Competitive Information for Flareon [Sword/Shield]
Fire
Abilities:
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
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Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
Looking for a competitive moveset for Flareon? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Flareon, a distinguished Pokémon ready to dominate with its Fire typing! It's to see Flareon show up as a Sword/Shield opponent. It is weak to Ground, Rock, and Water-typed attacks. Uncover the best movesets for Flareon below and optimize your gameplay!
Item: Toxic Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Flare Blitz
- Superpower
- Iron Tail
- Protect / Facade
Ready for single battles? Flareon is a noteworthy Physical Tank. This moveset was created to take a great amount of physical hits while dealing some decent damage. Toxic Orb will poison Flareon at the end of the turn. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Flareon's attack and defense by 1 stage).
◆ Iron Tail is a physical 100-base power Steel-type move (30% chance to lower the target's defense by 1 stage).
◆ Protect is a status move (prevents moves from affecting your Flareon this turn).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/maa88
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Facade / Double-Edge
- Superpower / Double Kick
- Detect / Protect
Flareon stands out as a stunning Physical Sweeper in single battles. It's purpose is to crush rivals using lethal physical moves. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
◆ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Flareon's attack and defense by 1 stage).
◆ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
◆ Detect is a status move (prevents moves from affecting your Flareon this turn).
◆ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/mba88
Item: Shell Bell / Eject Pack
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Body Slam
- Superpower / Double Kick
- Bite
In single battles, Flareon is known as a marvelous Physical Sweeper. The objective of this moveset is to take down the opponent's team with heavy-hitting physical power. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Flareon's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Flareon's attack and defense by 1 stage).
◆ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/mca88
Item: Toxic Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flame Charge
- Facade
- Sleep Talk
- Rest
For single battles, Flareon is a superior Physical Sweeper. The main aim of this moveset is to crush rivals using intense physical attacks. Toxic Orb will poison Flareon at the end of the turn. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. This is a basic flareon set that works pretty well. Use flame charge first for the +1 speed and then toxic orb should activate where you can Facade to you're hearts consent until you're low on hp, you can use rest. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
◆ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
◆ Sleep Talk is a status move (Flareon must be asleep. Uses another known move).
◆ Rest is a status move (Flareon sleeps 2 turns and restores hp and status).
Link (click to copy):
https://hohoushome.com/b/mda88
Movesets for Doubles
Need a strong doubles moveset for Flareon? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Facade / Double-Edge
- Superpower / Double Kick
- Detect / Protect
Flareon thrives as an extraordinary Physical Sweeper perfect for double battles. It is designed to overwhelm foes with forceful physical attacks. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
◆ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Flareon's attack and defense by 1 stage).
◆ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
◆ Detect is a status move (prevents moves from affecting your Flareon this turn).
◆ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/naa88
Item: Shell Bell / Eject Pack
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Body Slam
- Superpower / Double Kick
- Bite
Flareon thrives as a renowned Physical Sweeper perfect for double battles. It's designed to take down the opponent's team with powerful physical attacks. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Flareon's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Flareon's attack and defense by 1 stage).
◆ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/nba88
Movepool
Want to know what moves Flareon can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Flareon.
Damage Modifiers:
Combo List
These are a list of several common move combinations Flareon can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Flareon
- Moves: Wish + Baton pass
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Yawn + Protect
- Ability: Guts + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Detect, Endure, Helping Hand, Protect, Baby-Doll Eyes, Quick Attack
- Moves that inflict status: Yawn, Burning Jealousy, Scorching Sands, Will-O-Wisp, Toxic
Moves that boost Flareon's stats
- Curse
- Flame Charge
- Skull Bash
- Work Up
- Note:This Pokemon can also learn Stored Power.
Most notable and possible best moves for Flareon
- Baton Pass
- Detect
- Facade
- Flare Blitz
- Iron Tail
- Lava Plume
- Protect
- Quick Attack
- Reflect
- Rest
- Stored Power
- Superpower
- Toxic
Common Effort Values for Flareon in Sword and Shield
- Adamant Nature ( 252/252/4/0/0/0 )
- Brave Nature ( 252/252/4/0/0/0 )
- Optimize Flareon's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Flareon. Top rated Flareon Sword/Shield movesets. You can find Flareon builds Sword/Shield. Flareon movesets Sword/Shield are listed here. VGC Flareon Competitive Movesets can be found here. Find various EV spreads, find the best nature for Flareon in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution