Competitive Information for Alcremie [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Alcremie alcremie
Base Stats for Alcremie

Fairy

Abilities:
Aroma VeilAroma Veil: Protects user/allies from Attract, Disable, Encore, Heal Block, Taunt, and Torment.
,
Sweet VeilSweet Veil: This Pokemon and its allies cannot fall asleep.


Evolutions / Family:
Milcery
Alcremie
Alcremie-Gmax

Weakness Chart for Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
0x
  
  
0.5x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
2x
  
  
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for AlcremieVisit Serebii's Pokedex for location, breeding, and other game details about AlcremieVisit Bulbapedia for more information about AlcremieVisit Pikalytics for competitive usage stats on Alcremie

Movesets for Singles


What is a good competitive moveset for Alcremie? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Alcremie in Pokemon Sword/Shield:

CorviknightIncineroarHaxorusRotom-WashTogekissDragapultIndeedee-FWhimsicottGastrodonArcanine


Alcremie is an outstanding Fairy-typed Pokemon. Alcremie are common Pokemon to see in the SS metagame. Alcremie's only type-related weaknesses are Poison and Steel.


Species: Alcremie
Item: Babiri Berry / Leftovers
Ability: Sweet Veil
Nature: Bold (+Def, -Atk)
EVs: 244 Hp / 196 Def / 4 SpA / 12 SpD / 52 Spe
Moveset:
- Dazzling Gleam / Decorate
- Mystical Fire
- Helping Hand / Recover
- Protect

Physical Wall Alcremie (Popular/Trending)

Alcremie is a remarkable Physical Wall. This moveset is designed to take a decent amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Alcremie last longer regaining it's healthiness every turn. The Babiri Berry will lessen the damage taken from one supereffective Steel-type attack. With Sweet Veil, Alcremie and its allies cannot fall asleep.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Decorate is a status move (raises the target's attack and special attack by 2 stages).
Mystical Fire is a special 75-base power Fire-type move (100% chance to lower the target's special attack by 1 stage).
Helping Hand is a status move (one adjacent ally's move power is 1.5x this turn).
Recover is a status move (heals your Alcremie by 50% of its max hp).
Protect is a status move (prevents moves from affecting your Alcremie this turn).




Species: Alcremie
Item: Life Orb
Ability: Aroma Veil
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam
- Energy Ball
- Psychic
- Tri Attack

Special Sweeper Alcremie (Aroma Veil)

Alcremie is a phenomenal Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Alcremie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Aroma Veil, protects user/allies from attract disable encore heal block taunt and torment.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Tri Attack is a special 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).



Movesets for Doubles


What is a good doubles moveset for Alcremie? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Alcremie in Pokemon Sword/Shield:

CorviknightDittoFerrothornDracovishRotom-HeatToxtricityPelipperVaporeonPyukumukuLaprasHaxorusGoodra


Species: Alcremie
Item: Life Orb
Ability: Aroma Veil
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam
- Energy Ball
- Psychic
- Tri Attack

Doubles Special Sweeper Alcremie (Aroma Veil)

Alcremie is an outstanding Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Alcremie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Aroma Veil, protects user/allies from attract disable encore heal block taunt and torment.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Tri Attack is a special 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).



Movepool


Wondering what moves can Alcremie learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Draining Kiss
50
100%
10
User recovers 75% of the damage dealt.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Hyper Beam
150
90%
5
User cannot move next turn.
Magical Leaf
60
--
20
This move does not check accuracy.
Mystical Fire
75
100%
10
100% chance to lower the target's Sp. Atk by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Giga Impact
150
90%
5
User cannot move next turn.
Last Resort
140
100%
5
Fails unless each known move has been used.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Tackle
40
100%
35
No additional effect.
Acid Armor
--
--
20
Raises the user's Defense by 2.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Aromatic Mist
--
--
20
Raises an ally's Sp. Def by 1.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baby-Doll Eyes
--
100%
30
Lowers the target's Attack by 1.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Charm
--
100%
20
Lowers the target's Attack by 2.
Decorate
--
--
15
Raises the target's Atk and Sp. Atk by 2.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Entrainment
--
100%
15
The target's Ability changes to match the user's.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Metronome
--
--
10
Picks a random move.
Misty Terrain
--
--
10
5 turns. Can't status,-Dragon power vs grounded.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Recover
--
--
10
Heals the user by 50% of its max HP.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 2.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Alcremie can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Alcremie

Create a build


Have an idea in mind for Alcremie that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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