Competitive Information for Sableye [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Sableye sableye
Base Stats for Sableye

Dark / Ghost

Abilities:
Keen EyeKeen Eye: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
,
StallStall: This Pokemon moves last among Pokemon using the same or greater priority moves.
,
PranksterPrankster: This Pokemon's Status moves have priority raised by 1, but Dark types are immune.


Evolutions / Family:
Sableye
Sableye-Mega

Weakness Chart for Dark/Ghost-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
2x
0x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0x
0.5x
0x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SableyeVisit Serebii's Pokedex for location, breeding, and other game details about SableyeVisit Bulbapedia for more information about SableyeVisit Pikalytics for competitive usage stats on Sableye

Movesets for Singles


What is a good competitive moveset for Sableye? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Sableye in Pokemon Sun/Moon:

ChanseySalamenceCharizard-Mega-XGardevoirTyranitar-MegaVaporeonLinooneTogekissConkeldurrInfernapeTentacruelJolteon


Sableye is popular Dark and Ghost-typed Pokemon. It's pretty regular to find yourself dealing with Sableye when battling in the 7th generation meta. Sableye's only type-related weakness is Fairy.


Species: Sableye
Item: Leftovers / Focus Sash
Ability: Prankster
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 80 Def / 176 SpD
Moveset:
- Recover
- Taunt / Knock Off
- Toxic
- Will-O-Wisp

Double Wall Sableye (Popular/Trending)

Sableye is a phenomenal Double Wall. It tries to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Sableye last longer regaining it's health points every turn. Focus Sash helps protect Sableye from being one-shotted and allowing it to atleast use a crucial move when brought out. With Prankster, Sableye's status moves have priority raised by 1 but dark types are immune.

Recover is a status move (heals your Sableye by 50% of its max hp).
Taunt is a status move (target can't use status moves its next 3 turns).
Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Will-O-Wisp is a status move (burns the target).




Species: Sableye
Item: Darkinium Z / Life Orb
Ability: Prankster
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Knock Off / Foul Play
- Double-Edge / Return
- Shadow Claw
- Poison Jab

Physical Sweeper Sableye (Prankster)

Sableye is an interesting Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Sableye from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sableye's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Prankster, Sableye's status moves have priority raised by 1 but dark types are immune.

Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).




Species: Sableye
Item: Darkinium Z / Life Orb
Ability: Prankster
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dark Pulse
- Shadow Ball / Ominous Wind
- Psychic
- Power Gem

Special Sweeper Sableye (Prankster)

Sableye is a stupendous Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Sableye from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sableye's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Prankster, Sableye's status moves have priority raised by 1 but dark types are immune.

Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Power Gem is a special 80-base power Rock-type move that deals a good amount of damage.



Movesets for Doubles


What is a good doubles moveset for Sableye? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Sableye in Pokemon Sun/Moon:

ChanseySalamenceCharizard-Mega-XGardevoirTyranitar-MegaVaporeonLinooneTogekissConkeldurrInfernapeTentacruelJolteon


Species: Sableye
Item: Darkinium Z / Life Orb
Ability: Prankster
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Knock Off / Foul Play
- Double-Edge / Return
- Shadow Claw
- Poison Jab

Doubles Physical Sweeper Sableye (Prankster)

Sableye is an extraordinary Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Sableye from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sableye's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Prankster, Sableye's status moves have priority raised by 1 but dark types are immune.

Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).




Species: Sableye
Item: Fairium Z / Life Orb
Ability: Prankster
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam
- Snarl / Dark Pulse
- Shadow Ball
- Incinerate

Doubles Special Sweeper Sableye (Prankster)

Sableye is a sensational Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Sableye from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sableye's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Prankster, Sableye's status moves have priority raised by 1 but dark types are immune.

Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).



Movepool


Wondering what moves can Sableye learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Octazooka
65
85%
10
50% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Power Gem
80
100%
20
No additional effect.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Astonish
30
100%
15
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Feint Attack
60
--
20
This move does not check accuracy.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Metal Burst
--
100%
10
If hit by an attack, returns 1.5x damage.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Claw
70
100%
15
High critical hit ratio.
Shadow Sneak
40
100%
30
Usually goes first.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Flatter
--
100%
15
Raises the target's Sp. Atk by 1 and confuses it.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Imprison
--
--
10
No foe can use any move known by the user.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Mean Look
--
--
5
Prevents the target from switching out.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Moonlight
--
--
5
Heals the user by a weather-dependent amount.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Quash
--
100%
15
Forces the target to move last this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Will-O-Wisp
--
85%
15
Burns the target.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Sableye can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Sableye

Create a build


Have an idea in mind for Sableye that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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