Competitive Information for Azumarill [Sun/Moon]
Water / Fairy
Abilities:
This Pokemon's Attack is doubled.
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.
Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Note: Pokemon with the Sap Sipper ability are immune to Grass attacks.
Movesets for Singles
Looking for a competitive moveset for Azumarill? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
FerrothornPelipperSwampert-MegaGreninja-AshTornadus-TherianTyranitarKingdraHippowdonReuniclusMandibuzz
Get ready to meet Azumarill, the magnificent Water and Fairy-typed Pokémon! It's a sight to see Azumarill out in the 7th generation battlefield. It is weak to Electric, Grass, and Poison-typed attacks. Discover how Azumarill excels in battles with the movesets provided below.
Item: Normalium Z / Leftovers
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Play Rough
- Knock Off
- Aqua Jet / Liquidation
- Belly Drum
Azumarill proves to be an exquisite Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with destructive physical moves. Leftovers are always a great recovery option to ensure Azumarill last longer regaining it's life every turn. With Huge Power, Azumarill's attack is doubled. With a Normalium Z equipped to it, if Azumarill has a normal move, this item allows it to use a normal z-move.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
◆ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
◆ Belly Drum is a status move (Azumarill loses 50% max hp; This also maximizes Azumarill's attack stat).
Link (click to copy):
https://hohoushome.com/b/kaab8
Item: Waterium Z / Life Orb
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 248 Hp / 252 Atk / 4 Def / 4 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Superpower / Brick Break
- Ice Punch / Double-Edge
Prepare for single battles with Azumarill as a marvelous Physical Sweeper. This strategy is built to overwhelm foes with devastating physical attacks. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Azumarill's attack is doubled. Ice Punch was added to provide additional threat coverage. With a Waterium Z equipped to it, if Azumarill has a water move, this item allows it to use a water z-move.
◆ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a substantial amount of damage.
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/kbab8
Item: Waterium Z / Life Orb
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 248 Hp / 4 Def / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Surf / Scald
- Hyper Voice / Hyper Beam
- Ice Beam / Icy Wind
- Grass Knot
For single battles, Azumarill is a sensational Special Sweeper. It's designed to take down the opponent's team with forceful special attacks. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity. With a Waterium Z equipped to it, if Azumarill has a water move, this item allows it to use a water z-move.
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Hyper Beam is a special 150-base power Normal-type move (Azumarill cannot move next turn).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/kcab8
Item: Leftovers
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 239 Hp / 245 Atk / 9 SpD / 17 Spe
Moveset:
- Aqua Jet
- Sleep Talk
- Rest
- Ice Punch
Ready for single battles? Azumarill is an exquisite Physical Tank. This approach seeks to withstand physical attacks and hit back effectively. Leftovers are always a great recovery option to ensure Azumarill last longer regaining it's life every turn. With Huge Power, Azumarill's attack is doubled.
◆ Sleep Talk is a status move (Azumarill must be asleep. Uses another known move).
◆ Rest is a status move (Azumarill sleeps 2 turns and restores hp and status).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/kdab8
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Aqua Jet
- Superpower
- Body Slam
- Ice Punch
Azumarill excels as a notable Physical Tank during single battles. The purpose of this moveset is to absorb physical damage and return fire with decent force. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Azumarill's attack is doubled.
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/keab8
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Bulldoze / Ice Punch
- Aqua Jet / Waterfall
- Superpower
- Body Slam
Azumarill makes an a phenomenal Physical Tank in single battles. The intention of this moveset is to withstand physical attacks and hit back effectively. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Azumarill's attack is doubled.
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
◆ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to make the target flinch).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/kfab8
Item: Splash Plate
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 4 Def / 128 Spe
Moveset:
- Play Rough
- Aqua Jet
- Superpower
- Belly Drum
In single battles, Azumarill is known as a wonderful Physical Sweeper. This configuration strives to take down the opponent's team with forceful physical power. With Huge Power, Azumarill's attack is doubled. With a Splash Plate equipped, holder's water-type attacks have 1.2x power.
◆ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
◆ Belly Drum is a status move (Azumarill loses 50% max hp; This also maximizes Azumarill's attack stat).
Link (click to copy):
https://hohoushome.com/b/kgab8
Item: Grip Claw
Ability: Sap Sipper
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 228 SpD / 28 Spe
Moveset:
- Whirlpool
- Perish Song
- Protect
- Toxic / Scald
Azumarill is a magnificent Troll to use for single battles. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity. Whirlpool is used to prevent the opposing Pokemon from switching out. The Grip claw will ensure whirlpool lasts the max amount of turns that it can while Perish Song takes the opponent's Pokemon out as long as Azumarill can survive until its last needed turn. With a Grip Claw equipped to it, Azumarill's partial-trapping moves always last 7 turns.
◆ Perish Song is a status move (all active pokemon will faint in 3 turns).
◆ Protect is a status move (prevents moves from affecting your Azumarill this turn).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
Link (click to copy):
https://hohoushome.com/b/khab8
Movesets for Doubles
Need a strong doubles moveset for Azumarill? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
FerrothornPelipperSwampert-MegaGreninja-AshTornadus-TherianTyranitarKingdraHippowdonReuniclusMandibuzz
Item: Waterium Z / Life Orb
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 248 Hp / 252 Atk / 4 Def / 4 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Superpower / Brick Break
- Ice Punch / Double-Edge
Azumarill makes an an exquisite Physical Sweeper in double battles. It tries to overwhelm foes with forceful physical power. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Azumarill's attack is doubled. Ice Punch was added to provide additional threat coverage. With a Waterium Z equipped to it, if Azumarill has a water move, this item allows it to use a water z-move.
◆ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a great amount of damage.
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/laab8
Item: Waterium Z / Life Orb
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 248 Hp / 4 Def / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble
- Hyper Voice / Hyper Beam
- Icy Wind / Ice Beam
- Grass Knot
Ready for double battles? Azumarill is a sensational Special Sweeper. This build is crafted to overwhelm foes with destructive special moves. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity. With a Waterium Z equipped to it, if Azumarill has a water move, this item allows it to use a water z-move.
◆ Bubble is a special STAB-boosted 40-base power Water-type move (10% chance to lower the foes speed by 1 stage).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Hyper Beam is a special 150-base power Normal-type move (Azumarill cannot move next turn).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/lbab8
Movepool
Want to know what moves Azumarill can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Azumarill.
Damage Modifiers:
Combo List
These are a list of several common move combinations Azumarill can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Azumarill
- Moves: Defense curl + Rollout
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Perish song + Protect
- Moves: Whirlpool + Perish song
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Helping Hand, Protect, Aqua Jet
- Moves that Break Screens: Brick Break
- Moves that inflict status: Scald, Toxic
Moves that boost Azumarill's stats
- Amnesia
- Belly Drum
- Curse
- Defense Curl
- Power-Up Punch
- Work Up
Most notable and possible best moves for Azumarill
- Aqua Jet
- Belly Drum
- Hidden Power
- Hydro Pump
- Ice Beam
- Knock Off
- Light Screen
- Liquidation
- Perish Song
- Play Rough
- Protect
- Rest
- Scald
- Substitute
- Superpower
- Toxic
- Whirlpool
Common Effort Values for Azumarill in Sun and Moon
- Adamant Nature ( 0/252/0/0/4/252/ )
- Adamant Nature ( 248/252/0/0/8/0/ )
- Optimize Azumarill's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
THIS SECTION IS CURRENTLY UNDER CONSTRUCTION
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Azumarill. Top rated Azumarill Sun/Moon movesets. You can find Azumarill builds Sun/Moon. Azumarill movesets Sun/Moon are listed here. VGC Azumarill Competitive Movesets can be found here. Find various EV spreads, find the best nature for Azumarill in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution