Competitive Information for Articuno [Ruby/Sapphire]
Ice / Flying
Abilities:
If this Pokemon is the target of a move, that move loses one additional PP.

Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Movesets for Singles
Looking for a competitive moveset for Articuno? These builds are optimized for Ruby/Sapphire Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Ruby/Sapphire metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get hyped for Articuno, a noteworthy Pokémon with Ice and Flying typing! Articuno is a common Pokémon to see in the RS metagame. It is weak to Electric, Fire, Rock, and Steel-typed attacks. Ready to elevate your game with Articuno's movesets? They're right below!
Item: Leftovers
Ability: Pressure
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 104 Def / 136 SpD / 16 Spe
Moveset:
- Ice Beam
- Haze
- Rest
- Sleep Talk
When it comes to single battles, Articuno shines as a prestigious Double Wall. This approach seeks to have enough defenses and bulk to take both physical and special hits. Remember prior to Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Articuno last longer regaining it's health every turn. With Pressure, if Articuno is the target of a move that move loses one additional pp.
◆ Haze is a status move (eliminates all stat changes).
◆ Rest is a status move (Articuno sleeps 2 turns and restores hp and status).
◆ Sleep Talk is a status move (Articuno must be asleep. Uses another known move).
Link (click to copy):
https://hohoushome.com/b/caa90
Item: Shell Bell / Choice Band
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Sky Attack / Gust
- Double-Edge / Return
- Steel Wing
- Mud-Slap
Articuno stands out as a legendary Physical Sweeper in single battles. This build is crafted to take down the opponent's team with intense physical attacks. Prior to Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Articuno's physical moves by 1.5x at the cost of locking you into the first move you pick. The Shell Bell item option is to help Articuno recover from the recoil damage it may take from Double-Edge. With Pressure, if Articuno is the target of a move that move loses one additional pp.
◆ Gust is a physical STAB-boosted 40-base power Flying-type move (power doubles during bounce and fly).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Articuno's defense by 1 stage).
◆ Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Link (click to copy):
https://hohoushome.com/b/cba90
Item: Never-Melt Ice
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Ice Beam / Icy Wind
- Extrasensory
- Water Pulse
- Toxic
Articuno excels as a venerated Special Sweeper during single battles. This moveset focuses to overwhelm foes with devastating special power. Years before Generation IV, a move's damage category was determined by its type. With Pressure, if Articuno is the target of a move that move loses one additional pp. With a Never-Melt Ice equipped to it, Articuno's ice-type attacks have 1.1x power.
◆ Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
◆ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
◆ Toxic is a status move (badly poisons the target).
Link (click to copy):
https://hohoushome.com/b/cca90
Movesets for Doubles
Need a strong doubles moveset for Articuno? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Ruby/Sapphire Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Ruby/Sapphire metagame with these expert-crafted setups!
Item: Shell Bell / Choice Band
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Sky Attack / Gust
- Double-Edge / Return
- Steel Wing
- Mud-Slap
Articuno excels as a acclaimed Physical Sweeper during double battles. This moveset is formulated to take down the opponent's team with powerful physical attacks. In the old days before Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Articuno's physical moves by 1.5x at the cost of locking you into the first move you pick. The Shell Bell item option is to help Articuno recover from the recoil damage it may take from Double-Edge. With Pressure, if Articuno is the target of a move that move loses one additional pp.
◆ Gust is a physical STAB-boosted 40-base power Flying-type move (power doubles during bounce and fly).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Articuno's defense by 1 stage).
◆ Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Link (click to copy):
https://hohoushome.com/b/daa90
Item: Never-Melt Ice
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Icy Wind / Ice Beam
- Extrasensory
- Water Pulse
- Toxic
Articuno stands out as a famous Special Sweeper in double battles. It is meant to crush rivals using destructive special power. Prior to Generation IV, a move's damage category was determined by its type. With Pressure, if Articuno is the target of a move that move loses one additional pp. With a Never-Melt Ice equipped to it, Articuno's ice-type attacks have 1.1x power.
◆ Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
◆ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
◆ Toxic is a status move (badly poisons the target).
Link (click to copy):
https://hohoushome.com/b/dba90
Movepool
Want to know what moves Articuno can learn? Check out the full list of moves available in the Pokemon Ruby/Sapphire generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Articuno.
Damage Modifiers:
Combo List
These are a list of several common move combinations Articuno can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Articuno
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- OHKO Combo - Moves: Mind Reader + Sheer Cold
- Moves with Priority: Endure, Protect
- Moves that inflict status: Toxic
Moves that boost Articuno's stats
- Agility
- Steel Wing
Most notable and possible best moves for Articuno
- Haze
- Ice Beam
- Protect
- Reflect
- Rest
- Sleep Talk
- Toxic
Common Effort Values for Articuno in Ruby and Sapphire
- Calm Nature ( 252/0/104/0/136/16/ )
- Calm Nature ( 252/0/0/152/96/8/ )
- Optimize Articuno's Defensive EV-spread for Pokemon Ruby and Sapphire
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

THIS SECTION IS CURRENTLY UNDER CONSTRUCTION
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Articuno. Top rated Articuno Ruby/Sapphire movesets. You can find Articuno builds Ruby/Sapphire. Articuno movesets Ruby/Sapphire are listed here. VGC Articuno Competitive Movesets can be found here. Find various EV spreads, find the best nature for Articuno in Ruby/Sapphire along with competitive movesets. Basic info and Movesets for evolution