Competitive Information for Galarian Slowbro [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for 000 000
Base Stats for Slowbro-Galar

Psychic / Poison

Abilities:
Own TempoOwn Tempo: This Pokemon cannot be confused. Immune to Intimidate.
,
RegeneratorRegenerator: This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
,
Quick DrawQuick Draw: This Pokemon has a 30% chance to move first in its priority bracket with attacking moves.


Evolutions / Family:
Slowbro

Weakness Chart for Psychic/Poison-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
2x
  
  
0.5x
0.25x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
  
0.5x
  
  
  
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Slowbro-galar? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Slowbro is an astounding Psychic and Poison-typed Pokemon. It's pretty standard to see Slowbro show up as a Sword/Shield opponent. Slowbro is weak to Dark, Ghost, and Ground-typed attacks.


Species: Slowbro-Galar
Item: Quick Claw / Life Orb
Ability: Quick Draw
Nature: Adamant (+Atk, -SpA)
EVs: 176 Hp / 252 Atk / 80 SpD
Moveset:
- Poison Jab
- Zen Headbutt
- Earthquake
- Liquidation

Physical Sweeper Slowbro-Galar (Quick Draw)

Slowbro is pretty popular Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Slowbro's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Quick Draw, Slowbro has a 30% chance to move first in its priority bracket with attacking moves.

Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Liquidation is a physical 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).



Species: Slowbro-Galar
Item: Quick Claw / Life Orb
Ability: Quick Draw
Nature: Modest (+SpA, -Atk)
EVs: 176 Hp / 252 SpA / 80 SpD
Moveset:
- Belch / Sludge Wave
- Psychic / Psyshock
- Ice Beam
- Flamethrower

Special Sweeper Slowbro-Galar (Quick Draw)

Slowbro is a phenomenal Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Slowbro's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Quick Draw, Slowbro has a 30% chance to move first in its priority bracket with attacking moves.

Belch is a special STAB-boosted 120-base power Poison-type move (cannot be selected until your Slowbro eats a berry).
Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).


Movesets for Doubles


What is a good doubles moveset for Slowbro-galar? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Slowbro-Galar
Item: Quick Claw / Life Orb
Ability: Quick Draw
Nature: Adamant (+Atk, -SpA)
EVs: 176 Hp / 252 Atk / 80 SpD
Moveset:
- Earthquake / Bulldoze
- Poison Jab
- Zen Headbutt
- Brutal Swing

Doubles Physical Sweeper Slowbro-Galar (Quick Draw)

Slowbro is pretty popular Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Slowbro's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Quick Draw, Slowbro has a 30% chance to move first in its priority bracket with attacking moves.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Brutal Swing is a physical 60-base power Dark-type move (no additional effect. hits adjacent pokemon).



Species: Slowbro-Galar
Item: Quick Claw / Life Orb
Ability: Quick Draw
Nature: Modest (+SpA, -Atk)
EVs: 176 Hp / 252 SpA / 80 SpD
Moveset:
- Sludge Wave / Belch
- Psychic / Psyshock
- Surf / Scald
- Icy Wind / Ice Beam

Doubles Special Sweeper Slowbro-Galar (Quick Draw)

Slowbro is a notable Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Slowbro's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Quick Draw, Slowbro has a 30% chance to move first in its priority bracket with attacking moves.

Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Belch is a special STAB-boosted 120-base power Poison-type move (cannot be selected until your Slowbro eats a berry).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special 80-base power Water-type move (30% chance to burn the target. thaws target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).


Movepool


Wondering what moves can Slowbro-galar learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid
40
100%
30
10% chance to lower the foe(s) Sp. Def by 1.
Belch
120
90%
10
Cannot be selected until the user eats a Berry.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Confusion
50
100%
25
10% chance to confuse the target.
Expanding Force
80
100%
10
User on Psychic Terrain: 1.5x power, hits foes.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Future Sight
120
100%
10
Hits two turns after being used.
Grass Knot
--
100%
20
More power the heavier the target.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Muddy Water
90
85%
10
30% chance to lower the foe(s) accuracy by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shell Side Arm
90
100%
10
20% poison. Physical, contact if more damaging.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Pay Day
40
100%
20
Scatters coins.
Poison Jab
80
100%
20
30% chance to poison the target.
Razor Shell
75
95%
10
50% chance to lower the target's Defense by 1.
Stomp
65
100%
20
30% chance to flinch the target.
Tackle
40
100%
35
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Block
--
--
5
Prevents the target from switching out.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Heal Pulse
--
--
10
Heals the target by 50% of its max HP.
Imprison
--
--
10
No foe can use any move known by the user.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Psychic Terrain
--
--
10
5 turns. Grounded: +Psychic power, priority-safe.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Slack Off
--
--
10
Heals the user by 50% of its max HP.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Thunder Wave
--
90%
20
Paralyzes the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Withdraw
--
--
40
Raises the user's Defense by 1.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Slowbro-galar can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Slowbro-galar

Create a build


Have an idea in mind for Slowbro-galar that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Visit Smogon's Pokedex for more competitive movesets for Slowbro-galarVisit Serebii's Pokedex for location, breeding, and other game details about Slowbro-galarVisit Bulbapedia for more information about Slowbro-galarVisit Pikalytics for competitive usage stats on Slowbro-galar