Competitive Information for Mandibuzz [Sun/Moon]
Dark / Flying
Abilities:
Prevents other Pokemon from lowering this Pokemon's Defense stat stage.
This Pokemon is immune to powder moves, Sandstorm or Hail damage, Effect Spore.
If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.

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Movesets for Singles
Looking for a competitive moveset for Mandibuzz? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
ToxapexExcadrillHippowdonReuniclusHeatranAzumarillSableye-MegaBeedrill-MegaNidokingHoopa
Unveil the power of Mandibuzz, a remarkable Pokémon known for its Dark and Flying typing! It's a sight to see Mandibuzz out in the 7th generation battlefield. It is weak to Electric, Fairy, Ice, and Rock-typed attacks. Check out the movesets listed below to learn more about Mandibuzz's strategies.
Item: Rocky Helmet / Leftovers
Ability: Overcoat
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Foul Play
- Defog
- Roost / Brave Bird
- Toxic
For single battles, Mandibuzz is an incredible Physical Wall. This build is crafted to take a nice amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Mandibuzz last longer regaining it's stamina every turn. With Overcoat, Mandibuzz is immune to powder moves sandstorm or hail damage effect spore. With a Rocky Helmet equipped to it, if Mandibuzz is hit by a contact move, the attacker loses 1/6 of its max hp.
◆ Defog is a status move (-1 evasion; clears Mandibuzz and target side's hazards).
◆ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
◆ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Link (click to copy):
https://hohoushome.com/b/kaa276
Item: Flyinium Z / White Herb
Ability: Weak Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird / Sky Attack
- Knock Off / Foul Play
- Rock Tomb / Return
- U-turn
Mandibuzz proves to be a prestigious Physical Sweeper for single battles. This approach seeks to crush rivals using destructive physical power. White Herb will reset Mandibuzz's negative stat changes once. With Weak Armor, if a physical attack hits Mandibuzz it's defense is lowered by 1 and it's speed is increased by 2 stages. Rock Tomb was added to provide additional threat coverage. With a Flyinium Z equipped to it, if Mandibuzz has a flying move, this item allows it to use a flying z-move.
◆ Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. High crit).
◆ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ U-turn is a physical 70-base power Bug-type move (Mandibuzz switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/kba276
Item: Darkinium Z / White Herb
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Air Slash / Gust
- Heat Wave / Incinerate
- Shadow Ball
Mandibuzz shows a stunning Special Sweeper prowess in single battles. The main aim of this moveset is to crush rivals using destructive special power. White Herb will reset Mandibuzz's negative stat changes once. With Weak Armor, if a physical attack hits Mandibuzz it's defense is lowered by 1 and it's speed is increased by 2 stages. With a Darkinium Z equipped to it, if Mandibuzz has a dark move, this item allows it to use a dark z-move.
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
◆ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/kca276
Item: Leftovers
Ability: Overcoat
Nature: Careful (+SpD, -SpA)
EVs: 248 Hp / 216 SpD / 44 Spe
Moveset:
- Roost
- Taunt
- Toxic
- Whirlwind
Ready for single battles? Mandibuzz is a distinguished Special Wall. This moveset design focuses to handle special hits and respond with decent damage. Leftovers are always a great recovery option to ensure Mandibuzz last longer regaining it's life every turn. With Overcoat, Mandibuzz is immune to powder moves sandstorm or hail damage effect spore.
◆ Taunt is a status move (target can't use status moves its next 3 turns).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
◆ Whirlwind is a status move (forces the target to switch to a random ally).
Note: This moveset is vulnerable to Taunt. Ensure you include at least one damage-dealing move to avoid this risk.
Link (click to copy):
https://hohoushome.com/b/kda276
Item: Leftovers
Ability: Overcoat
Nature: Impish (+Def, -SpA)
EVs: 248 Hp / 136 Def / 108 SpD / 16 Spe
Moveset:
- Foul Play
- Roost
- Knock Off / Toxic
- Taunt / Swagger
When it comes to single battles, Mandibuzz shines as a spectacular Double Wall. It is primarily designed to provide strong resistance against both physical and special moves. Leftovers are always a great recovery option to ensure Mandibuzz last longer regaining it's health points every turn. With Overcoat, Mandibuzz is immune to powder moves sandstorm or hail damage effect spore. Best used against physical attackers.
◆ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
◆ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
◆ Taunt is a status move (target can't use status moves its next 3 turns).
◆ Swagger is a status move (raises the target's attack by 2 stages and confuses it).
Link (click to copy):
https://hohoushome.com/b/kea276
Item: Leftovers
Ability: Overcoat
Nature: Impish (+Def, -SpA)
EVs: 240 Hp / 52 Def / 216 SpD
Moveset:
- Foul Play
- Roost
- Taunt / Whirlwind
- Toxic / Swagger
Mandibuzz proves to be a terrific Double Wall for single battles. It attempts to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Mandibuzz last longer regaining it's life every turn. With Overcoat, Mandibuzz is immune to powder moves sandstorm or hail damage effect spore. Sorry for adding another build of Mandibzz but this Pokemon is easily becoming another of my favorites.
◆ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
◆ Taunt is a status move (target can't use status moves its next 3 turns).
◆ Whirlwind is a status move (forces the target to switch to a random ally).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
◆ Swagger is a status move (raises the target's attack by 2 stages and confuses it).
Link (click to copy):
https://hohoushome.com/b/kfa276
Movesets for Doubles
Need a strong doubles moveset for Mandibuzz? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
ToxapexExcadrillHippowdonReuniclusHeatranAzumarillSableye-MegaBeedrill-MegaNidokingHoopa
Item: Flyinium Z / White Herb
Ability: Weak Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird / Sky Attack
- Knock Off / Foul Play
- Rock Tomb / Return
- U-turn
Mandibuzz excels as a phenomenal Physical Sweeper during double battles. It's meant to take down the opponent's team with lethal physical power. White Herb will reset Mandibuzz's negative stat changes once. With Weak Armor, if a physical attack hits Mandibuzz it's defense is lowered by 1 and it's speed is increased by 2 stages. Rock Tomb was added to provide additional threat coverage. With a Flyinium Z equipped to it, if Mandibuzz has a flying move, this item allows it to use a flying z-move.
◆ Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. High crit).
◆ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ U-turn is a physical 70-base power Bug-type move (Mandibuzz switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/laa276
Item: Firium Z / White Herb
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Incinerate
- Snarl / Dark Pulse
- Air Slash / Gust
- Shadow Ball
For double battles, Mandibuzz is a terrific Special Sweeper. The objective of this moveset is to crush rivals using formidable special power. White Herb will reset Mandibuzz's negative stat changes once. With Weak Armor, if a physical attack hits Mandibuzz it's defense is lowered by 1 and it's speed is increased by 2 stages. With a Firium Z equipped to it, if Mandibuzz has a fire move, this item allows it to use a fire z-move.
◆ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
◆ Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
◆ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/lba276
Movepool
Want to know what moves Mandibuzz can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Mandibuzz.
Damage Modifiers:
Combo List
These are a list of several common move combinations Mandibuzz can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Mandibuzz
- Moves: Swagger + Flatter
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Flatter + Psych up
- Moves: Swagger + Punishment
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Weak armor + Item: White herb
- Ability: Weak armor + Item: Weakness policy
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Protect, Snatch
- Moves that Break Screens: Defog
- Moves that inflict status: Toxic
Moves that boost Mandibuzz's stats
- Iron Defense
- Nasty Plot
- Steel Wing
Most notable and possible best moves for Mandibuzz
- Brave Bird
- Defog
- Foul Play
- Knock Off
- Protect
- Rest
- Roost
- Snarl
- Taunt
- Toxic
- U-turn
Common Effort Values for Mandibuzz in Sun and Moon
- Relaxed Nature ( 252/0/252/0/4/0/ )
- Impish Nature ( 252/0/160/0/96/0/ )
- Optimize Mandibuzz's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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Here are the best movesets for Mandibuzz. Top rated Mandibuzz Sun/Moon movesets. You can find Mandibuzz builds Sun/Moon. Mandibuzz movesets Sun/Moon are listed here. VGC Mandibuzz Competitive Movesets can be found here. Find various EV spreads, find the best nature for Mandibuzz in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution