Competitive Information for Sableye [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Sableye sableye
Base Stats for Sableye

Dark / Ghost

Abilities:
Keen EyeKeen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage.


Evolutions / Family:
Sableye

Weakness Chart for Dark/Ghost-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
0x
  
  
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
0x
0.5x
0x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SableyeVisit Serebii's Pokedex for location, breeding, and other game details about SableyeVisit Bulbapedia for more information about Sableye

Movesets for Singles


What is a good competitive moveset for Sableye? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Sableye is an awesome Dark and Ghost-typed Pokemon. It's frequent to see Sableye show up as a Ruby/Sapphire opponent. Sableye is one of the few Pokemon who don't have any type-related weaknesses.


Species: Sableye
Item: Life Orb / Power Herb
Ability: Keen Eye
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Shadow Ball / Night Shade
- Double-Edge / Return
- Brick Break / Seismic Toss
- Dig

Physical Sweeper Sableye

Sableye is a wonderful Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Sableye from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sableye's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Keen Eye, prevents other pokemon from lowering Sableye's accuracy stat stage.

Shadow Ball is a physical STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Night Shade is a physical STAB-boosted 0-base power Ghost-type move (does damage equal to your Sableye's level).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Sableye's level).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).




Species: Sableye
Item: Life Orb / Focus Sash
Ability: Keen Eye
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic
- Fire Punch
- Ice Punch
- Thunder Punch

Special Sweeper Sableye

Sableye is an astounding Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. In the old days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Sableye from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sableye's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Keen Eye, prevents other pokemon from lowering Sableye's accuracy stat stage.

Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).
Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).
Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target).



Movesets for Doubles


What is a good doubles moveset for Sableye? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Sableye
Item: Life Orb / Power Herb
Ability: Keen Eye
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Shadow Ball / Night Shade
- Double-Edge / Return
- Brick Break / Seismic Toss
- Dig

Doubles Physical Sweeper Sableye

Sableye is a phenomenal Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Don't forget back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Sableye from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sableye's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Keen Eye, prevents other pokemon from lowering Sableye's accuracy stat stage.

Shadow Ball is a physical STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Night Shade is a physical STAB-boosted 0-base power Ghost-type move (does damage equal to your Sableye's level).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Sableye's level).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).




Species: Sableye
Item: Life Orb / Focus Sash
Ability: Keen Eye
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic
- Fire Punch
- Ice Punch
- Thunder Punch

Doubles Special Sweeper Sableye

Sableye is a spectacular Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. In the dark days prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Sableye from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sableye's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Keen Eye, prevents other pokemon from lowering Sableye's accuracy stat stage.

Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).
Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).
Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target).



Movepool


Wondering what moves can Sableye learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Feint Attack
60
--
20
This move does not check accuracy.
Fire Punch
75
100%
15
10% chance to burn the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Astonish
30
100%
15
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confuse Ray
--
100%
10
Confuses the target.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mean Look
--
--
5
Prevents the target from switching out.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Moonlight
--
--
5
Heals the user by a weather-dependent amount.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
20
Heals the user by 50% of its max HP.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
For 2 turns, the target can't use status moves.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Sableye can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Sableye

Create a build


Have an idea in mind for Sableye that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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