Competitive Information for Dragonair [Scarlet/Violet]
Dragon
Abilities:
If this Pokemon has a non-volatile status condition, its Defense is multiplied by 1.5.
This Pokemon has a 33% chance to have its status cured at the end of each turn.
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Movesets for Singles
Looking for a competitive moveset for Dragonair? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Dragonair, the outstanding Pokémon of Dragon types! Dragonair is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Dragon, Fairy, and Ice-typed attacks. Want to master Dragonair's movesets? Dive into our detailed strategies below!
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Breaking Swipe
- Facade / Body Slam
- Aqua Tail / Waterfall
- Protect
Dragonair is a distinguished Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with heavy-hitting physical attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
◆ Breaking Swipe is a physical STAB-boosted 60-base power Dragon-type move (100% chance to lower the foes attack by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Aqua Tail is a physical 90-base power Water-type move that deals a hefty amount of damage.
◆ Waterfall is a physical 80-base power Water-type move (20% chance to make the target flinch).
◆ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/oaa94
Item: Flame Orb / Eject Pack
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Flamethrower
- Ice Beam / Icy Wind
- Protect
Dragonair is an astounding Special Sweeper for single battles. This moveset was constructed to take down the opponent's team with destructive special moves. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. With a Eject Pack equipped to it, if Dragonair's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a great amount of damage.
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/oba94
Item: Eviolite
Ability: Marvel Scale
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Dragon Tail / Outrage
- Aqua Tail
- Sleep Talk
- Rest
Dragonair is a wonderful Special Wall for single battles. It attempts to take a good amount of hits from special attacks while dealing some decent damage. Dragonair is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. This is my favorite wall to use in lower tiers. Marvel Scale activates via Rest, so the defence goes up, making a physical and special wall. Outrage lasts once and deals massive damage without the confusion. Dragon Tail could still work in this set due to Sleep Talk negating its negative priority and switching out a slower opponent before they can move.
◆ Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Dragonair afterwards).
◆ Aqua Tail is a physical 90-base power Water-type move that deals a large amount of damage.
◆ Sleep Talk is a status move (Dragonair must be asleep. Uses another known move).
◆ Rest is a status move (Dragonair sleeps 2 turns and restores hp and status).
Link (click to copy):
https://hohoushome.com/b/oca94
Movesets for Doubles
Need a strong doubles moveset for Dragonair? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Breaking Swipe
- Facade / Body Slam
- Aqua Tail / Waterfall
- Protect
Dragonair is a prestigious Physical Sweeper for double battles. It is primarily designed to take down the opponent's team with powerful physical moves. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
◆ Breaking Swipe is a physical STAB-boosted 60-base power Dragon-type move (100% chance to lower the foes attack by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Aqua Tail is a physical 90-base power Water-type move that deals a hefty amount of damage.
◆ Waterfall is a physical 80-base power Water-type move (20% chance to make the target flinch).
◆ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/paa94
Item: Flame Orb / Eject Pack
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Surf / Water Pulse
- Icy Wind / Ice Beam
- Protect
Dragonair is a top-notch Special Sweeper for double battles. This build is crafted to take down the opponent's team with overwhelming special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. With a Eject Pack equipped to it, if Dragonair's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a substantial amount of damage.
◆ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/pba94
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Dragon moves are bad against Fairy.
Fairy moves are bad against Steel/Poison/Fire.
Ice moves are bad against Water/Steel/Fire/Ice.
The most recommended Terastral Type for Dragonair is: Steel or Fire
Select a Tera-type:
Teratype Bug movesets for Dragonair
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Tail
- Iron Head / Facade
- Tera Blast
- Protect
Dragonair is a fabulous Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qaaa94
Item: Flame Orb / Eject Pack
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
Tera Type: Bug
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Surf
- Protect
Dragonair is a sensational Special Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a nice amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Bug-type move).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qaba94
Teratype Dark movesets for Dragonair
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Tail
- Iron Head / Facade
- Tera Blast
- Protect
Dragonair is a decent Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qbaa94
Item: Flame Orb / Eject Pack
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
Tera Type: Dark
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Surf
- Protect
Dragonair is an outstanding Special Sweeper in single battles. It's meant to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a decent amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Dark-type move).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qbba94
Teratype Dragon movesets for Dragonair
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Tera Blast
- Facade / Body Slam
- Aqua Tail / Waterfall
- Protect
Dragonair is a sensational Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Aqua Tail is a physical 90-base power Water-type move that deals a hefty amount of damage.
♦ Waterfall is a physical 80-base power Water-type move (20% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qcaa94
Item: Flame Orb / Eject Pack
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
Tera Type: Dragon
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Surf / Water Pulse
- Flamethrower
- Protect
Dragonair is an interesting Special Sweeper in single battles. It's meant to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5.
♦ Dragon Pulse is a special TERA-boosted 85-base power Dragon-type move that deals a hefty amount of damage.
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qcba94
Teratype Electric movesets for Dragonair
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Tail
- Facade / Body Slam
- Tera Blast
- Protect
Dragonair is an interesting Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qdaa94
Item: Flame Orb / Eject Pack
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
Tera Type: Electric
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Thunderbolt / Tera Blast
- Surf / Water Pulse
- Protect
Dragonair is a wonderful Special Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a nice amount of damage.
♦ Thunderbolt is a special TERA-boosted 90-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Electric-type move).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qdba94
Teratype Fairy movesets for Dragonair
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Tail
- Facade / Body Slam
- Tera Blast
- Protect
Dragonair is a marvelous Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qeaa94
Item: Flame Orb / Eject Pack
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
Tera Type: Fairy
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Surf
- Protect
Dragonair is an interesting Special Sweeper in single battles. This moveset is designed to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a great amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Fairy-type move).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qeba94
Teratype Fighting movesets for Dragonair
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Tail
- Facade / Body Slam
- Tera Blast
- Protect
Dragonair is a decent Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qfaa94
Item: Flame Orb / Eject Pack
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
Tera Type: Fighting
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Surf
- Protect
Dragonair is pretty popular Special Sweeper in single battles. It's designed to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a decent amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Fighting-type move).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qfba94
Teratype Fire movesets for Dragonair
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Tail
- Iron Head / Facade
- Tera Blast
- Protect
Dragonair is a fabulous Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qgaa94
Item: Flame Orb / Eject Pack
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
Tera Type: Fire
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Flamethrower / Tera Blast
- Surf / Water Pulse
- Protect
Dragonair is a sensational Special Sweeper in single battles. This moveset is designed to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a considerable amount of damage.
♦ Flamethrower is a special TERA-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Fire-type move).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qgba94
Teratype Flying movesets for Dragonair
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Tail
- Facade / Body Slam
- Tera Blast
- Protect
Dragonair is a fabulous Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qhaa94
Item: Flame Orb / Eject Pack
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
Tera Type: Flying
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Surf
- Protect
Dragonair is an astounding Special Sweeper in single battles. It attempts to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a large amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Flying-type move).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qhba94
Teratype Ghost movesets for Dragonair
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Tail
- Facade / Body Slam
- Tera Blast
- Protect
Dragonair is an astounding Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qiaa94
Item: Flame Orb / Eject Pack
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
Tera Type: Ghost
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Surf
- Protect
Dragonair is a pretty decent Special Sweeper in single battles. It was designed to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a decent amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ghost-type move).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qiba94
Teratype Grass movesets for Dragonair
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Tail
- Iron Head / Facade
- Tera Blast
- Protect
Dragonair is a decent Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qjaa94
Item: Flame Orb / Eject Pack
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
Tera Type: Grass
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Surf
- Protect
Dragonair is a sensational Special Sweeper in single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a great amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Grass-type move).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qjba94
Teratype Ground movesets for Dragonair
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Tail
- Iron Head / Facade
- Tera Blast
- Protect
Dragonair is an outstanding Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qkaa94
Item: Flame Orb / Eject Pack
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
Tera Type: Ground
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Surf
- Protect
Dragonair is an extraordinary Special Sweeper in single battles. It attempts to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a considerable amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ground-type move).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qkba94
Teratype Ice movesets for Dragonair
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Tail
- Iron Head / Facade
- Tera Blast
- Protect
Dragonair is an awesome Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qlaa94
Item: Flame Orb / Eject Pack
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
Tera Type: Ice
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Ice Beam / Tera Blast
- Surf / Water Pulse
- Protect
Dragonair is a fabulous Special Sweeper in single battles. It's purpose is to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a great amount of damage.
♦ Ice Beam is a special TERA-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ice-type move).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qlba94
Teratype Normal movesets for Dragonair
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Facade / Body Slam
- Outrage / Dragon Tail
- Aqua Tail / Waterfall
- Protect
Dragonair is a pretty decent Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Dragonair afterwards).
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Aqua Tail is a physical 90-base power Water-type move that deals a large amount of damage.
♦ Waterfall is a physical 80-base power Water-type move (20% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qmaa94
Item: Flame Orb / Eject Pack
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
Tera Type: Normal
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast / Hyper Beam
- Surf / Water Pulse
- Protect
Dragonair is an interesting Special Sweeper in single battles. It's purpose is to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a hefty amount of damage.
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a Normal-type move).
♦ Hyper Beam is a special TERA-boosted 150-base power Normal-type move (Dragonair cannot move next turn).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qmba94
Teratype Poison movesets for Dragonair
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Tail
- Facade / Body Slam
- Tera Blast
- Protect
Dragonair is a spectacular Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qnaa94
Item: Flame Orb / Eject Pack
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
Tera Type: Poison
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Surf
- Protect
Dragonair is an awesome Special Sweeper in single battles. It attempts to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a mighty amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Poison-type move).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qnba94
Teratype Psychic movesets for Dragonair
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Tail
- Facade / Body Slam
- Tera Blast
- Protect
Dragonair is popular Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qoaa94
Item: Flame Orb / Eject Pack
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
Tera Type: Psychic
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Surf
- Protect
Dragonair is a pretty decent Special Sweeper in single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a substantial amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Psychic-type move).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qoba94
Teratype Rock movesets for Dragonair
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Tail
- Facade / Body Slam
- Tera Blast
- Protect
Dragonair is a phenomenal Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qpaa94
Item: Flame Orb / Eject Pack
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
Tera Type: Rock
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Surf
- Protect
Dragonair is a spectacular Special Sweeper in single battles. It's purpose is to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a decent amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Rock-type move).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qpba94
Teratype Steel movesets for Dragonair
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Tail
- Facade / Body Slam
- Iron Head / Tera Blast
- Protect
Dragonair is popular Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Iron Head is a physical TERA-boosted 80-base power Steel-type move (30% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qqaa94
Item: Flame Orb / Eject Pack
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
Tera Type: Steel
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Surf
- Protect
Dragonair is an interesting Special Sweeper in single battles. It's meant to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a substantial amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Steel-type move).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qqba94
Teratype Water movesets for Dragonair
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Tail
- Facade / Body Slam
- Aqua Tail / Waterfall
- Protect
Dragonair is an extraordinary Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Aqua Tail is a physical TERA-boosted 90-base power Water-type move that deals a mighty amount of damage.
♦ Waterfall is a physical TERA-boosted 80-base power Water-type move (20% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qraa94
Item: Flame Orb / Eject Pack
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
Tera Type: Water
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Surf / Tera Blast
- Flamethrower
- Protect
Dragonair is a remarkable Special Sweeper in single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair has a non-volatile status condition its defense is multiplied by 1.5.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a considerable amount of damage.
♦ Surf is a special TERA-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Water-type move).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Protect is a status move (prevents moves from affecting your Dragonair this turn).
Link (click to copy):
https://hohoushome.com/b/qrba94
Movepool
Want to know what moves Dragonair can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Dragonair.
Damage Modifiers:
Combo List
These are a list of several common move combinations Dragonair can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Dragonair
- Moves: Safeguard + Outrage
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Thunderbolt + Ice beam
- Ability: Marvel scale + Item: Flame orb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect, Aqua Jet, Extreme Speed
- Moves that inflict status: Thunder Wave
Moves that boost Dragonair's stats
- Agility
- Dragon Dance
- Scale Shot
Most notable and possible best moves for Dragonair
- Hydro Pump
- Ice Beam
- Light Screen
- Protect
- Rest
Common Effort Values for Dragonair in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Dragonair's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Dragonair. Top rated Dragonair Scarlet/Violet movesets. You can find Dragonair builds Scarlet/Violet. Dragonair movesets Scarlet/Violet are listed here. VGC Dragonair Competitive Movesets can be found here. Find various EV spreads, find the best nature for Dragonair in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Dragonite evolution