Competitive Information for Noctowl [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Noctowl noctowl
Base Stats for Noctowl

Normal / Flying

Abilities:
InsomniaInsomnia: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
,
Keen EyeKeen Eye: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
,
Tinted LensTinted Lens: This Pokemon's attacks that are not very effective on a target deal double damage.


Evolutions / Family:
Hoothoot
Noctowl

Weakness Chart for Normal/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
2x
  
  
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
  
  
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for NoctowlVisit Serebii's Pokedex for location, breeding, and other game details about NoctowlVisit Bulbapedia for more information about NoctowlVisit Pikalytics for competitive usage stats on Noctowl

Movesets for Singles


What is a good competitive moveset for Noctowl? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Noctowl in Pokemon Sun/Moon:

InfernapeGoodraJirachiTapu%20FiniRotom-WashStaraptorSkarmoryCharizard-Mega-YTogekissTalonflamePidgeot-MegaPikachu


Noctowl is a spectacular Normal and Flying-typed Pokemon. Noctowl is a frequent Pokemon to see in Generation 7. Noctowl is weak to Electric, Ice, and Rock-typed attacks.


Species: Noctowl
Item: Choice Specs / Light Clay
Ability: Tinted Lens
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Hurricane / Air Slash
- Heat Wave
- Moonblast
- Hyper Voice

Special Sweeper Noctowl (Analytic)

Noctowl is an interesting Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Noctowl's special moves by 1.5x but will lock you into the first move you pick. With Tinted Lens, Noctowl's attacks that are not very effective on a target deal double damage.

Hurricane is a special STAB-boosted 110-base power Flying-type move (30% chance to confuse target. can't miss in rain).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Moonblast is a special 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).




Species: Noctowl
Item: Normalium Z / Life Orb
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Hyper Voice / Hyper Beam
- Synchronoise
- Air Slash
- Moonblast

Special Sweeper Noctowl (Insomnia)

Noctowl is a wonderful Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Noctowl from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Noctowl's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Noctowl cannot fall asleep. gaining this ability while asleep cures it.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Noctowl cannot move next turn).
Synchronoise is a special 120-base power Psychic-type move (hits adjacent pokemon sharing your Noctowl's type).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Moonblast is a special 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Noctowl? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Noctowl in Pokemon Sun/Moon:

InfernapeGoodraJirachiTapu%20FiniRotom-WashStaraptorSkarmoryCharizard-Mega-YTogekissTalonflamePidgeot-MegaPikachu


Species: Noctowl
Item: Normalium Z / Life Orb
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Hyper Voice
- Synchronoise
- Heat Wave
- Air Cutter

Doubles Special Sweeper Noctowl (Insomnia)

Noctowl is a pretty decent Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Noctowl from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Noctowl's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Noctowl cannot fall asleep. gaining this ability while asleep cures it.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Synchronoise is a special 120-base power Psychic-type move (hits adjacent pokemon sharing your Noctowl's type).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).



Movepool


Wondering what moves can Noctowl learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Air Slash
75
95%
15
30% chance to flinch the target.
Confusion
50
100%
25
10% chance to confuse the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Extrasensory
80
100%
20
10% chance to flinch the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hurricane
110
70%
10
30% chance to confuse target. Can't miss in rain.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Moonblast
95
100%
15
30% chance to lower the target's Sp. Atk by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Silver Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Synchronoise
120
100%
10
Hits adjacent Pokemon sharing the user's type.
Twister
40
100%
20
20% chance to flinch the foe(s).
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aerial Ace
60
--
20
This move does not check accuracy.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Peck
35
100%
35
No additional effect.
Pluck
60
100%
20
User steals and eats the target's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Wing Attack
60
100%
35
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Feather Dance
--
100%
15
Lowers the target's Attack by 2.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Mean Look
--
--
5
Prevents the target from switching out.
Mimic
--
--
10
The last move the target used replaces this one.
Mirror Move
--
--
20
User uses the target's last used move against it.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Psycho Shift
--
100%
10
Transfers the user's status ailment to the target.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Whirlwind
--
--
20
Forces the target to switch to a random ally.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Noctowl can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Noctowl

Create a build


Have an idea in mind for Noctowl that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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