Competitive Information for Suicune [Sun/Moon]
Water
Abilities:
This Pokemon cannot be made to flinch.
If this Pokemon is the target of a foe's move, that move loses one additional PP.
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Movesets for Singles
Looking for a competitive moveset for Suicune? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Landorus-TherianGliscorChanseyCelesteelaRotom-WashZapdosTapu%20BuluLopunny-MegaSableye-MegaAmoonguss
Get hyped for Suicune, a marvelous Pokémon with Water typing! It's a sight to see Suicune out in the 7th generation battlefield. Its only type-related weaknesses are Electric and Grass. Ready to elevate your game with Suicune's movesets? They're right below!
Item: Leftovers
Ability: Pressure
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Scald
- Calm Mind
- Protect
- Substitute
Suicune is a legendary Physical Wall. It's purpose is to take a nice amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Suicune last longer regaining it's it's health points every turn. With Pressure, if Suicune is the target of a foe's move that move loses one additional pp.
♦ Calm Mind is a status move (raises your Suicune's special attack and special defense by 1 stage).
♦ Protect is a status move (prevents moves from affecting your Suicune this turn).
♦ Substitute is a status move (Suicune takes 1/4 its max hp to put in a substitute).
Link (click to copy):
https://hohoushome.com/b/kaaf5
Item: Normalium Z / Shell Bell
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Waterfall / Dive
- Iron Head
- Ice Fang / Avalanche
Suicune is a legendary Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. With Pressure, if Suicune is the target of a foe's move that move loses one additional pp.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
♦ Ice Fang is a physical 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
♦ Avalanche is a physical 60-base power Ice-type move (power doubles if Suicune is damaged by the target).
Link (click to copy):
https://hohoushome.com/b/kbaf5
Item: Waterium Z / Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Ice Beam
- Shadow Ball
- Extrasensory
Suicune is a legendary Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Suicune's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Suicune is the target of a foe's move that move loses one additional pp.
♦ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/kcaf5
Item: Leftovers
Ability: Pressure
Nature: Quiet (+SpA, -Spe)
EVs: 222 Hp / 66 SpA / 222 SpD
Moveset:
- Scald
- Calm Mind
- Signal Beam
- Ice Beam
Suicune is a legendary Special Wall. It's meant to take a large amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Suicune last longer regaining it's it's life every turn. With Pressure, if Suicune is the target of a foe's move that move loses one additional pp.
♦ Calm Mind is a status move (raises your Suicune's special attack and special defense by 1 stage).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/kdaf5
Movesets for Doubles
Need a strong doubles moveset for Suicune? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Landorus-TherianGliscorChanseyCelesteelaRotom-WashZapdosTapu%20BuluLopunny-MegaSableye-MegaAmoonguss
Item: Icium Z / Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Ice Fang / Double-Edge
- Waterfall / Dive
- Bulldoze / Dig
- Iron Head
Suicune is a legendary Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Suicune's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Suicune is the target of a foe's move that move loses one additional pp. Ice Fang was added to provide additional threat coverage.
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/laaf5
Item: Waterium Z / Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Snarl
- Icy Wind / Ice Beam
- Shadow Ball
Suicune is a legendary Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Suicune's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Suicune is the target of a foe's move that move loses one additional pp.
♦ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
♦ Snarl is a special 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/lbaf5
Movepool
Want to know what moves Suicune can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Suicune.
Damage Modifiers:
Combo List
These are a list of several common move combinations Suicune can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Suicune
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Detect, Endure, Protect, Extreme Speed
- Moves that inflict status: Scald, Toxic
Moves that boost Suicune's stats
- Calm Mind
- Curse
- Ominous Wind
Most notable and possible best moves for Suicune
- Calm Mind
- Hidden Power
- Hydro Pump
- Ice Beam
- Protect
- Reflect
- Rest
- Scald
- Sleep Talk
- Snarl
- Substitute
- Toxic
Common Effort Values for Suicune in Sun and Moon
- Bold Nature ( 252/0/252/0/4/0/ )
- Timid Nature ( 252/0/0/0/40/216/ )
- Optimize Suicune's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Suicune. Top rated Suicune Sun/Moon movesets. You can find Suicune builds Sun/Moon. Suicune movesets Sun/Moon are listed here. VGC Suicune Competitive Movesets can be found here. Find various EV spreads, find the best nature for Suicune in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution