Competitive Information for Aggron [Sun/Moon]
Steel / Rock
Abilities:
This Pokemon's weight is doubled.
This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.
If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Movesets for Singles
Looking for a competitive moveset for Aggron? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
GengarStaraptorSharpedo-MegaScizorTyranitarExploudBlastoise-MegaEspeonHaxorusManaphy
Say hello to Aggron, a lit Pokémon that excels with Steel and Rock typing! It's a sight to see Aggron out in the 7th generation battlefield. It is weak to Fighting, Ground, and Water-typed attacks. Explore the movesets below to see how Aggron performs in battles.
Item: Custap Berry / Rocky Helmet
Ability: Rock Head
Nature: Lonely (+Atk, -Def)
EVs: 252 Atk
Moveset:
- Head Smash
- Earthquake
- Heavy Slam / Metal Burst
- Stealth Rock
In single battles, Aggron is known as a top-notch Physical Sweeper. It is meant to overwhelm foes with devastating physical moves. With Rock Head, Aggron does not take recoil damage besides struggle/life orb/crash damage. With a Custap Berry equipped to it, Aggron moves first in its priority bracket when at 1/4 max hp or less then the Custap Berry gets consumed. With a Rocky Helmet equipped to it, if Aggron is hit by a contact move, the attacker loses 1/6 of its max hp.
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Heavy Slam is a physical STAB-boosted 0-base power Steel-type move (more power the heavier your Aggron than the target).
◆ Metal Burst is a physical STAB-boosted 0-base power Steel-type move (if hit by an attack, returns 1.5x damage).
◆ Stealth Rock is a status move (hurts foes on switch-in. Factors rock weakness).
Link (click to copy):
https://hohoushome.com/b/kaa132
Item: Fightinium Z / Chople Berry
Ability: Sturdy
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Superpower
- Outrage
- Double-Edge / Return
- Iron Head
Aggron thrives as a top-notch Physical Sweeper perfect for single battles. The main aim of this moveset is to take down the opponent's team with brute physical attacks. With Sturdy, if Aggron is at full hp it survives one hit with at least 1 hp. Immune to ohko. With a Fightinium Z equipped to it, if Aggron has a fighting move, this item allows it to use a fighting z-move. With a Chople Berry equipped to it, halves damage taken from a supereffective fighting-type attack then the Chople Berry gets consumed.
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Aggron afterwards).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/kba132
Item: Leftovers
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Def
Moveset:
- Dragon Claw
- Toxic
- Earthquake
- Roar
In single battles, Aggron is known as an awesome Physical Tank. This technique aims to take a substantial amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Aggron last longer regaining it's health points every turn. With Rock Head, Aggron does not take recoil damage besides struggle/life orb/crash damage. Strong in Def / Atk, but has horrible Speed. The first is, you can Toxic, Roar and poison every Pokemon on their team, and because of his bulky Def, hopefully not lose much Hp. Another way it can be an advantage is if you Roar in something like a Mantric, which your Earthquake will wreck. However, it could just as easily bring in a Gyrados, or Blazikin. Gyrados's Waterfall could OHKO you, and Blazikin's Flamethrower could too. If you somehow survive one turn, you can lay into a Gyrados with Dragon Claw, and Blazikin with Earthquake. A nice Pokemon for a Lead. Bulky Def, nice moveset, lots of choices. This might also can be pretty decent to use for a Trick Room team.
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Roar is a status move (forces the target to switch to a random ally).
Link (click to copy):
https://hohoushome.com/b/kca132
Item: Choice Band
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 116 Hp / 252 Atk / 140 Spe
Moveset:
- Heavy Slam
- Head Smash
- Earthquake
- Fire Punch / Aqua Tail
For single battles, Aggron is a dazzling Physical Sweeper. This setup is intended to overwhelm foes with forceful physical attacks. Choice Band will increase the damage of Aggron's physical moves by 1.5x at the cost of locking you into the first move you pick. With Rock Head, Aggron does not take recoil damage besides struggle/life orb/crash damage.
◆ Head Smash is a physical STAB-boosted 150-base power Rock-type move (has 1/2 recoil).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
◆ Aqua Tail is a physical 90-base power Water-type move that deals a hefty amount of damage.
Link (click to copy):
https://hohoushome.com/b/kda132
Item: Weakness Policy
Ability: Sturdy
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Autotomize / Rock Polish
- Stone Edge / Rock Slide
- Iron Head / Heavy Slam
- Earthquake
Taking on single battles? Aggron is a first-rate Physical Sweeper. It was designed to overwhelm foes with heavy-hitting physical attacks. Weakness Policy activates if Aggron is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Sturdy, if Aggron is at full hp it survives one hit with at least 1 hp. Immune to ohko. One super effective hit causes weakness policy and one Automize or Rock Polish allows you to outspend Crobat, raising a new Threat
◆ Rock Polish is a status move (raises your Aggron's speed by 2 stages).
◆ Stone Edge is a physical STAB-boosted 100-base power Rock-type move (high critical hit ratio).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to make the target flinch).
◆ Heavy Slam is a physical STAB-boosted 0-base power Steel-type move (more power the heavier your Aggron than the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/kea132
Movesets for Doubles
Need a strong doubles moveset for Aggron? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
GengarStaraptorSharpedo-MegaScizorTyranitarExploudBlastoise-MegaEspeonHaxorusManaphy
Item: Rockium Z / Chople Berry
Ability: Sturdy
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Rock Slide
- Earthquake
- Iron Head
- Outrage
Aggron is an extraordinary Physical Sweeper to use for double battles. This moveset was created to overwhelm foes with intense physical moves. With Sturdy, if Aggron is at full hp it survives one hit with at least 1 hp. Immune to ohko. With a Rockium Z equipped to it, if Aggron has a rock move, this item allows it to use a rock z-move. With a Chople Berry equipped to it, halves damage taken from a supereffective fighting-type attack then the Chople Berry gets consumed.
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to make the target flinch).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Aggron afterwards).
Link (click to copy):
https://hohoushome.com/b/laa132
Movepool
Want to know what moves Aggron can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Aggron.
Damage Modifiers:
Combo List
These are a list of several common move combinations Aggron can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Aggron
- Moves: Defense curl + Rollout
- Moves: Sunny day + Solar beam
- Moves: Swagger + Screech
- Moves: Rain dance + Thunder
- Moves: Endure + Reversal
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Reversal
- Moves: Thunderbolt + Ice beam
- Ability: Sturdy + Move: Endeavor
- Ability: Sturdy + Move: Endeavor
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Protect
- Moves that Break Screens: Brick Break
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Aggron's stats
- Ancient Power
- Autotomize
- Curse
- Defense Curl
- Harden
- Hone Claws
- Iron Defense
- Metal Claw
- Power-Up Punch
- Rock Polish
Most notable and possible best moves for Aggron
- Aqua Tail
- Autotomize
- Double-Edge
- Dragon Claw
- Earthquake
- Fire Punch
- Head Smash
- Heavy Slam
- Hidden Power
- Ice Beam
- Ice Punch
- Iron Head
- Metal Burst
- Power-Up Punch
- Protect
- Rain Dance
- Rest
- Rock Polish
- Rock Slide
- Stealth Rock
- Stone Edge
- Superpower
- Taunt
- Thunder Punch
- Toxic
Common Effort Values for Aggron in Sun and Moon
- Lonely Nature ( 0/252/0/0/0/0/ )
- Adamant Nature ( 4/252/0/0/0/252/ )
- Optimize Aggron's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
THIS SECTION IS CURRENTLY UNDER CONSTRUCTION
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Aggron. Top rated Aggron Sun/Moon movesets. You can find Aggron builds Sun/Moon. Aggron movesets Sun/Moon are listed here. VGC Aggron Competitive Movesets can be found here. Find various EV spreads, find the best nature for Aggron in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution