Competitive Information for Ninetales [Black/White]
Fire
Abilities:
On switch-in, this Pokemon summons Sunny Day.
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
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Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
Looking for a competitive moveset for Ninetales? These builds are optimized for Black/White Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Black/White metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get ready to meet Ninetales, the fabulous Fire-typed Pokémon! Ninetales is a common Pokémon to see in the BW metagame. It is weak to Ground, Rock, and Water-typed attacks. Discover Ninetales's movesets below and unleash its potential in battles!
Item: Leftovers / Life Orb
Ability: Drought
Nature: Timid (+Spe, -Atk)
EVs: 252 Hp / 8 Def / 136 SpD / 112 Spe
Moveset:
- Protect
- Roar
- Sunny Day
- Will-O-Wisp / Flamethrower
Ninetales stands out as an outstanding Special Wall in single battles. It was designed to take a nice amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Ninetales last longer regaining it's vitality every turn. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.
◆ Roar is a status move (forces the target to switch to a random ally).
◆ Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
◆ Will-O-Wisp is a status move (burns the target).
◆ Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/gaa26
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Double-Edge / Return
- Foul Play / Payback
- Zen Headbutt
Ninetales thrives as a decent Physical Sweeper perfect for single battles. This moveset is tailored to crush rivals using destructive physical attacks. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Payback is a physical 50-base power Dark-type move (power doubles if your Ninetales moves after the target).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/gba26
Item: Life Orb / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Dark Pulse / Foul Play
- Energy Ball / Solar Beam
- Extrasensory / Psyshock
Ninetales makes an a spectacular Special Sweeper in single battles. It is meant to take down the opponent's team with overwhelming special power. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
◆ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/gca26
Item: Leftovers
Ability: Drought
Nature: Quiet (+SpA, -Spe)
EVs: 123 Hp / 141 Def / 246 SpA
Moveset:
- Nasty Plot
- Toxic
- Solar Beam
- Flamethrower
Ninetales makes an an impressive Special Tank in single battles. The intention of this moveset is to handle special hits and respond with decent damage. Leftovers are always a great recovery option to ensure Ninetales last longer regaining it's health points every turn. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.
◆ Toxic is a status move (badly poisons the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/gda26
Item: Fire Gem
Ability: Drought
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Power Swap
- Covet
- Overheat
- Confuse Ray
Ninetales excels as a notable Special Sweeper during single battles. The intention of this moveset is to crush rivals using heavy-hitting special attacks. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active. This plan is pretty simple: Just Overheat+Fire Gem+Drought+STAB blast something to death, then saddle the next guy (preferably a special attacker) who gets -2 Special Attack with Power Swap) just to be an jerk lol With a Fire Gem equipped to it, Ninetales's first successful fire-type attack will have 1.5x power then the Fire Gem gets consumed.
◆ Covet is a physical 60-base power Normal-type move (if your Ninetales has no item, it steals the target's).
◆ Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Ninetales's special attack by 2 stages).
◆ Confuse Ray is a status move (confuses the target).
Link (click to copy):
https://hohoushome.com/b/gea26
Item: Air Balloon
Ability: Drought
Nature: Timid (+Spe, -Atk)
EVs: 248 Hp / 12 SpA / 248 Spe
Moveset:
- Dark Pulse
- Calm Mind
- Fire Blast
- Solar Beam
Ninetales thrives as a superior Support perfect for single battles. Air Balloon makes the holder ungrounded, which means Ninetales is immune to Ground-type moves until the balloon pops when hit by a damaging move. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.
◆ Calm Mind is a status move (raises your Ninetales's special attack and special defense by 1 stage).
◆ Fire Blast is a special STAB-boosted 120-base power Fire-type move (10% chance to burn the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
Link (click to copy):
https://hohoushome.com/b/gfa26
Item: Sitrus Berry
Ability: Drought
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psyshock
- Nasty Plot
- Fire Blast
- Solar Beam
Ninetales makes an an exquisite Special Sweeper in single battles. It's designed to crush rivals using devastating special power. The Sitrus Berry will restore 1/4th of Ninetales's max HP when it reaches below half health and gets consumed. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.
◆ Nasty Plot is a status move (raises your Ninetales's special attack by 2 stages).
◆ Fire Blast is a special STAB-boosted 120-base power Fire-type move (10% chance to burn the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
Link (click to copy):
https://hohoushome.com/b/gga26
Movesets for Doubles
Need a strong doubles moveset for Ninetales? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Black/White Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Black/White metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Double-Edge / Return
- Foul Play / Payback
- Zen Headbutt
Ninetales shows a sensational Physical Sweeper prowess in double battles. It is designed to take down the opponent's team with intense physical moves. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Payback is a physical 50-base power Dark-type move (power doubles if your Ninetales moves after the target).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/haa26
Item: Life Orb / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Overheat
- Dark Pulse / Foul Play
- Energy Ball / Solar Beam
- Extrasensory / Psyshock
Ninetales excels as a high-quality Special Sweeper during double battles. This build is crafted to overwhelm foes with intense special attacks. Choice Specs will increase the damage of Ninetales's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Ninetales's special attack by 2 stages).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
◆ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/hba26
Item: Leftovers
Ability: Drought
Nature: Modest (+SpA, -Atk)
EVs: 144 Hp / 252 SpA / 112 Spe
Moveset:
- Toxic
- Sunny Day
- Fire Blast / Flamethrower
- Solar Beam
Ready for double battles? Ninetales is an incredible Special Tank. This moveset was created to absorb special attacks and counter with decent force. Leftovers are always a great recovery option to ensure Ninetales last longer regaining it's health points every turn. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active. While Ninetales normally has no business staying in on either Tyranitar or Politoed, a well-timed Sunny Day can actually force them out! Not only is the opponent's attempt to change the weather negated, but SolarBeam no longer has a charge-up period. Should the opponent be foolish enough to keep their weather inducer in, their cold-blooded creature will be instantly vaporized by a super effective SolarBeam. With sufficient entry hazard support, Ninetales can back the opposing weather inducer into a tight corner. Either stay in and eat a SolarBeam, or switch out and take massive damage.
◆ Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
◆ Fire Blast is a special STAB-boosted 120-base power Fire-type move (10% chance to burn the target).
◆ Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
Link (click to copy):
https://hohoushome.com/b/hca26
Movepool
Want to know what moves Ninetales can learn? Check out the full list of moves available in the Pokemon Black/White generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Ninetales.
Damage Modifiers:
Combo List
These are a list of several common move combinations Ninetales can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Ninetales
- Moves: Sunny day + Solar beam
- Moves: Mimic + Imprison
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Ability: Drought + Item: Heat rock
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Inferno
- Moves with Priority: Endure, Protect, Quick Attack
- Moves that inflict status (and combo with the move Hex): Hypnosis, Will-O-Wisp, Toxic
Moves that boost Ninetales's stats
- Calm Mind
- Flame Charge
- Howl
- Nasty Plot
- Ominous Wind
Most notable and possible best moves for Ninetales
- Fire Blast
- Flamethrower
- Hidden Power Ground
- Howl
- Protect
- Rest
- Roar
- Solar Beam
- Sunny Day
- Toxic
- Will-O-Wisp
Common Effort Values for Ninetales in Black and White
- Timid Nature ( 252/0/8/0/136/112/ )
- Timid Nature ( 0/0/0/252/4/252/ )
- Optimize Ninetales's Defensive EV-spread for Pokemon Black and White
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Ninetales. Top rated Ninetales Black/White movesets. You can find Ninetales builds Black/White. Ninetales movesets Black/White are listed here. VGC Ninetales Competitive Movesets can be found here. Find various EV spreads, find the best nature for Ninetales in Black/White along with competitive movesets. Basic info and Movesets for evolution