Competitive Information for Ninjask [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Ninjask ninjask
Base Stats for Ninjask

Bug / Flying

Abilities:
Speed BoostSpeed Boost: This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.


Evolutions / Family:
Nincada
Ninjask
Shedinja

Weakness Chart for Bug/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
2x
0.25x
2x
2x
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
2x
  
  
  
4x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for NinjaskVisit Serebii's Pokedex for location, breeding, and other game details about NinjaskVisit Bulbapedia for more information about NinjaskVisit Pikalytics for competitive usage stats on Ninjask

Movesets for Singles


What is a good competitive moveset for Ninjask? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Ninjask in Pokemon Diamond/Pearl:

StarmieHeatranGengarBreloomFlygonMetagrossHeracrossBlisseyZapdosWeavileHitmonchanBlaziken


Ninjask is an outstanding Bug and Flying-typed Pokemon. Ninjask is a pretty regular Pokemon to see in Generation 4. Ninjask is weak to Electric, Fire, Flying, Ice, and Rock-typed attacks.


Species: Ninjask
Item: Leftovers / Focus Sash
Ability: Speed Boost
Nature: Jolly (+Spe, -SpA)
EVs: 248 Hp / 244 Def / 16 Spe
Moveset:
- X-Scissor / Leech Life
- Aerial Ace
- Protect
- Substitute / Baton Pass

Physical Wall Ninjask (Analytic)

Ninjask is an interesting Physical Wall. It's purpose is to take a considerable amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Ninjask last longer regaining it's it's health every turn. Focus Sash helps protect Ninjask from being one-shotted and allowing it to atleast use a crucial move when brought out. With Speed Boost, Ninjask's speed is raised 1 stage at the end of each full turn on the field.

X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a substantial amount of damage.
Leech Life is a physical STAB-boosted 20-base power Bug-type move (Ninjask recovers 50% of the damage dealt).
Aerial Ace is a physical STAB-boosted 60-base power Flying-type move (this move does not check accuracy).
Protect is a status move (prevents moves from affecting your Ninjask this turn).
Substitute is a status move (Ninjask takes 1/4 its max hp to put in a substitute).
Baton Pass is a status move (Ninjask switches, passing stat changes and more).




Species: Ninjask
Item: Life Orb / Focus Sash
Ability: Speed Boost
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- X-Scissor / U-turn
- Night Slash
- Metal Claw

Physical Sweeper Ninjask (Speed Boost)

Ninjask is an outstanding Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Ninjask from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Ninjask's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Speed Boost, Ninjask's speed is raised 1 stage at the end of each full turn on the field.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a substantial amount of damage.
U-turn is a physical STAB-boosted 70-base power Bug-type move (Ninjask switches out after damaging the target).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Metal Claw is a physical 50-base power Steel-type move (10% chance to raise your Ninjask's attack by 1 stage).




Species: Ninjask
Item: Leftovers
Ability: Speed Boost
Nature: Impish (+Def, -SpA)
EVs: 241 Hp / 30 Def / 237 Spe
Moveset:
- Baton Pass
- Sandstorm
- Substitute
- Screech

Ninjask Support (What I Want)

Ninjask is an extraordinary Support. Leftovers are always a great recovery option to ensure Ninjask last longer regaining it's stamina every turn. With Speed Boost, Ninjask's speed is raised 1 stage at the end of each full turn on the field.

Baton Pass is a status move (Ninjask switches, passing stat changes and more).
Sandstorm is a status move (for 5 turns, a sandstorm rages).
Substitute is a status move (Ninjask takes 1/4 its max hp to put in a substitute).
Screech is a status move (lowers the target's defense by 2 stages).

Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!




Species: Ninjask
Item: Focus Sash
Ability: Speed Boost
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Substitute
- Baton Pass
- Protect
- Dig

Ninjask Physical Sweeper (Untouchable Speedster*)

Ninjask is an outstanding Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Ninjask from being one-shotted and allowing it to atleast use a crucial move when brought out. With Speed Boost, Ninjask's speed is raised 1 stage at the end of each full turn on the field. Throw off your opponent to BP your speed into another Pokemon that can absorb the incoming hit.

Substitute is a status move (Ninjask takes 1/4 its max hp to put in a substitute).
Baton Pass is a status move (Ninjask switches, passing stat changes and more).
Protect is a status move (prevents moves from affecting your Ninjask this turn).
Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).



Movesets for Doubles


What is a good doubles moveset for Ninjask? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Ninjask in Pokemon Diamond/Pearl:

StarmieHeatranGengarBreloomFlygonMetagrossHeracrossBlisseyZapdosWeavileHitmonchanBlaziken


Species: Ninjask
Item: Life Orb / Focus Sash
Ability: Speed Boost
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- X-Scissor / U-turn
- Night Slash
- Metal Claw

Doubles Physical Sweeper Ninjask (Speed Boost)

Ninjask is a wonderful Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Ninjask from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Ninjask's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Speed Boost, Ninjask's speed is raised 1 stage at the end of each full turn on the field.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a mighty amount of damage.
U-turn is a physical STAB-boosted 70-base power Bug-type move (Ninjask switches out after damaging the target).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Metal Claw is a physical 50-base power Steel-type move (10% chance to raise your Ninjask's attack by 1 stage).




Species: Ninjask
Item: Focus Sash
Ability: Speed Boost
Nature: Adamant (+Atk, -SpA)
EVs: 248 Hp / 192 Atk / 68 Spe
Moveset:
- Protect
- Baton Pass
- Substitute
- Swords Dance

Ninjask Physical Tank (Quick Cacada*)

Ninjask is an outstanding Physical Tank. It is meant to take a good amount of physical hits while dealing some decent damage. Focus Sash helps protect Ninjask from being one-shotted and allowing it to atleast use a crucial move when brought out. With Speed Boost, Ninjask's speed is raised 1 stage at the end of each full turn on the field. Ninjask's absurd Speed allows it to set up on almost any Pokemon lacking Taunt.Swords Dance is vital to this set, as Speed Boost and Swords Dance work in conjunction to pass as many boosts to the next Pokemon as quickly as possible. Substitute is also an important move, as it allows Ninjask to attain more boosts in safety. Furthermore, passing a Substitute along with the boosts provided by Ninjask can often mean the difference between a swift victory and a wasted slot on the team.

Protect is a status move (prevents moves from affecting your Ninjask this turn).
Baton Pass is a status move (Ninjask switches, passing stat changes and more).
Substitute is a status move (Ninjask takes 1/4 its max hp to put in a substitute).
Swords Dance is a status move (raises your Ninjask's attack by 2 stages).

Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!



Movepool


Wondering what moves can Ninjask learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
55
95%
25
High critical hit ratio. Hits adjacent foes.
Bug Buzz
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
60
100%
10
User recovers 50% of the damage dealt.
Gust
40
100%
35
Power doubles during Bounce and Fly.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Silver Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Aerial Ace
60
--
20
This move does not check accuracy.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Feint Attack
60
--
20
This move does not check accuracy.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Leech Life
20
100%
15
User recovers 50% of the damage dealt.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Return
--
100%
20
Max 102 power at maximum Happiness.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Slash
70
100%
20
High critical hit ratio.
Thief
40
100%
10
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
X-Scissor
80
100%
15
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Defog
--
--
15
-1 evasion; clears target side's hazards/screens.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Harden
--
--
30
Raises the user's Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Mind Reader
--
--
5
User's next move will not miss the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
String Shot
--
95%
40
Lowers the foe(s) Speed by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Ninjask can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Ninjask

Create a build


Have an idea in mind for Ninjask that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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