Competitive Information for Electrode [Sun/Moon]
Electric
Abilities:
If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.
This Pokemon is immune to sound-based moves, including Heal Bell.
30% chance a Pokemon making contact with this Pokemon will be paralyzed.

Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Movesets for Singles
Looking for a competitive moveset for Electrode? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
DragoniteMagearnaGreninja-AshBlacephalonPinsir-MegaAccelgorRegisteelElectivireMagnetonStunfisk
Discover the strength of Electrode, a sick Pokémon known for its Electric typing! It's a sight to see Electrode out in the 7th generation battlefield. Its only type-related weakness is Ground. Delve into Electrode's movesets below and strategize for victory!
Item: Light Clay / Life Orb
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Explosion
- Light Screen
- Reflect
- Taunt
Electrode shows a stunning Physical Sweeper prowess in single battles. This moveset is tailored to overwhelm foes with powerful physical power. Life Orb boosts the power of Electrode's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Aftermath, if Electrode is koed with a contact move that move's user loses 1/4 its max hp. With a Light Clay equipped to it, Electrode's use of aurora veil, light screen, or reflect lasts 8 turns instead of 5.
◆ Light Screen is a status move (for 5 turns, special damage to allies is halved).
◆ Reflect is a status move (for 5 turns, physical damage to allies is halved).
◆ Taunt is a status move (target can't use status moves its next 3 turns).
Link (click to copy):
https://hohoushome.com/b/kaa65
Item: Light Clay / Life Orb
Ability: Aftermath
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Volt Switch / Thunderbolt
- Light Screen
- Reflect
- Taunt
Ready for single battles? Electrode is a superior Special Sweeper. This technique aims to take down the opponent's team with devastating special power. Life Orb boosts the power of Electrode's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Aftermath, if Electrode is koed with a contact move that move's user loses 1/4 its max hp. With a Light Clay equipped to it, Electrode's use of aurora veil, light screen, or reflect lasts 8 turns instead of 5.
◆ Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
◆ Light Screen is a status move (for 5 turns, special damage to allies is halved).
◆ Reflect is a status move (for 5 turns, physical damage to allies is halved).
◆ Taunt is a status move (target can't use status moves its next 3 turns).
Link (click to copy):
https://hohoushome.com/b/kba65
Item: Electrium Z / Focus Sash
Ability: Soundproof
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 252 Hp / 4 Def / 252 SpA
IVs: 0 Atk
Moveset:
- Thunderbolt / Discharge
- Foul Play
- Signal Beam
- Hyper Beam / Hidden Power
Electrode stands out as an impressive Special Sweeper in single battles. This moveset is formulated to take down the opponent's team with brute special power. Focus Sash helps protect Electrode from being one-shotted and allowing it to atleast use a crucial move when brought out. With Soundproof, Electrode is immune to sound-based moves including heal bell. With a Electrium Z equipped to it, if Electrode has an electric move, this item allows it to use an electric z-move.
◆ Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
◆ Hyper Beam is a special 150-base power Normal-type move (Electrode cannot move next turn).
◆ Hidden Power is a special 60-base power Normal-type move (varies in type based on your Electrode's ivs).
Link (click to copy):
https://hohoushome.com/b/kca65
Item: Choice Scarf
Ability: Aftermath
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA
Moveset:
- Signal Beam
- Hidden Power
- Thunder Wave
- Thunderbolt
Electrode shows a phenomenal Special Tank prowess in single battles. This moveset is designed to absorb special attacks and counter with decent force. Choice Scarf will increase Electrode's speed by 1.5x but will lock you into the first move you pick. With Aftermath, if Electrode is koed with a contact move that move's user loses 1/4 its max hp.
◆ Hidden Power is a special 60-base power Normal-type move (varies in type based on your Electrode's ivs).
◆ Thunder Wave is a status move (paralyzes the target).
◆ Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/kda65
Movesets for Doubles
Need a strong doubles moveset for Electrode? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
DragoniteMagearnaGreninja-AshBlacephalonPinsir-MegaAccelgorRegisteelElectivireMagnetonStunfisk
Item: Electrium Z / Focus Sash
Ability: Soundproof
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 252 Hp / 4 Def / 252 SpA
IVs: 0 Atk
Moveset:
- Discharge / Thunderbolt
- Foul Play
- Signal Beam
- Hyper Beam / Hidden Power
Taking on double battles? Electrode is an astounding Special Sweeper. It is primarily designed to crush rivals using brute special moves. Focus Sash helps protect Electrode from being one-shotted and allowing it to atleast use a crucial move when brought out. With Soundproof, Electrode is immune to sound-based moves including heal bell. With a Electrium Z equipped to it, if Electrode has an electric move, this item allows it to use an electric z-move.
◆ Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
◆ Hyper Beam is a special 150-base power Normal-type move (Electrode cannot move next turn).
◆ Hidden Power is a special 60-base power Normal-type move (varies in type based on your Electrode's ivs).
Link (click to copy):
https://hohoushome.com/b/laa65
Movepool
Want to know what moves Electrode can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Electrode.
Damage Modifiers:
Combo List
These are a list of several common move combinations Electrode can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Electrode
- Moves: Swagger + Foul play
- Moves: Swagger + Screech
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Bide, Endure, Magic Coat, Protect, Sucker Punch
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Electrode's stats
- Charge
- Charge Beam
- Curse
- Rage
- Skull Bash
Most notable and possible best moves for Electrode
- Discharge
- Electro Ball
- Explosion
- Foul Play
- Hidden Power Fighting
- Hidden Power Fire
- Light Screen
- Magic Coat
- Protect
- Reflect
- Rest
- Signal Beam
- Taunt
- Teleport
- Thunderbolt
- Toxic
- Toxic
- Volt Switch
Common Effort Values for Electrode in Sun and Moon
- Adamant Nature ( 4/252/0/0/0/252/ )
- Jolly Nature ( 252/4/0/0/0/252/ )
- Optimize Electrode's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

THIS SECTION IS CURRENTLY UNDER CONSTRUCTION
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Electrode. Top rated Electrode Sun/Moon movesets. You can find Electrode builds Sun/Moon. Electrode movesets Sun/Moon are listed here. VGC Electrode Competitive Movesets can be found here. Find various EV spreads, find the best nature for Electrode in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution