Competitive Information for Drifblim [Sword/Shield]
Ghost / Flying
Abilities:
If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.
While this Pokemon is burned, its special attacks have 1.5x power.
Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
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Movesets for Singles
Looking for a competitive moveset for Drifblim? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
KartanaDracovishTapu LeleEnteiIndeedeeNaganadelAmoongussMetagrossLandorus-TherianRotom-Heat
Meet Drifblim, the epic Pokémon of Ghost and Flying types! Drifblim is a common Pokémon to see in the SS metagame. It is weak to Dark, Electric, Ghost, Ice, and Rock-typed attacks. Explore the movesets below to see how Drifblim performs in battles.
Item: Psychic Seed / Grassy Seed
Ability: Unburden
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 108 Atk / 52 Def / 92 SpD / 252 Spe
Moveset:
- Explosion
- Hypnosis
- Tailwind / Acrobatics
- Will-O-Wisp
Drifblim is a magnificent Physical Sweeper to use for single battles. The purpose of this moveset is to overwhelm foes with formidable physical power. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. With a Psychic Seed equipped to it, if the terrain is psychic terrain, raises Drifblim's sp. Def by 1 stage then the Psychic Seed gets consumed. With a Grassy Seed equipped to it, if the terrain is grassy terrain, raises Drifblim's defense by 1 stage then the Grassy Seed gets consumed.
◆ Hypnosis is a status move (causes the target to fall asleep).
◆ Tailwind is a status move (for 4 turns, allies' speed is doubled).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
◆ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/maa1aa
Item: Psychic Seed / Grassy Seed
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 156 Def / 44 SpA / 124 SpD / 180 Spe
Moveset:
- Shadow Ball
- Hypnosis
- Tailwind
- Will-O-Wisp
Drifblim shows an awesome Special Tank prowess in single battles. This moveset was constructed to absorb special attacks and counter with decent force. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. With a Psychic Seed equipped to it, if the terrain is psychic terrain, raises Drifblim's sp. Def by 1 stage then the Psychic Seed gets consumed. With a Grassy Seed equipped to it, if the terrain is grassy terrain, raises Drifblim's defense by 1 stage then the Grassy Seed gets consumed.
◆ Hypnosis is a status move (causes the target to fall asleep).
◆ Tailwind is a status move (for 4 turns, allies' speed is doubled).
◆ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/mba1aa
Item: Power Herb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Knock Off / Sucker Punch
- Body Slam / Facade
- Acrobatics / Fly
- Phantom Force / Astonish
Dominating single battles, Drifblim is a dazzling Physical Sweeper. This build is crafted to overwhelm foes with formidable physical attacks. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped to it, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Drifblim is burn/poison/paralyzed).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
◆ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/mca1aa
Item: Weakness Policy
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 168 Def / 252 SpA / 88 SpD
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Air Cutter / Gust
- Psychic
- Thunderbolt / Charge Beam
Taking on single battles? Drifblim is an interesting Special Sweeper. It was designed to crush rivals using potent special attacks. Weakness Policy activates if Drifblim is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
◆ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
◆ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Drifblim's special attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/mda1aa
Item: Leftovers
Ability: Flare Boost
Nature: Timid (+Spe, -Atk)
EVs: 224 Hp / 240 SpA / 46 Spe
Moveset:
- Clear Smog
- Shadow Ball
- Sleep Talk
- Rest
Ready for single battles? Drifblim is a sensational Special Tank. It attempts to absorb special attacks and counter with decent force. Leftovers are always a great recovery option to ensure Drifblim last longer regaining it's life every turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
◆ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Sleep Talk is a status move (Drifblim must be asleep. Uses another known move).
◆ Rest is a status move (Drifblim sleeps 2 turns and restores hp and status).
Link (click to copy):
https://hohoushome.com/b/mea1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Modest (+SpA, -Atk)
EVs: 231 Hp / 231 SpA / 48 Spe
Moveset:
- Dream Eater
- Hypnosis
- Thunder Wave
- Thunderbolt
Ready for single battles? Drifblim is a noteworthy Special Tank. The purpose of this moveset is to take a great amount of hits from special attacks while dealing some decent damage. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
◆ Hypnosis is a status move (causes the target to fall asleep).
◆ Thunder Wave is a status move (paralyzes the target).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/mfa1aa
Movesets for Doubles
Need a strong doubles moveset for Drifblim? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
KartanaDracovishTapu LeleEnteiIndeedeeNaganadelAmoongussMetagrossLandorus-TherianRotom-Heat
Item: Power Herb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Knock Off / Brutal Swing
- Body Slam / Facade
- Acrobatics / Fly
- Phantom Force / Astonish
For double battles, Drifblim is an outstanding Physical Sweeper. The main aim of this moveset is to crush rivals using heavy-hitting physical power. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped to it, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
◆ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Drifblim is burn/poison/paralyzed).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
◆ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/naa1aa
Item: Weakness Policy
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 168 Def / 252 SpA / 88 SpD
IVs: 0 Atk
Moveset:
- Air Cutter / Gust
- Shadow Ball / Hex
- Icy Wind
- Psychic
Drifblim thrives as a dazzling Special Sweeper perfect for double battles. It's meant to crush rivals using forceful special moves. Weakness Policy activates if Drifblim is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
◆ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
◆ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/nba1aa
Movepool
Want to know what moves Drifblim can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Drifblim.
Damage Modifiers:
Combo List
These are a list of several common move combinations Drifblim can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Drifblim
- Moves: Swagger + Psych up
- Moves: Psych up + Haze
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Ability: Unburden + Move: Acrobatics
- Ability: Unburden + Item: Mirror herb
- Ability: Flare boost + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Ally Switch, Endure, Magic Coat, Protect, Sucker Punch
- Moves that Break Screens: Defog
- Moves that inflict status (and combo with the move Hex): Hypnosis, Will-O-Wisp, Thunder Wave, Toxic
Moves that boost Drifblim's stats
- Amnesia
- Calm Mind
- Charge Beam
- Stockpile
Most notable and possible best moves for Drifblim
- Acrobatics
- Ally Switch
- Baton Pass
- Clear Smog
- Destiny Bond
- Explosion
- Gyro Ball
- Hypnosis
- Icy Wind
- Knock Off
- Phantom Force
- Protect
- Rain Dance
- Rest
- Shadow Ball
- Strength Sap
- Tailwind
- Toxic
- Will-O-Wisp
Common Effort Values for Drifblim in Sword and Shield
- Jolly Nature ( 4/108/52/0/92/252 )
- Modest Nature ( 4/0/156/44/124/180 )
- Optimize Drifblim's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Drifblim. Top rated Drifblim Sword/Shield movesets. You can find Drifblim builds Sword/Shield. Drifblim movesets Sword/Shield are listed here. VGC Drifblim Competitive Movesets can be found here. Find various EV spreads, find the best nature for Drifblim in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution