Competitive Information for Aerodactyl [Red/Blue]

Competitive Pokemon Red/Blue Movesets and Strategies for Aerodactyl aerodactyl
Base Stats for Aerodactyl

Rock / Flying


Evolutions / Family:
Aerodactyl

Weakness Chart for Rock/Flying-type:
Bug
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
2x
  
0.5x
0.5x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Water
0x
2x
0.5x
0.5x
  
2x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for AerodactylVisit Serebii's Pokedex for location, breeding, and other game details about AerodactylVisit Bulbapedia for more information about AerodactylVisit Pikalytics for competitive usage stats on Aerodactyl

Movesets for Singles


What is a good competitive moveset for Aerodactyl? These builds have been optimized for Pokemon competing in Red/Blue Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Red/Blue generation metagame.


Common team mates for Aerodactyl in Pokemon Red/Blue:

GengarAlakazamStarmieMachampNidokingArcanineHitmonleeBlastoiseRaichuVenusaurKabutopsFlareon


Aerodactyl is a sensational Rock and Flying-typed Pokemon. It's common to find yourself dealing with Aerodactyl when battling in the 1st generation meta. There were no known abilities or equippable items back in the Red/Blue Pokemon games. Aerodactyl is weak to Electric, Ice, Rock, and Water-typed attacks.


Species: Aerodactyl
Moveset:
- Hyper Beam / Double-Edge
- Sky Attack / Wing Attack
- Fire Blast
- Reflect

Mixed Tank Aerodactyl (Analytic)

Aerodactyl is a decent Mixed Tank. The original Red/Blue Pokemon had alot to deal with on the battle field. Previously before Generation IV, a move's damage category was determined by its type.

Hyper Beam is a physical 150-base power Normal-type move (can't move next turn if target or sub is not koed).
Double-Edge is a physical 100-base power Normal-type move (has 1/4 recoil).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges turn 1. hits turn 2).
Wing Attack is a physical STAB-boosted 35-base power Flying-type move that deals damage.
Fire Blast is a special 120-base power Fire-type move (30% chance to burn the target).
Reflect is a status move (while active, your Aerodactyl's defense is doubled).




Species: Aerodactyl
Moveset:
- Hyper Beam / Double-Edge
- Sky Attack / Wing Attack
- Toxic
- Reflect

Physical Sweeper Aerodactyl (Retro)

Aerodactyl is an awesome Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. The rules of gen-one were quite varied from today. Keep in mind back before Generation IV, a move's damage category was determined by its type.

Hyper Beam is a physical 150-base power Normal-type move (can't move next turn if target or sub is not koed).
Double-Edge is a physical 100-base power Normal-type move (has 1/4 recoil).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges turn 1. hits turn 2).
Wing Attack is a physical STAB-boosted 35-base power Flying-type move that deals damage.
Toxic is a status move (badly poisons the target).
Reflect is a status move (while active, your Aerodactyl's defense is doubled).



Movepool


Wondering what moves can Aerodactyl learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dragon Rage
??
100%
10
Deals 40 HP of damage to the target.
Fire Blast
120
85%
5
30% chance to burn the target.
Bide
--
--
10
Waits 2-3 turns; deals double the damage taken.
Bite
60
100%
25
10% chance to flinch the target.
Double-Edge
100
100%
15
Has 1/4 recoil.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Hyper Beam
150
90%
5
Can't move next turn if target or sub is not KOed.
Rage
20
100%
20
Lasts forever. Raises user's Attack by 1 when hit.
Razor Wind
80
75%
10
Charges turn 1. Hits turn 2.
Sky Attack
140
90%
5
Charges turn 1. Hits turn 2.
Swift
60
--
20
Never misses, even against Dig and Fly.
Take Down
90
85%
20
Has 1/4 recoil.
Wing Attack
35
100%
35
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Mimic
--
--
10
Random move known by the target replaces this.
Reflect
--
--
20
While active, the user's Defense is doubled.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Substitute
--
--
10
User takes 1/4 its max HP to put in a Substitute.
Supersonic
--
55%
20
Causes the target to become confused.
Toxic
--
85%
10
Badly poisons the target.
Whirlwind
--
85%
20
No competitive use.

Combo List


These are a list of several common move combinations Aerodactyl can perform in Red/Blue. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RB Move and Ability Combos for Aerodactyl

Create a build


Have an idea in mind for Aerodactyl that you'd like to test? Customize the IVs, EVs and their Red/Blue moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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