Competitive Information for Dodrio [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Dodrio dodrio
Base Stats for Dodrio

Normal / Flying

Abilities:
Early BirdEarly Bird: This Pokemon's sleep counter drops by 2 instead of 1.
,
Run AwayRun Away: No competitive use.
,
Tangled FeetTangled Feet: This Pokemon's evasiveness is doubled as long as it is confused.


Evolutions / Family:
Doduo
Dodrio

Weakness Chart for Normal/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
2x
  
  
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
  
  
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DodrioVisit Serebii's Pokedex for location, breeding, and other game details about DodrioVisit Bulbapedia for more information about DodrioVisit Pikalytics for competitive usage stats on Dodrio

Movesets for Singles


What is a good competitive moveset for Dodrio? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Dodrio in Pokemon Sun/Moon:

EspeonClefableGreninjaRegisteelScizor-MegaPinsir-MegaSlowbroTangrowthGalvantulaHaxorusPyukumukuFeraligatr


Dodrio is a stupendous Normal and Flying-typed Pokemon. Dodrio is a super common Pokemon to see in Generation 7. Dodrio is weak to Electric, Ice, and Rock-typed attacks.


Species: Dodrio
Item: Flyinium Z / Choice Band
Ability: Early Bird
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Brave Bird / Drill Peck
- Jump Kick
- Knock Off
- Swords Dance / Return

Physical Sweeper Dodrio (Analytic)

Dodrio is an awesome Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Choice Band will increase the damage of Dodrio's physical moves by 1.5x at the cost of locking you into the first move you pick. With Early Bird, Dodrio's sleep counter drops by 2 instead of 1.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Drill Peck is a physical STAB-boosted 80-base power Flying-type move that deals a mighty amount of damage.
Jump Kick is a physical 100-base power Fighting-type move (Dodrio is hurt by 50% of its max hp if it misses).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Swords Dance is a status move (raises your Dodrio's attack by 2 stages).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Dodrio
Item: Normalium Z / Life Orb
Ability: Tangled Feet
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Brave Bird / Drill Peck
- Knock Off
- Jump Kick

Physical Sweeper Dodrio (Tangled Feet)

Dodrio is an interesting Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Dodrio from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dodrio's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Tangled Feet, Dodrio's evasiveness is doubled as long as it is confused.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Drill Peck is a physical STAB-boosted 80-base power Flying-type move that deals a nice amount of damage.
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Jump Kick is a physical 100-base power Fighting-type move (Dodrio is hurt by 50% of its max hp if it misses).




Species: Dodrio
Item: Flame Orb
Ability: Early Bird
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 252 SpD / 4 Spe
Moveset:
- Brave Bird
- Knock Off
- Facade
- Return / Sky Attack

Dodrio Physical Tank (You Got Guts Kid)

Dodrio is a sensational Physical Tank. It attempts to take a mighty amount of physical hits while dealing some decent damage. Flame Orb will burn Dodrio at the end of the turn. With Early Bird, Dodrio's sleep counter drops by 2 instead of 1. Facade's damage doubles when the user has a status affliction.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Dodrio is burn/poison/paralyzed).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).



Movesets for Doubles


What is a good doubles moveset for Dodrio? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Dodrio in Pokemon Sun/Moon:

EspeonClefableGreninjaRegisteelScizor-MegaPinsir-MegaSlowbroTangrowthGalvantulaHaxorusPyukumukuFeraligatr


Species: Dodrio
Item: Normalium Z / Life Orb
Ability: Tangled Feet
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Brave Bird / Drill Peck
- Knock Off
- Jump Kick

Doubles Physical Sweeper Dodrio (Tangled Feet)

Dodrio is a remarkable Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Dodrio from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dodrio's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Tangled Feet, Dodrio's evasiveness is doubled as long as it is confused.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Drill Peck is a physical STAB-boosted 80-base power Flying-type move that deals a substantial amount of damage.
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Jump Kick is a physical 100-base power Fighting-type move (Dodrio is hurt by 50% of its max hp if it misses).



Movepool


Wondering what moves can Dodrio learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aerial Ace
60
--
20
This move does not check accuracy.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brave Bird
120
100%
15
Has 33% recoil.
Double Hit
35
90%
10
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Drill Peck
80
100%
20
No additional effect.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Flail
--
100%
15
More power the less HP the user has left.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Jump Kick
100
95%
10
User is hurt by 50% of its max HP if it misses.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Peck
35
100%
35
No additional effect.
Pluck
60
100%
20
User steals and eats the target's Berry.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Quick Attack
40
100%
30
Usually goes first.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Acupressure
--
--
30
Raises a random stat of the user or an ally by 2.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Haze
--
--
30
Eliminates all stat changes.
Mimic
--
--
10
The last move the target used replaces this one.
Mirror Move
--
--
20
User uses the target's last used move against it.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Whirlwind
--
--
20
Forces the target to switch to a random ally.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Dodrio can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Dodrio

Create a build


Have an idea in mind for Dodrio that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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