Competitive Information for Pangoro [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Pangoro pangoro
Base Stats for Pangoro

Fighting / Dark

Abilities:
ScrappyScrappy: This Pokemon can hit Ghost types with Normal- and Fighting-type moves.
,
Iron FistIron Fist: This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
,
Mold BreakerMold Breaker: This Pokemon's moves and their effects ignore the Abilities of other Pokemon.


Evolutions / Family:
Pancham
Pangoro

Weakness Chart for Fighting/Dark-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
0.25x
  
  
4x
2x
  
2x
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
0x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for PangoroVisit Serebii's Pokedex for location, breeding, and other game details about PangoroVisit Bulbapedia for more information about PangoroVisit Pikalytics for competitive usage stats on Pangoro

Movesets for Singles


What is a good competitive moveset for Pangoro? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Pangoro in Pokemon Sun/Moon:

GarchompLeafeonNoivernFloatzelRaichu-AlolaInfernapeMimikyuDragoniteScizor-MegaXurkitreeSkarmoryGolisopod


Pangoro is an astounding Fighting and Dark-typed Pokemon. It's super common to see Pangoro show up as a Sun/Moon opponent. Pangoro is weak to Fairy, Fighting, and Flying-typed attacks.


Species: Pangoro
Item: Assault Vest / Choice Band
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Drain Punch / Superpower
- Ice Punch
- Knock Off / Crunch
- Bullet Punch

Physical Sweeper Pangoro (Analytic)

Pangoro is pretty popular Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Pangoro's physical moves by 1.5x at the cost of locking you into the first move you pick. With Iron Fist, Pangoro's punch-based attacks have 1.2x power. sucker punch is not boosted.

Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Pangoro recovers 50% of the damage dealt).
Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Pangoro's attack and defense by 1 stage).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Bullet Punch is a physical priority-increased 40-base power Steel-type move (usually goes first).




Species: Pangoro
Item: Fightinium Z / Life Orb
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Superpower / Hammer Arm
- Foul Play / Crunch
- Outrage
- Return

Physical Sweeper Pangoro (Iron Fist)

Pangoro is a wonderful Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Pangoro's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Pangoro's punch-based attacks have 1.2x power. sucker punch is not boosted.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Pangoro's attack and defense by 1 stage).
Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Pangoro's speed by 1 stage).
Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Pangoro afterwards).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Pangoro
Item: Life Orb
Ability: Scrappy
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Stone Edge
- Hammer Arm
- Crunch
- Earthquake

Pangoro Physical Sweeper (Edgequake Pangoro)

Pangoro is an astounding Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Pangoro's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Scrappy, Pangoro can hit ghost types with normal- and fighting-type moves.

Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Pangoro's speed by 1 stage).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Pangoro
Item: Leftovers
Ability: Scrappy
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Poison Jab
- Brick Break / Earthquake
- Crunch
- Swords Dance

Pangoro Physical Tank (Poisonous Panda)

Pangoro is a spectacular Physical Tank. It's designed to take a nice amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Pangoro last longer regaining it's health every turn. With Scrappy, Pangoro can hit ghost types with normal- and fighting-type moves. Brick Break removes Light Screen and Reflect but Earthquake does alot more damage.

Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Swords Dance is a status move (raises your Pangoro's attack by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Pangoro? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Pangoro in Pokemon Sun/Moon:

GarchompLeafeonNoivernFloatzelRaichu-AlolaInfernapeMimikyuDragoniteScizor-MegaXurkitreeSkarmoryGolisopod


Species: Pangoro
Item: Fightinium Z / Life Orb
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Superpower / Hammer Arm
- Earthquake
- Foul Play
- Rock Slide

Doubles Physical Sweeper Pangoro (Iron Fist)

Pangoro is a remarkable Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Pangoro's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Pangoro's punch-based attacks have 1.2x power. sucker punch is not boosted.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Pangoro's attack and defense by 1 stage).
Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Pangoro's speed by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).



Movepool


Wondering what moves can Pangoro learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Round
60
100%
15
Power doubles if others used Round this turn.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aerial Ace
60
--
20
This move does not check accuracy.
Arm Thrust
15
100%
20
Hits 2-5 times in one turn.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Bullet Punch
40
100%
30
Usually goes first.
Circle Throw
60
90%
10
Forces the target to switch to a random ally.
Comet Punch
18
85%
15
Hits 2-5 times in one turn.
Covet
60
100%
25
If the user has no item, it steals the target's.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dragon Claw
80
100%
15
No additional effect.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gunk Shot
120
80%
5
30% chance to poison the target.
Hammer Arm
100
90%
10
Lowers the user's Speed by 1.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Karate Chop
50
100%
25
High critical hit ratio.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Power Trip
20
100%
10
+ 20 power for each of the user's stat boosts.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Claw
70
100%
15
High critical hit ratio.
Sky Uppercut
85
90%
15
Can hit Pokemon using Bounce, Fly, or Sky Drop.
Slash
70
100%
20
High critical hit ratio.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Storm Throw
60
100%
10
Always results in a critical hit.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
40
100%
35
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Vital Throw
70
--
10
This move does not check accuracy. Goes last.
X-Scissor
80
100%
15
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Entrainment
--
100%
15
The target's Ability changes to match the user's.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Me First
--
--
20
Copies a foe at 1.5x power. User must be faster.
Parting Shot
--
100%
20
Lowers target's Atk, Sp. Atk by 1. User switches.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quash
--
100%
15
Forces the target to move last this turn.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Pangoro can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Pangoro

Create a build


Have an idea in mind for Pangoro that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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