Competitive Information for Salamence [Ruby/Sapphire]
Dragon / Flying
Abilities:
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.

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Movesets for Singles
Looking for a competitive moveset for Salamence? These builds are optimized for Ruby/Sapphire Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Ruby/Sapphire metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Salamence is here! This superior Pokémon is Dragon and Flying-typed and ready to shine! It's to see Salamence show up as a Ruby/Sapphire opponent. It is weak to Dragon, Ice, and Rock-typed attacks. Curious about Salamence's movesets? Check our suggestions listed below!
Item: Leftovers / Sharp Beak
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Brick Break
- Rock Slide
- Dragon Dance
Salamence makes an a prestigious Physical Sweeper in single battles. It's primary goal is to crush rivals using potent physical moves. Remember prior to Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Salamence last longer regaining it's life every turn. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Sharp Beak equipped to it, Salamence's flying-type attacks have 1.1x power.
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Dragon Dance is a status move (raises your Salamence's attack and speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/caa175
Item: Shell Bell / Choice Band
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Double-Edge / Return
- Earthquake / Mud-Slap
- Brick Break / Rock Smash
- Rock Slide / Rollout
When it comes to single battles, Salamence shines as an interesting Physical Sweeper. The intention of this moveset is to crush rivals using forceful physical moves. Prior to Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Salamence's physical moves by 1.5x at the cost of locking you into the first move you pick. The Shell Bell item option is to help Salamence recover from the recoil damage it may take from Double-Edge. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. Power doubles on dig).
◆ Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
◆ Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
Link (click to copy):
https://hohoushome.com/b/cba175
Item: Dragon Fang
Ability: Intimidate
Nature: Modest (+SpA, -Atk)
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Dragon Claw / Dragon Breath
- Flamethrower / Ember
- Crunch / Bite
- Defense Curl
Taking on single battles? Salamence is a marvelous Special Sweeper. It is meant to crush rivals using intense special moves. Don't forget before Generation IV, a move's damage category was determined by its type. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Dragon Fang equipped to it, Salamence's dragon-type attacks have 1.1x power.
◆ Dragon Breath is a special STAB-boosted 60-base power Dragon-type move (30% chance to paralyze the target).
◆ Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
◆ Ember is a special 40-base power Fire-type move (10% chance to burn the target).
◆ Crunch is a special 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
◆ Bite is a special 60-base power Dark-type move (30% chance to make the target flinch).
◆ Defense Curl is a status move (raises your Salamence's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/cca175
Movesets for Doubles
Need a strong doubles moveset for Salamence? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Ruby/Sapphire Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Ruby/Sapphire metagame with these expert-crafted setups!
Item: Shell Bell / Choice Band
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Earthquake / Mud-Slap
- Rock Slide / Rollout
- Double-Edge / Return
- Brick Break / Rock Smash
In double battles, Salamence's Physical Sweeper role is a dazzling. It's meant to overwhelm foes with devastating physical moves. Keep in mind back before Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Salamence's physical moves by 1.5x at the cost of locking you into the first move you pick. The Shell Bell item option is to help Salamence recover from the recoil damage it may take from Double-Edge. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage.
◆ Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
◆ Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/daa175
Item: Dragon Fang
Ability: Intimidate
Nature: Modest (+SpA, -Atk)
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Dragon Claw / Twister
- Flamethrower / Ember
- Crunch / Bite
- Defense Curl
Dominating double battles, Salamence is a fabulous Special Sweeper. It is designed to take down the opponent's team with destructive special moves. Years before Generation IV, a move's damage category was determined by its type. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Dragon Fang equipped to it, Salamence's dragon-type attacks have 1.1x power.
◆ Twister is a special STAB-boosted 40-base power Dragon-type move (20% chance to make the foes flinch).
◆ Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
◆ Ember is a special 40-base power Fire-type move (10% chance to burn the target).
◆ Crunch is a special 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
◆ Bite is a special 60-base power Dark-type move (30% chance to make the target flinch).
◆ Defense Curl is a status move (raises your Salamence's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/dba175
Movepool
Want to know what moves Salamence can learn? Check out the full list of moves available in the Pokemon Ruby/Sapphire generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Salamence.
Damage Modifiers:
Combo List
These are a list of several common move combinations Salamence can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Salamence
- Moves: Defense curl + Rollout
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Salamence's stats
- Defense Curl
- Dragon Dance
- Iron Defense
- Rage
- Steel Wing
Most notable and possible best moves for Salamence
- Brick Break
- Dragon Claw
- Dragon Dance
- Earthquake
- Fire Blast
- Hidden Power Flying
- Hidden Power Grass
- Hydro Pump
- Protect
- Rest
- Rock Slide
- Toxic
Common Effort Values for Salamence in Ruby and Sapphire
- Adamant Nature ( 4/252/0/0/0/252/ )
- Rash Nature ( 0/4/0/252/0/252/ )
- Optimize Salamence's Defensive EV-spread for Pokemon Ruby and Sapphire
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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Here are the best movesets for Salamence. Top rated Salamence Ruby/Sapphire movesets. You can find Salamence builds Ruby/Sapphire. Salamence movesets Ruby/Sapphire are listed here. VGC Salamence Competitive Movesets can be found here. Find various EV spreads, find the best nature for Salamence in Ruby/Sapphire along with competitive movesets. Basic info and Movesets for evolution