Competitive Information for Pelipper [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Pelipper pelipper
Base Stats for Pelipper

Water / Flying

Abilities:
Keen EyeKeen Eye: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
,
Rain DishRain Dish: If Rain Dance is active, this Pokemon heals 1/16 of its max HP each turn.
,
DrizzleDrizzle: On switch-in, this Pokemon summons Rain Dance.


Evolutions / Family:
Wingull
Pelipper

Weakness Chart for Water/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
4x
  
0.5x
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0x
  
  
  
  
2x
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for PelipperVisit Serebii's Pokedex for location, breeding, and other game details about PelipperVisit Bulbapedia for more information about PelipperVisit Pikalytics for competitive usage stats on Pelipper

Movesets for Singles


What is a good competitive moveset for Pelipper? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Pelipper in Pokemon Sword/Shield:

LudicoloBlastoiseBarraskewdaRaichuTogekissDragapultDracovishToxtricityCopperajahIncineroar


Pelipper is a fabulous Water and Flying-typed Pokemon. It's almost common to see Pelipper show up as a Sword/Shield opponent. Pelipper's only type-related weaknesses are Electric and Rock.


Species: Pelipper
Item: Focus Sash / Damp Rock
Ability: Drizzle
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 252 Def / 4 SpA
Moveset:
- Ice Beam
- Scald / Hydro Pump
- Protect
- Tailwind / Hurricane

Physical Wall Pelipper (Popular/Trending)

Pelipper is a pretty decent Physical Wall. This moveset is designed to take a nice amount of physical hits while dealing some decent damage. Focus Sash helps protect Pelipper from being one-shotted and allowing it to atleast use a crucial move when brought out. Drizzle changes the weather to Rain when Pelipper is sent out onto the field. This help boosts all water attacks while the Rain remains active.

Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Hydro Pump is a special STAB-boosted 110-base power Water-type move that deals a colossal amount of damage.
Protect is a status move (prevents moves from affecting your Pelipper this turn).
Tailwind is a status move (for 4 turns, allies' speed is doubled).
Hurricane is a special STAB-boosted 110-base power Flying-type move (30% chance to confuse target. can't miss in rain).




Species: Pelipper
Item: Damp Rock / Life Orb
Ability: Drizzle
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hurricane / Air Slash
- Surf / Scald
- Ice Beam
- Hyper Beam

Special Sweeper Pelipper (Drizzle)

Pelipper is a decent Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Pelipper from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pelipper's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Drizzle changes the weather to Rain when Pelipper is sent out onto the field. This help boosts all water attacks while the Rain remains active.

Hurricane is a special STAB-boosted 110-base power Flying-type move (30% chance to confuse target. can't miss in rain).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Hyper Beam is a special 150-base power Normal-type move (Pelipper cannot move next turn).




Species: Pelipper
Item: Choice Scarf
Ability: Keen Eye
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Air Slash
- Knock Off
- Ice Beam
- Hydro Pump

Pelipper Special Sweeper (Scarf God)

Pelipper is a fabulous Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Choice Scarf will increase Pelipper's speed by 1.5x but will lock you into the first move you pick. With Keen Eye, Pelipper's accuracy can't be lowered by others; ignores their evasiveness stat. The famous Peligod from YouTube. Fear its power.

Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Hydro Pump is a special STAB-boosted 110-base power Water-type move that deals a vast amount of damage.



Movesets for Doubles


What is a good doubles moveset for Pelipper? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Pelipper in Pokemon Sword/Shield:

FerrothornSeismitoadDracovishMantineBarraskewdaCrawdauntKeldeoWeezing-GalarBlastoiseHelioliskUmbreonLudicolo


Species: Pelipper
Item: Damp Rock / Life Orb
Ability: Drizzle
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Air Cutter / Hurricane
- Icy Wind / Ice Beam
- Twister

Doubles Special Sweeper Pelipper (Drizzle)

Pelipper is a notable Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Pelipper from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pelipper's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Drizzle changes the weather to Rain when Pelipper is sent out onto the field. This help boosts all water attacks while the Rain remains active.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Hurricane is a special STAB-boosted 110-base power Flying-type move (30% chance to confuse target. can't miss in rain).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Twister is a special 40-base power Dragon-type move (20% chance to flinch the foes).



Movepool


Wondering what moves can Pelipper learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Air Slash
75
95%
15
30% chance to flinch the target.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Gust
40
100%
35
Power doubles during Bounce, Fly, and Sky Drop.
Hurricane
110
70%
10
30% chance to confuse target. Can't miss in rain.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Twister
40
100%
20
20% chance to flinch the foe(s).
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aerial Ace
60
--
20
This move does not check accuracy.
Brave Bird
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Giga Impact
150
90%
5
User cannot move next turn.
Gunk Shot
120
80%
5
30% chance to poison the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Quick Attack
40
100%
30
Usually goes first.
Seed Bomb
80
100%
15
No additional effect.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Thief
60
100%
25
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Wing Attack
60
100%
35
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Soak
--
100%
20
Changes the target's type to Water.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Supersonic
--
55%
20
Causes the target to become confused.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Wide Guard
--
--
10
Protects allies from multi-target moves this turn.

Combo List


These are a list of several common move combinations Pelipper can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Pelipper

Create a build


Have an idea in mind for Pelipper that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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