Competitive Information for Sandaconda [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Sandaconda sandaconda
Base Stats for Sandaconda

Ground

Abilities:
Sand VeilSand Veil: If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
,
Shed SkinShed Skin: This Pokemon has a 33% chance to have its status cured at the end of each turn.
,
Sand SpitSand Spit: The Pokémon creates a sandstorm when it's hit by an attack.

Weakness Chart for Ground-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0x
  
  
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
2x
  
0.5x
  
0.5x
  
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SandacondaVisit Serebii's Pokedex for location, breeding, and other game details about SandacondaVisit Bulbapedia for more information about SandacondaVisit Pikalytics for competitive usage stats on Sandaconda

Movesets for Singles


What is a good competitive moveset for Sandaconda? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Sandaconda in Pokemon Sword/Shield:

GothitelleLaprasGengarDragapultIncineroarHitmontopExcadrillTyranitarDusclopsDuraludon


Sandaconda is a notable Ground-typed Pokemon. Sandaconda are common Pokemon to see in the SS metagame. Sandaconda is weak to Grass, Ice, and Water-typed attacks.


Species: Sandaconda
Item: Binding Band / Leftovers
Ability: Sand Spit
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 212 Atk / 44 Def
Moveset:
- Drill Run / High Horsepower
- Rock Slide / Rock Tomb
- Protect / Glare
- Rest

Physical Tank Sandaconda (Popular/Trending)

Sandaconda is a spectacular Physical Tank. This moveset attempts to take a large amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Sandaconda last longer regaining it's it's health every turn. With Sand Spit, the pokémon creates a sandstorm when it's hit by an attack.

Drill Run is a physical STAB-boosted 80-base power Ground-type move (high critical hit ratio).
High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a decent amount of damage.
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Protect is a status move (prevents moves from affecting your Sandaconda this turn).
Glare is a status move (paralyzes the target).
Rest is a status move (Sandaconda sleeps 2 turns and restores hp and status).




Species: Sandaconda
Item: Life Orb / Focus Sash
Ability: Sand Spit
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / High Horsepower
- Outrage
- Body Press
- Iron Head

Physical Sweeper Sandaconda (Sand Spit)

Sandaconda is an outstanding Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Sandaconda from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sandaconda's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sand Spit, the pokémon creates a sandstorm when it's hit by an attack.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a great amount of damage.
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Sandaconda afterwards).
Body Press is a physical 80-base power Fighting-type move (uses defense instead of attack in damage calculation).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Sandaconda? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Sandaconda in Pokemon Sword/Shield:

CloysterTogekissExcadrillGalvantulaCinccinoCinderaceAegislashGrimmsnarlMantineJirachiPrimarinaHeliolisk


Species: Sandaconda
Item: Life Orb / Focus Sash
Ability: Sand Spit
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / High Horsepower
- Rock Slide
- Outrage
- Brutal Swing

Doubles Physical Sweeper Sandaconda (Sand Spit)

Sandaconda is a marvelous Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Sandaconda from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sandaconda's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sand Spit, the pokémon creates a sandstorm when it's hit by an attack.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a mighty amount of damage.
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Sandaconda afterwards).
Brutal Swing is a physical 60-base power Dark-type move (no additional effect. hits adjacent pokemon).



Movepool


Wondering what moves can Sandaconda learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Belch
120
90%
10
Cannot be selected until the user eats a Berry.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Hurricane
110
70%
10
30% chance to confuse target. Can't miss in rain.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Body Press
80
100%
10
Uses Def instead of Atk in damage calculation.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dragon Rush
100
75%
10
20% chance to flinch the target.
Drill Run
80
95%
10
High critical hit ratio.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
High Horsepower
95
95%
10
No additional effect.
Iron Head
80
100%
15
30% chance to flinch the target.
Last Resort
140
100%
5
Fails unless each known move has been used.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Poison Tail
50
100%
25
High critical hit ratio. 10% chance to poison.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Sand Tomb
35
85%
15
Traps and damages the target for 4-5 turns.
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Slam
80
75%
20
No additional effect.
Stone Edge
100
80%
5
High critical hit ratio.
Wrap
15
90%
20
Traps and damages the target for 4-5 turns.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Coil
--
--
20
Raises user's Attack, Defense, accuracy by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Glare
--
100%
30
Paralyzes the target.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Minimize
--
--
10
Raises the user's evasiveness by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.

Combo List


These are a list of several common move combinations Sandaconda can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Sandaconda

Create a build


Have an idea in mind for Sandaconda that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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