Competitive Information for Chandelure [Sun/Moon]
Ghost / Fire
Abilities:
30% chance a Pokemon making contact with this Pokemon will be burned.
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
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Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
Looking for a competitive moveset for Chandelure? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Mawile-MegaSerperiorStaraptorMamoswineGliscorAzumarillBisharpSuicuneHoopa-UnboundXatu
Meet Chandelure, the extraordinary Pokémon of Ghost and Fire types! Chandelure is a common Pokémon to see in the SM metagame. It is weak to Dark, Ghost, Ground, Rock, and Water-typed attacks. Want to master Chandelure's movesets? Dive into our detailed strategies below!
Item: Focus Sash / Leftovers
Ability: Flash Fire
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Energy Ball
- Flamethrower / Fire Blast
- Shadow Ball
- Trick / Psychic
Chandelure is a fabulous Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Chandelure last longer regaining it's it's life every turn. Focus Sash helps protect Chandelure from being one-shotted and allowing it to atleast use a crucial move when brought out. With Flash Fire, Chandelure's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Trick is a status move (Chandelure switches its held item with the target's).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/kaa261
Item: Firium Z / Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Shadow Ball / Hex
- Psychic
- Energy Ball / Solar Beam
Chandelure is a fabulous Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Chandelure's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Chandelure's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Link (click to copy):
https://hohoushome.com/b/kba261
Item: Life Orb
Ability: Flash Fire
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Sunny Day
- Flame Charge
- Fire Blast
- Solar Beam / Shadow Ball
Chandelure is an astounding Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Chandelure's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Chandelure's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With [Sunny Day] Chandelure can get past Politoed and Tyranitar, while providing a sun team with a strong backup sun inducer or help a weatherless team with a way to combat opposing weather.
Fire Blast is Chandelure's main weapon, hitting incredibly hard with boosts from Life Orb and sunlight.
This moveset works better against bulky Water-types than most Chandelure sets due to a strong SolarBeam and weaker Scalds.
Shadow Ball is an option over SolarBeam to hit Latios and Latias, both of which otherwise wall this set when sun isn't in play.
Hidden Power Fighting can be used to hit Heatran and is also a reliable option for hitting Tyranitar on the switch. Although Flame Charge seems also is a nice move to be considered since it can help fix Chandelure's Speed.
Chandelure can run both SolarBeam and Shadow Ball, but should only do so if your team has reliable means of removing or exploiting the opponent's Heatran, such as Dugtrio or Terrakion.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Chandelure's speed by 1 stage).
♦ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/kca261
Item: Life Orb
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 216 Hp / 40 Def / 252 SpA
Moveset:
- Energy Ball
- Dark Pulse
- Calm Mind
- Heat Wave
Chandelure is popular Special Tank. It tries to take a good amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Chandelure's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
♦ Calm Mind is a status move (raises your Chandelure's special attack and special defense by 1 stage).
♦ Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Link (click to copy):
https://hohoushome.com/b/kda261
Movesets for Doubles
Need a strong doubles moveset for Chandelure? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Mawile-MegaSerperiorStaraptorMamoswineGliscorAzumarillBisharpSuicuneHoopa-UnboundXatu
Item: Firium Z / Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Incinerate
- Shadow Ball / Hex
- Psychic
- Energy Ball
Chandelure is a decent Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Chandelure's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Chandelure's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Incinerate is a special STAB-boosted 60-base power Fire-type move (destroys the foes berry/gem).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/laa261
Item: Firium Z / Life Orb
Ability: Flash Fire
Nature: Quiet (+SpA, -Spe)
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Overheat / Flamethrower
- Shadow Ball / Hex
- Psychic
- Trick Room
Chandelure is an awesome Offensive Trick Room. Life Orb boosts the power of Chandelure's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Chandelure's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/lba261
Movepool
Want to know what moves Chandelure can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Chandelure.
Damage Modifiers:
Combo List
These are a list of several common move combinations Chandelure can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Chandelure
- Moves: Sunny day + Solar beam
- Moves: Swagger + Psych up
- Moves: Psych up + Haze
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Inferno
- Moves with Priority: Ally Switch, Endure, Protect
- Moves that inflict status (and combo with the move Hex): Will-O-Wisp, Toxic
Moves that boost Chandelure's stats
- Acid Armor
- Calm Mind
- Curse
- Flame Charge
Most notable and possible best moves for Chandelure
- Calm Mind
- Energy Ball
- Fire Blast
- Flamethrower
- Hidden Power
- Hidden Power Ground
- Hidden Power Ice
- Memento
- Overheat
- Protect
- Psychic
- Rest
- Shadow Ball
- Substitute
- Taunt
- Toxic
- Trick
- Trick Room
- Will-O-Wisp
Common Effort Values for Chandelure in Sun and Moon
- Timid Nature ( 0/0/0/252/4/252/ )
- Modest Nature ( 0/0/0/252/4/252/ )
- Optimize Chandelure's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Chandelure. Top rated Chandelure Sun/Moon movesets. You can find Chandelure builds Sun/Moon. Chandelure movesets Sun/Moon are listed here. VGC Chandelure Competitive Movesets can be found here. Find various EV spreads, find the best nature for Chandelure in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution