Competitive Information for Medicham (Mega) [Sun/Moon]
Fighting / Psychic
Abilities:
This Pokemon's Attack is doubled.
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Movesets for Singles
Looking for a competitive moveset for Medicham-mega? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Landorus-TherianMagearnaTapu%20KokoGreninja-AshKartanaHawluchaRotom-WashKyurem-BlackGreninjaBlacephalon
Medicham-Mega is here! This high-quality Pokémon is Fighting and Psychic-typed and ready to shine! It's a sight to see Medicham-Mega out in the 7th generation battlefield. It is weak to Fairy, Flying, and Ghost-typed attacks. Want to master Medicham-Mega's movesets? Dive into our detailed strategies below!
Item: Medichamite
Ability: Pure Power
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out
Taking on single battles? Medicham is a distinguished Physical Sweeper. This configuration strives to take down the opponent's team with heavy-hitting physical moves. With Pure Power, Medicham's attack is doubled. With a Medichamite equipped to it, if held by a medicham, this item allows it to mega evolve in battle.
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. First turn out only. 100% flinch chance).
Link (click to copy):
https://hohoushome.com/b/ka0
Item: Medichamite
Ability: Pure Power
Nature: Adamant (+Atk, -SpA)
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- High Jump Kick / Drain Punch
- Psycho Cut / Zen Headbutt
- Double-Edge / Return
- Poison Jab
Taking on single battles? Medicham is a dazzling Physical Sweeper. It was designed to overwhelm foes with brute physical attacks. With Pure Power, Medicham's attack is doubled. With a Medichamite equipped to it, if held by a medicham, this item allows it to mega evolve in battle.
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Medicham recovers 50% of the damage dealt).
◆ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/kb0
Item: Medichamite
Ability: Pure Power
Nature: Modest (+SpA, -Atk)
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Energy Ball / Grass Knot
- Shadow Ball
- Signal Beam
Medicham is a spectacular Special Sweeper to use for single battles. This setup is intended to crush rivals using lethal special attacks. With Pure Power, Medicham's attack is doubled. With a Medichamite equipped to it, if held by a medicham, this item allows it to mega evolve in battle.
◆ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/kc0
Item: Medichamite
Ability: Pure Power
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Drain Punch
- Fake Out
- Psych Up
- Ice Punch
Ready for single battles? Medicham is a top-notch Physical Sweeper. It was designed to take down the opponent's team with forceful physical power. With Pure Power, Medicham's attack is doubled. "Is it possible to understand
God's action and His motive?
He creates, He preserves, and He destroys.
Can we ever understand why He destroys?" With a Medichamite equipped to it, if held by a medicham, this item allows it to mega evolve in battle.
◆ Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. First turn out only. 100% flinch chance).
◆ Psych Up is a status move (copies the target's current stat stages).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/kd0
Movesets for Doubles
Need a strong doubles moveset for Medicham-mega? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Landorus-TherianMagearnaTapu%20KokoGreninja-AshKartanaHawluchaRotom-WashKyurem-BlackGreninjaBlacephalon
Item: Medichamite
Ability: Pure Power
Nature: Adamant (+Atk, -SpA)
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- High Jump Kick / Drain Punch
- Psycho Cut / Zen Headbutt
- Rock Slide
- Double-Edge / Return
Dominating double battles, Medicham is a sensational Physical Sweeper. This moveset was created to crush rivals using formidable physical attacks. With Pure Power, Medicham's attack is doubled. With a Medichamite equipped to it, if held by a medicham, this item allows it to mega evolve in battle.
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Medicham recovers 50% of the damage dealt).
◆ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Link (click to copy):
https://hohoushome.com/b/la0
Item: Medichamite
Ability: Pure Power
Nature: Modest (+SpA, -Atk)
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Energy Ball / Grass Knot
- Shadow Ball
- Signal Beam
When it comes to double battles, Medicham shines as an outstanding Special Sweeper. This configuration strives to take down the opponent's team with lethal special moves. With Pure Power, Medicham's attack is doubled. With a Medichamite equipped to it, if held by a medicham, this item allows it to mega evolve in battle.
◆ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/lb0
Movepool
Want to know what moves Medicham-mega can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Medicham-mega.
Damage Modifiers:
Combo List
These are a list of several common move combinations Medicham-mega can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Medicham-mega
- Moves: Swagger + Psych up
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Moves: Pain split + Toxic
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Bide, Detect, Endure, Helping Hand, Magic Coat, Protect, Quick Guard, Bullet Punch, Fake Out, Feint, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Medicham-mega's stats
- Acupressure
- Bulk Up
- Calm Mind
- Meditate
- Power-Up Punch
- Work Up
Most notable and possible best moves for Medicham-mega
- Baton Pass
- Bullet Punch
- Fake Out
- Hidden Power
- High Jump Kick
- Ice Punch
- Light Screen
- Protect
- Reflect
- Rest
- Thunder Punch
- Toxic
- Zen Headbutt
Common Effort Values for Medicham-mega in Sun and Moon
- Jolly Nature ( 0/252/0/0/4/252/ )
- Jolly Nature ( 0/252/4/0/0/252/ )
- Optimize Medicham-mega's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Medicham-mega. Top rated Medicham-mega Sun/Moon movesets. You can find Medicham-mega builds Sun/Moon. Medicham-mega movesets Sun/Moon are listed here. VGC Medicham-mega Competitive Movesets can be found here. Find various EV spreads, find the best nature for Medicham-mega in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution