Competitive Information for Houndoom [Ruby/Sapphire]
Dark / Fire
Abilities:
This Pokemon's sleep counter drops by 2 instead of 1.
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
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Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
Looking for a competitive moveset for Houndoom? These builds are optimized for Ruby/Sapphire Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Ruby/Sapphire metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Houndoom, an awesome Pokémon that excels with Dark and Fire typing! It's to see Houndoom show up as a Ruby/Sapphire opponent. It is weak to Fighting, Ground, Rock, and Water-typed attacks. Discover Houndoom's movesets below and unleash its potential in battles!
Item: Silk Scarf
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Frustration
- Sludge Bomb
- Shadow Ball
- Rock Smash / Counter
Houndoom is an awesome Physical Sweeper. It's designed to take down the opponent's team with brute physical power. In the old days prior to Generation IV, a move's damage category was determined by its type. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
♦ Sludge Bomb is a physical 90-base power Poison-type move (30% chance to poison the target).
♦ Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
♦ Counter is a physical 0-base power Fighting-type move (if hit by physical attack, returns double damage).
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Item: Charcoal / White Herb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Crunch / Bite
- Solar Beam
- Protect
Houndoom is an outstanding Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Remember prior to Generation IV, a move's damage category was determined by its type. White Herb will reset Houndoom's negative stat changes once (specifically for when it uses Overheat). With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
♦ Crunch is a special STAB-boosted 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
♦ Bite is a special STAB-boosted 60-base power Dark-type move (30% chance to flinch the target).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
♦ Protect is a status move (prevents moves from affecting your Houndoom this turn).
Link (click to copy):
https://hohoushome.com/b/cbae5
Movesets for Doubles
Need a strong doubles moveset for Houndoom? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Ruby/Sapphire Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Ruby/Sapphire metagame with these expert-crafted setups!
Item: Silk Scarf
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Frustration
- Sludge Bomb
- Shadow Ball
- Rock Smash / Counter
Houndoom is a stupendous Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
♦ Sludge Bomb is a physical 90-base power Poison-type move (30% chance to poison the target).
♦ Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
♦ Counter is a physical 0-base power Fighting-type move (if hit by physical attack, returns double damage).
Link (click to copy):
https://hohoushome.com/b/daae5
Item: Charcoal / White Herb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Crunch / Bite
- Solar Beam
- Protect
Houndoom is a notable Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Back before Generation IV, a move's damage category was determined by its type. White Herb will reset Houndoom's negative stat changes once (specifically for when it uses Overheat). With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
♦ Crunch is a special STAB-boosted 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
♦ Bite is a special STAB-boosted 60-base power Dark-type move (30% chance to flinch the target).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
♦ Protect is a status move (prevents moves from affecting your Houndoom this turn).
Link (click to copy):
https://hohoushome.com/b/dbae5
Movepool
Want to know what moves Houndoom can learn? Check out the full list of moves available in the Pokemon Ruby/Sapphire generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Houndoom.
Damage Modifiers:
Combo List
These are a list of several common move combinations Houndoom can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Houndoom
- Moves: Sunny day + Solar beam
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Reversal
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Snatch
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Houndoom's stats
- Howl
- Rage
Most notable and possible best moves for Houndoom
- Beat Up
- Crunch
- Fire Blast
- Hidden Power Grass
- Hidden Power Ice
- Howl
- Protect
- Pursuit
- Rest
- Taunt
- Toxic
- Will-O-Wisp
Common Effort Values for Houndoom in Ruby and Sapphire
- Modest Nature ( 8/0/0/252/168/80/ )
- Timid Nature ( 4/0/0/252/0/252/ )
- Optimize Houndoom's Defensive EV-spread for Pokemon Ruby and Sapphire
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Houndoom. Top rated Houndoom Ruby/Sapphire movesets. You can find Houndoom builds Ruby/Sapphire. Houndoom movesets Ruby/Sapphire are listed here. VGC Houndoom Competitive Movesets can be found here. Find various EV spreads, find the best nature for Houndoom in Ruby/Sapphire along with competitive movesets. Basic info and Movesets for evolution