Competitive Information for Conkeldurr [Sun/Moon]
Fighting
Abilities:
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
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Movesets for Singles
Looking for a competitive moveset for Conkeldurr? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Rotom-WashScizor-MegaTyranitarTapu%20KokoSkarmoryDarmanitanNinetales-AlolaLatios-MegaStarmieAggron-Mega
Unleash the power of Conkeldurr, an outstanding Pokémon with Fighting typing. It's a sight to see Conkeldurr out in the 7th generation battlefield. It is weak to Fairy, Flying, and Psychic-typed attacks. Delve into Conkeldurr's movesets below and strategize for victory!
Item: Flame Orb / Assault Vest
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Ice Punch
- Facade
- Knock Off
- Mach Punch / Drain Punch
Conkeldurr is an outstanding Physical Tank to use for single battles. It's goal is to withstand physical attacks and hit back effectively. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Assault Vest equipped to it, Conkeldurr's sp. Def is 1.5x, but it can only select damaging moves.
◆ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Mach Punch is a physical STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Conkeldurr recovers 50% of the damage dealt).
Link (click to copy):
https://hohoushome.com/b/kaa216
Item: Flame Orb / Fightinium Z
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Superpower / Hammer Arm
- Facade / Return
- Earthquake / Stomping Tantrum
- Detect / Protect
Conkeldurr shows a wonderful Physical Sweeper prowess in single battles. It's purpose is to crush rivals using potent physical moves. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Fightinium Z equipped to it, if Conkeldurr has a fighting move, this item allows it to use a fighting z-move.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Stomping Tantrum is a physical 75-base power Ground-type move (power doubles if your Conkeldurr's last move failed).
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/kba216
Item: Fightinium Z / Life Orb
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Superpower / Hammer Arm
- Return
- Earthquake
- Knock Off
When it comes to single battles, Conkeldurr shines as a terrific Physical Sweeper. It is primarily designed to take down the opponent's team with lethal physical power. Life Orb boosts the power of Conkeldurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Fightinium Z equipped to it, if Conkeldurr has a fighting move, this item allows it to use a fighting z-move.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/kca216
Item: Fightinium Z / Life Orb
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Superpower / Hammer Arm
- Return / Strength
- Earthquake / Stomping Tantrum
- Knock Off
Conkeldurr stands out as a renowned Physical Sweeper in single battles. It tries to overwhelm foes with forceful physical power. Life Orb boosts the power of Conkeldurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Conkeldurr. With Sheer Force, Conkeldurr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Fightinium Z equipped to it, if Conkeldurr has a fighting move, this item allows it to use a fighting z-move.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Strength is a physical 80-base power Normal-type move that deals a decent amount of damage.
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Stomping Tantrum is a physical 75-base power Ground-type move (power doubles if your Conkeldurr's last move failed).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/kda216
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Stone Edge
- Drain Punch
- Payback
- Mach Punch
When it comes to single battles, Conkeldurr shines as popular Physical Tank. This approach seeks to withstand physical attacks and hit back effectively. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Magnificent attack and a good HP, coupled with their offensive movements that are good enough to be a good sweeper physical. You can hit with the priority of Mach Punch, recover with Drain Punch and with the rest of their movements gives excellent coverage.
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Conkeldurr recovers 50% of the damage dealt).
◆ Payback is a physical 50-base power Dark-type move (power doubles if your Conkeldurr moves after the target).
◆ Mach Punch is a physical STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/kea216
Movesets for Doubles
Need a strong doubles moveset for Conkeldurr? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
MiloticTogekissGengarSnorlaxFerrothorn
Item: Flame Orb / Fightinium Z
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Superpower / Hammer Arm
- Earthquake / Bulldoze
- Knock Off / Facade
- Detect / Protect
Dominating double battles, Conkeldurr is a superior Physical Sweeper. It was designed to overwhelm foes with potent physical moves. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Fightinium Z equipped to it, if Conkeldurr has a fighting move, this item allows it to use a fighting z-move.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/laa216
Item: Fightinium Z / Life Orb
Ability: Iron Fist / Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Superpower / Hammer Arm
- Earthquake / Bulldoze
- Rock Slide
- Knock Off / Return
Prepare for double battles with Conkeldurr as a high-quality Physical Sweeper. It is designed to take down the opponent's team with potent physical power. Life Orb boosts the power of Conkeldurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. Knock Off was added to provide additional threat coverage. With a Fightinium Z equipped to it, if Conkeldurr has a fighting move, this item allows it to use a fighting z-move.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Link (click to copy):
https://hohoushome.com/b/lba216
Movepool
Want to know what moves Conkeldurr can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Conkeldurr.
Damage Modifiers:
Combo List
These are a list of several common move combinations Conkeldurr can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Conkeldurr
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Ability: Guts + Item: Flame orb
- Ability: Sheer force + Item: Life orb
- Ability: Iron fist + Item: Punching glove
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Sheer Force + Additional Effect Move: Bulldoze
- Ability: Iron Fist + Punching Move: Drain Punch
- Ability: Iron Fist + Punching Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fling
- Ability: Iron Fist + Punching Move: Focus Punch
- Ability: Sheer Force + Additional Effect Move: Force Palm
- Ability: Iron Fist + Punching Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Low Sweep
- Ability: Iron Fist + Punching Move: Mach Punch
- Ability: Sheer Force + Additional Effect Move: Poison Jab
- Ability: Iron Fist + Punching Move: Power-Up Punch
- Ability: Sheer Force + Additional Effect Move: Power-Up Punch
- Ability: Sheer Force + Additional Effect Move: Rock Smash
- Ability: Sheer Force + Additional Effect Move: Secret Power
- Ability: Sheer Force + Additional Effect Move: Snore
- Ability: Iron Fist + Punching Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Rock Tomb
- Ability: Iron Fist + Punching Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Dynamic Punch
- Item: Blunder Policy + Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Focus Blast
- Ability: Iron Fist + Punching Move: Comet Punch
- Ability: Iron Fist + Punching Move: Hammer Arm
- Ability: Sheer Force + Additional Effect Move: Rock Slide
- Moves with Priority: Bide, Detect, Endure, Helping Hand, Protect, Wide Guard, Mach Punch
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Conkeldurr's stats
- Bulk Up
- Power-Up Punch
- Work Up
Most notable and possible best moves for Conkeldurr
- Bulk Up
- Drain Punch
- Earthquake
- Facade
- Fire Punch
- Hidden Power
- Ice Punch
- Knock Off
- Mach Punch
- Poison Jab
- Protect
- Rest
- Taunt
- Thunder Punch
- Toxic
Common Effort Values for Conkeldurr in Sun and Moon
- Adamant Nature ( 252/252/0/0/4/0/ )
- Adamant Nature ( 204/252/0/0/0/52/ )
- Optimize Conkeldurr's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Conkeldurr. Top rated Conkeldurr Sun/Moon movesets. You can find Conkeldurr builds Sun/Moon. Conkeldurr movesets Sun/Moon are listed here. VGC Conkeldurr Competitive Movesets can be found here. Find various EV spreads, find the best nature for Conkeldurr in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution