Competitive Information for Shedinja [Sun/Moon]
Bug / Ghost
Abilities:
This Pokemon can only be damaged by supereffective moves and indirect damage.
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Movesets for Singles
Looking for a competitive moveset for Shedinja? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Shedinja, a superb Pokémon that excels with Bug and Ghost typing! It's to see Shedinja show up as a Sun/Moon opponent. It is weak to Dark, Fire, Flying, Ghost, and Rock-typed attacks. Discover how Shedinja excels in battles with the movesets provided below.
Item: Focus Sash / Safety Goggles
Ability: Wonder Guard
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Shadow Sneak
- Protect / Secret Power
- Toxic
- Will-O-Wisp
Shedinja is a decent Physical Sweeper to use for single battles. It is meant to crush rivals using heavy-hitting physical power. Focus Sash helps protect Shedinja from being one-shotted and allowing it to atleast use a crucial move when brought out. Safety Goggles grant Shedinja immunity to powder and spore moves along with damage from hail and sandstorm. With Wonder Guard, Shedinja can only be damaged by supereffective moves and indirect damage.
◆ Protect is a status move (prevents moves from affecting your Shedinja this turn).
◆ Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
◆ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
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Item: Ghostium Z / Shell Bell
Ability: Wonder Guard
Nature: Adamant (+Atk, -SpA)
EVs: 216 Hp / 252 Atk / 40 SpD
Moveset:
- Shadow Claw / Phantom Force
- Double-Edge / Return
- Leech Life / X-Scissor
- Night Slash / Sucker Punch
Dominating single battles, Shedinja is a stupendous Physical Sweeper. This moveset design focuses to crush rivals using forceful physical attacks. The Shell Bell item option is to help Shedinja recover from the recoil damage it may take from Double-Edge. With Wonder Guard, Shedinja can only be damaged by supereffective moves and indirect damage. With a Ghostium Z equipped to it, if Shedinja has a ghost move, this item allows it to use a ghost z-move.
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Leech Life is a physical STAB-boosted 80-base power Bug-type move (Shedinja recovers 50% of the damage dealt).
◆ X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a nice amount of damage.
◆ Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/kba124
Movesets for Doubles
Need a strong doubles moveset for Shedinja? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Kangaskhan-MegaSalamence-MegaGroudon-PrimalKyogre-PrimalDitto
Item: Ghostium Z / Shell Bell
Ability: Wonder Guard
Nature: Adamant (+Atk, -SpA)
EVs: 216 Hp / 252 Atk / 40 SpD
Moveset:
- Shadow Claw / Phantom Force
- Double-Edge / Return
- Leech Life / X-Scissor
- Night Slash / Sucker Punch
Shedinja is an impressive Physical Sweeper to use for double battles. It's primary goal is to overwhelm foes with devastating physical attacks. The Shell Bell item option is to help Shedinja recover from the recoil damage it may take from Double-Edge. With Wonder Guard, Shedinja can only be damaged by supereffective moves and indirect damage. With a Ghostium Z equipped to it, if Shedinja has a ghost move, this item allows it to use a ghost z-move.
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Leech Life is a physical STAB-boosted 80-base power Bug-type move (Shedinja recovers 50% of the damage dealt).
◆ X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a nice amount of damage.
◆ Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/laa124
Movepool
Want to know what moves Shedinja can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Shedinja.
Damage Modifiers:
Combo List
These are a list of several common move combinations Shedinja can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Shedinja
- Moves: Sunny day + Solar beam
- Moves: Swagger + Screech
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Ally Switch, Bide, Endure, Protect, Shadow Sneak, Sucker Punch
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Shedinja's stats
- Agility
- Harden
- Hone Claws
- Metal Claw
- Silver Wind
- Swords Dance
Most notable and possible best moves for Shedinja
- Baton Pass
- Hidden Power
- Other
- Protect
- Rest
- Secret Power
- Shadow Sneak
- Spite
- Swords Dance
- Toxic
- Will-O-Wisp
- X-Scissor
Common Effort Values for Shedinja in Sun and Moon
- Jolly Nature ( 0/252/4/0/0/252/ )
- Hasty Nature ( 0/252/0/4/0/252/ )
- Optimize Shedinja's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Shedinja. Top rated Shedinja Sun/Moon movesets. You can find Shedinja builds Sun/Moon. Shedinja movesets Sun/Moon are listed here. VGC Shedinja Competitive Movesets can be found here. Find various EV spreads, find the best nature for Shedinja in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution