Competitive Information for Dusknoir [Sun/Moon]
Ghost
Abilities:
On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
If this Pokemon is the target of a foe's move, that move loses one additional PP.
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Movesets for Singles
Looking for a competitive moveset for Dusknoir? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
ZapdosShedinjaSnorlaxGallade-MegaSeismitoadGoodraSuicuneStaraptorExeggutor-AlolaMesprit
Discover Dusknoir, a sensational Pokémon with Ghost attributes! It's a sight to see Dusknoir out in the 7th generation battlefield. Its only type-related weaknesses are Dark and Ghost. Uncover the best movesets for Dusknoir below and optimize your gameplay!
Item: Leftovers / Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Earthquake
- Ice Punch
- Shadow Sneak
- Pain Split
Dusknoir is a notable Physical Tank. It's designed to take a nice amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Dusknoir last longer regaining it's HP every turn. Life Orb boosts the power of Dusknoir's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Dusknoir is the target of a foe's move that move loses one additional pp.
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Pain Split is a status move (shares hp of Dusknoir and target equally).
Link (click to copy):
https://hohoushome.com/b/kaa1dd
Item: Normalium Z / Shell Bell
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Double-Edge / Return
- Earthquake
- Fire Punch
- Brick Break
Dusknoir is pretty popular Physical Sweeper. It is designed to take down the opponent's team with brute physical power. With Pressure, if Dusknoir is the target of a foe's move that move loses one additional pp.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/kba1dd
Item: Leftovers
Ability: Pressure
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 252 Atk / 6 Spe
Moveset:
- Pain Split
- Rock Slide
- Toxic
- Ice Punch
Dusknoir is a stupendous Physical Tank. This moveset is designed to take a decent amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Dusknoir last longer regaining it's it's health points every turn. With Pressure, if Dusknoir is the target of a foe's move that move loses one additional pp.
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/kca1dd
Item: Leftovers
Ability: Frisk
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Infestation
- Night Shade
- Sleep Talk
- Rest
Dusknoir is a notable Special Wall. It was designed to take a substantial amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Dusknoir last longer regaining it's health every turn. With Frisk, on switch-in Dusknoir identifies the held items of all opposing pokemon.
♦ Night Shade is a special STAB-boosted 0-base power Ghost-type move (does damage equal to your Dusknoir's level).
♦ Sleep Talk is a status move (Dusknoir must be asleep. uses another known move).
♦ Rest is a status move (Dusknoir sleeps 2 turns and restores hp and status).
Link (click to copy):
https://hohoushome.com/b/kda1dd
Movesets for Doubles
Need a strong doubles moveset for Dusknoir? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
ZapdosShedinjaSnorlaxGallade-MegaSeismitoadGoodraSuicuneStaraptorExeggutor-AlolaMesprit
Item: Groundium Z / Shell Bell
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Double-Edge / Return
- Fire Punch
Dusknoir is an interesting Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. With Pressure, if Dusknoir is the target of a foe's move that move loses one additional pp.
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/laa1dd
Item: Normalium Z / Shell Bell
Ability: Pressure
Nature: Sassy (+SpD, -Spe)
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Double-Edge / Return
- Earthquake
- Fire Punch
- Trick Room
Dusknoir is popular Offensive Trick Room. With Pressure, if Dusknoir is the target of a foe's move that move loses one additional pp.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/lba1dd
Movepool
Want to know what moves Dusknoir can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Dusknoir.
Damage Modifiers:
Combo List
These are a list of several common move combinations Dusknoir can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Dusknoir
- Moves: Mimic + Imprison
- Moves: Swagger + Psych up
- Moves: Psych up + Haze
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Ally Switch, Endure, Helping Hand, Protect, Snatch, Shadow Sneak, Sucker Punch
- Moves that Break Screens: Brick Break
- Moves that inflict status (and combo with the move Hex): Will-O-Wisp, Toxic
Moves that boost Dusknoir's stats
- Calm Mind
- Charge Beam
- Curse
- Ominous Wind
- Power-Up Punch
Most notable and possible best moves for Dusknoir
- Curse
- Destiny Bond
- Destiny Bond
- Earthquake
- Fire Punch
- Gravity
- Hidden Power
- Ice Beam
- Ice Punch
- Infestation
- Pain Split
- Power-Up Punch
- Protect
- Rest
- Rock Slide
- Rock Tomb
- Seismic Toss
- Shadow Ball
- Shadow Punch
- Shadow Sneak
- Substitute
- Sucker Punch
- Taunt
- Taunt
- Thunder Punch
- Toxic
- Toxic
- Trick
- Trick Room
- Will-O-Wisp
Common Effort Values for Dusknoir in Sun and Moon
- Adamant Nature ( 252/252/0/0/4/0/ )
- Adamant Nature ( 252/252/4/0/0/0/ )
- Optimize Dusknoir's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Dusknoir. Top rated Dusknoir Sun/Moon movesets. You can find Dusknoir builds Sun/Moon. Dusknoir movesets Sun/Moon are listed here. VGC Dusknoir Competitive Movesets can be found here. Find various EV spreads, find the best nature for Dusknoir in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution