Competitive Information for Weepinbell [Sun/Moon]
Grass / Poison
Abilities:
If Sunny Day is active, this Pokemon's Speed is doubled.
This Pokemon eats Berries at 1/2 max HP or less instead of their usual 1/4 max HP.
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Movesets for Singles
Looking for a competitive moveset for Weepinbell? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get hyped for Weepinbell, a terrific Pokémon with Grass and Poison typing! Weepinbell is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Fire, Flying, Ice, and Psychic-typed attacks. Explore the movesets below to see how Weepinbell performs in battles.
Item: Buginium Z / Life Orb
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 116 Hp / 252 Atk / 48 Def / 88 SpD / 4 Spe
Moveset:
- Leech Life / Double-Edge
- Seed Bomb / Razor Leaf
- Poison Jab
- Knock Off / Sucker Punch
Weepinbell is a phenomenal Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Weepinbell's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, Weepinbell's speed is doubled during sunny weather. Leech Life was added to provide additional threat coverage.
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a mighty amount of damage.
♦ Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. hits adjacent foes).
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/kaa46
Item: Grassium Z / Life Orb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 116 Hp / 48 Def / 252 SpA / 88 SpD / 4 Spe
Moveset:
- Energy Ball / Giga Drain
- Sludge Bomb / Venoshock
- Weather Ball
- Round / Snore
Weepinbell is a stupendous Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Weepinbell's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, Weepinbell's speed is doubled during sunny weather.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Weepinbell recovers 50% of the damage dealt).
♦ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
♦ Venoshock is a special STAB-boosted 65-base power Poison-type move (power doubles if the target is poisoned).
♦ Weather Ball is a special 50-base power Normal-type move (power doubles and type varies in each weather).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Weepinbell must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/kba46
Item: Leftovers
Ability: Chlorophyll
Nature: Mild (+SpA, -Def)
EVs: 232 Hp / 232 SpA / 44 Spe
Moveset:
- Clear Smog / Encore
- Energy Ball
- Synthesis
- Sludge Bomb
Weepinbell is a decent Special Tank. It attempts to take a great amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Weepinbell last longer regaining it's stamina every turn. With Chlorophyll, Weepinbell's speed is doubled during sunny weather.
♦ Encore is a status move (target repeats its last move for its next 3 turns).
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Synthesis is a status move (heals your Weepinbell by a weather-dependent amount).
♦ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/kca46
Movesets for Doubles
Need a strong doubles moveset for Weepinbell? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Grassium Z / Life Orb
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 116 Hp / 252 Atk / 48 Def / 88 SpD / 4 Spe
Moveset:
- Razor Leaf / Seed Bomb
- Leech Life / Double-Edge
- Poison Jab
- Knock Off / Sucker Punch
Weepinbell is a marvelous Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Weepinbell's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, Weepinbell's speed is doubled during sunny weather. Leech Life was added to provide additional threat coverage.
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a mighty amount of damage.
♦ Leech Life is a physical 80-base power Bug-type move (Weepinbell recovers 50% of the damage dealt).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/laa46
Item: Grassium Z / Life Orb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 116 Hp / 48 Def / 252 SpA / 88 SpD / 4 Spe
Moveset:
- Energy Ball / Giga Drain
- Sludge Bomb / Acid
- Weather Ball
- Round / Snore
Weepinbell is a spectacular Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Weepinbell's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, Weepinbell's speed is doubled during sunny weather.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Weepinbell recovers 50% of the damage dealt).
♦ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
♦ Acid is a special STAB-boosted 40-base power Poison-type move (10% chance to lower the foes special defense by 1 stage).
♦ Weather Ball is a special 50-base power Normal-type move (power doubles and type varies in each weather).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Weepinbell must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/lba46
Movepool
Want to know what moves Weepinbell can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Weepinbell.
Damage Modifiers:
Combo List
These are a list of several common move combinations Weepinbell can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Weepinbell
- Moves: Sunny day + Solar beam
- Moves: Sunny day + Growth
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Bug bite + Belch
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Bide, Endure, Protect, Sucker Punch
- Moves that inflict status: Sleep Powder, Stun Spore, Toxic
Moves that boost Weepinbell's stats
- Curse
- Growth
- Rage
- Swords Dance
Most notable and possible best moves for Weepinbell
- Hidden Power
- Knock Off
- Protect
- Reflect
- Rest
- Toxic
Common Effort Values for Weepinbell in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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