Competitive Information for Dragonair [Sun/Moon]
Dragon
Abilities:
If this Pokemon has a non-volatile status condition, its Defense is multiplied by 1.5.
This Pokemon has a 33% chance to have its status cured at the end of each turn.
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Movesets for Singles
Looking for a competitive moveset for Dragonair? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get hyped for Dragonair, an awesome Pokémon with Dragon typing! Dragonair is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Dragon, Fairy, and Ice-typed attacks. Delve into Dragonair's movesets below and strategize for victory!
Item: Flame Orb / Dragonium Z
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Tail
- Facade / Double-Edge
- Aqua Tail / Waterfall
- Detect / Protect
Dragonair is popular Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair is statused its defense is 1.5x. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Aqua Tail is a physical 90-base power Water-type move that deals a large amount of damage.
♦ Waterfall is a physical 80-base power Water-type move (20% chance to flinch the target).
♦ Detect is a status move (prevents moves from affecting your Dragonair this turn).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/kaa94
Item: Flame Orb / Dragonium Z
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Draco Meteor / Dragon Pulse
- Surf / Bubble Beam
- Flamethrower / Incinerate
- Detect / Protect
Dragonair is pretty popular Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair is statused its defense is 1.5x.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a decent amount of damage.
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
♦ Bubble Beam is a special 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
♦ Detect is a status move (prevents moves from affecting your Dragonair this turn).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/kba94
Item: Eviolite
Ability: Marvel Scale
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Dragon Tail / Outrage
- Aqua Tail / Iron Tail
- Sleep Talk
- Rest
Dragonair is a stupendous Special Wall. It was designed to take a decent amount of hits from special attacks while dealing some decent damage. Dragonair is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Marvel Scale, if Dragonair is statused its defense is 1.5x. This is my favorite wall to use in lower tiers. Marvel Scale activates via Rest, so the defence goes up, making a physical and special wall. Outrage lasts once and deals massive damage without the confusion. Dragon Tail could still work in this set due to Sleep Talk negating its negative priority and switching out a slower opponent before they can move.
♦ Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Dragonair afterwards).
♦ Aqua Tail is a physical 90-base power Water-type move that deals a large amount of damage.
♦ Iron Tail is a physical 100-base power Steel-type move (30% chance to lower the target's defense by 1 stage).
♦ Sleep Talk is a status move (Dragonair must be asleep. uses another known move).
♦ Rest is a status move (Dragonair sleeps 2 turns and restores hp and status).
Link (click to copy):
https://hohoushome.com/b/kca94
Movesets for Doubles
Need a strong doubles moveset for Dragonair? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Flame Orb / Dragonium Z
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Tail
- Facade / Double-Edge
- Brutal Swing
- Detect / Protect
Dragonair is an outstanding Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair is statused its defense is 1.5x. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Dragonair this turn).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/laa94
Item: Flame Orb / Dragonium Z
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Draco Meteor / Dragon Pulse
- Surf / Bubble Beam
- Incinerate / Flamethrower
- Detect / Protect
Dragonair is pretty popular Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair is statused its defense is 1.5x.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a substantial amount of damage.
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
♦ Bubble Beam is a special 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Detect is a status move (prevents moves from affecting your Dragonair this turn).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/lba94
Movepool
Want to know what moves Dragonair can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Dragonair.
Damage Modifiers:
Combo List
These are a list of several common move combinations Dragonair can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Dragonair
- Moves: Safeguard + Outrage
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Thunderbolt + Ice beam
- Ability: Marvel scale + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Bide, Detect, Endure, Protect, Aqua Jet, Extreme Speed
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Dragonair's stats
- Agility
- Curse
- Dragon Dance
- Rage
- Skull Bash
Most notable and possible best moves for Dragonair
- Hidden Power
- Ice Beam
- Light Screen
- Protect
- Reflect
- Rest
- Toxic
Common Effort Values for Dragonair in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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