Competitive Information for Tapu Fini [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Tapu-fini tapu-fini
Base Stats for Tapu Fini

Water / Fairy

Abilities:
Misty SurgeMisty Surge: On switch-in, this Pokemon summons Misty Terrain.


Evolutions / Family:
Tapu Fini

Weakness Chart for Water/Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
0x
2x
  
0.5x
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
2x
  
  
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Tapu FiniVisit Serebii's Pokedex for location, breeding, and other game details about Tapu FiniVisit Bulbapedia for more information about Tapu FiniVisit Pikalytics for competitive usage stats on Tapu Fini

Movesets for Singles


What is a good competitive moveset for Tapu Fini? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common single-battle team mates for Tapu Fini in Pokemon Sun/Moon:

Landorus-TherianHeatranGarchompMawile-MegaScizor-MegaCharizard-Mega-XBisharpKyurem-BlackCharizard-Mega-YHoopa-UnboundSeismitoadTornadus


Tapu Fini is a marvelous Water and Fairy-typed Pokemon. It's a almost common sight to see Tapu Fini out in the 7th generation battlefield. Tapu Fini is weak to Electric, Grass, and Poison-typed attacks.


Species: Tapu Fini
Item: Leftovers / Choice Scarf
Ability: Misty Surge
Nature: Calm (+SpD, -Atk)
EVs: 248 Hp / 16 Def / 12 SpA / 40 SpD / 192 Spe
Moveset:
- Moonblast
- Scald / Surf
- Defog
- Taunt

Special Wall Tapu Fini (Popular/Trending)

Tapu Fini is a legendary Special Wall. It attempts to take a large amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Tapu Fini last longer regaining it's it's vitality every turn. Choice Scarf will increase Tapu Fini's speed by 1.5x but will lock you into the first move you pick. With Misty Surge, on switch-in Tapu Fini summons misty terrain.

Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Defog is a status move (-1 evasion; clears Tapu Fini and target side's hazards).
Taunt is a status move (target can't use status moves its next 3 turns).




Species: Tapu Fini
Item: Waterium Z / Life Orb
Ability: Misty Surge
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Waterfall
- Return
- Knock Off
- Ice Punch

Physical Sweeper Tapu Fini (Misty Surge)

Tapu Fini is a legendary Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Tapu Fini's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Misty Surge, on switch-in Tapu Fini summons misty terrain.

Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).




Species: Tapu Fini
Item: Fairium Z / Life Orb
Ability: Misty Surge
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Moonblast / Dazzling Gleam
- Surf / Scald
- Ice Beam
- Shadow Ball

Special Sweeper Tapu Fini (Misty Surge)

Tapu Fini is a legendary Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Tapu Fini's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Misty Surge, on switch-in Tapu Fini summons misty terrain.

Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Tapu Fini? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common double-battle team mates for Tapu Fini in Pokemon Sun/Moon:

LickilickyMimikyuXerneas


Species: Tapu Fini
Item: Waterium Z / Life Orb
Ability: Misty Surge
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Waterfall
- Return
- Knock Off
- Ice Punch

Doubles Physical Sweeper Tapu Fini (Misty Surge)

Tapu Fini is a legendary Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Tapu Fini's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Misty Surge, on switch-in Tapu Fini summons misty terrain.

Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).




Species: Tapu Fini
Item: Fairium Z / Life Orb
Ability: Misty Surge
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam / Moonblast
- Surf / Scald
- Icy Wind / Ice Beam
- Shadow Ball

Doubles Special Sweeper Tapu Fini (Misty Surge)

Tapu Fini is a legendary Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Tapu Fini's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Misty Surge, on switch-in Tapu Fini summons misty terrain.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Tapu Fini learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Grass Knot
--
100%
20
More power the heavier the target.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Moonblast
95
100%
15
30% chance to lower the target's Sp. Atk by 1.
Muddy Water
90
85%
10
30% chance to lower the foe(s) accuracy by 1.
Nature's Madness
--
90%
10
Does damage equal to 1/2 target's current HP.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Ice Punch
75
100%
15
10% chance to freeze the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Return
--
100%
20
Max 102 power at maximum Happiness.
Smart Strike
70
--
10
This move does not check accuracy.
Waterfall
80
100%
15
20% chance to flinch the target.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Haze
--
--
30
Eliminates all stat changes.
Heal Pulse
--
--
10
Heals the target by 50% of its max HP.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Mean Look
--
--
5
Prevents the target from switching out.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Misty Terrain
--
--
10
5 turns. Can't status,-Dragon power vs grounded.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Soak
--
100%
20
Changes the target's type to Water.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Withdraw
--
--
40
Raises the user's Defense by 1.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Tapu Fini can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Tapu Fini

Create a build


Have an idea in mind for Tapu Fini that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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