Competitive Information for Dusknoir [Sword/Shield]
Ghost
Abilities:
On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
If this Pokemon is the target of a foe's move, that move loses one additional PP.
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Movesets for Singles
Looking for a competitive moveset for Dusknoir? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
AmoongussIncineroarRhyperiorDrampaOctilleryGlastrierGrimmsnarlHattereneChanseyDurant
Discover Dusknoir, a fabulous Pokémon with Ghost attributes! It's a sight to see Dusknoir out in the 8th generation battlefield. Its only type-related weaknesses are Dark and Ghost. Ready to elevate your game with Dusknoir's movesets? They're right below!
Item: Mental Herb / Colbur Berry
Ability: Frisk
Nature: Relaxed (+Def, -Spe)
EVs: 244 Hp / 68 Def / 196 SpD
Moveset:
- Ally Switch
- Helping Hand
- Trick Room
- Will-O-Wisp
For those intense single battles, Dusknoir is an exceptional Double Wall. This moveset attempts to have enough defenses and bulk to take both physical and special hits. With Frisk, on switch-in Dusknoir identifies the held items of all opposing pokemon. With a Mental Herb equipped to it, cures Dusknoir of attract, disable, encore, heal block, taunt, torment then the Mental Herb gets consumed. With a Colbur Berry equipped to it, halves damage taken from a supereffective dark-type attack then the Colbur Berry gets consumed.
◆ Helping Hand is a status move (one adjacent ally's move power is 1.5x this turn).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
◆ Will-O-Wisp is a status move (burns the target).
Note: This moveset is vulnerable to Taunt. Ensure you include at least one damage-dealing move to avoid this risk.
Link (click to copy):
https://hohoushome.com/b/maa1dd
Item: Shell Bell / Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Poltergeist
- Double-Edge / Body Slam
- Earthquake
- Darkest Lariat
Dusknoir is a terrific Physical Sweeper to use for single battles. It's primary goal is to overwhelm foes with devastating physical moves. Life Orb boosts the power of Dusknoir's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Dusknoir recover from the recoil damage it may take from Double-Edge. With Pressure, if Dusknoir is the target of a foe's move that move loses one additional pp.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Darkest Lariat is a physical 85-base power Dark-type move (ignores the target's stat stage changes).
Link (click to copy):
https://hohoushome.com/b/mba1dd
Item: Leftovers
Ability: Pressure
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 252 Atk / 6 Spe
Moveset:
- Pain Split
- Rock Slide
- Toxic
- Ice Punch
In single battles, Dusknoir's Physical Tank role is a marvelous. The objective of this moveset is to take a hefty amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Dusknoir last longer regaining it's healthiness every turn. With Pressure, if Dusknoir is the target of a foe's move that move loses one additional pp.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/mca1dd
Item: Leftovers
Ability: Frisk
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Infestation
- Night Shade
- Sleep Talk
- Rest
Dusknoir shows an impressive Special Wall prowess in single battles. The objective of this moveset is to take a large amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Dusknoir last longer regaining it's HP every turn. With Frisk, on switch-in Dusknoir identifies the held items of all opposing pokemon.
◆ Night Shade is a special STAB-boosted 0-base power Ghost-type move (does damage equal to your Dusknoir's level).
◆ Sleep Talk is a status move (Dusknoir must be asleep. Uses another known move).
◆ Rest is a status move (Dusknoir sleeps 2 turns and restores hp and status).
Link (click to copy):
https://hohoushome.com/b/mda1dd
Movesets for Doubles
Need a strong doubles moveset for Dusknoir? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
AmoongussIncineroarRhyperiorDrampaOctilleryGlastrierGrimmsnarlHattereneChanseyDurant
Item: Shell Bell / Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Earthquake / Bulldoze
- Poltergeist
- Rock Slide
- Double-Edge / Body Slam
In double battles, Dusknoir's Physical Sweeper role is an astounding. It's meant to overwhelm foes with destructive physical attacks. Life Orb boosts the power of Dusknoir's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Dusknoir recover from the recoil damage it may take from Double-Edge. With Pressure, if Dusknoir is the target of a foe's move that move loses one additional pp.
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Poltergeist is a physical STAB-boosted 110-base power Ghost-type move (fails if the target has no held item).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/naa1dd
Item: Shell Bell / Life Orb
Ability: Pressure
Nature: Brave (+Atk, -Spe)
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Poltergeist
- Double-Edge / Body Slam
- Earthquake
- Trick Room
Dusknoir is a superior Offensive Trick Roomer to use for single battles. Life Orb boosts the power of Dusknoir's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Dusknoir recover from the recoil damage it may take from Double-Edge. With Pressure, if Dusknoir is the target of a foe's move that move loses one additional pp.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/nba1dd
Movepool
Want to know what moves Dusknoir can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Dusknoir.
Damage Modifiers:
Combo List
These are a list of several common move combinations Dusknoir can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Dusknoir
- Moves: Mimic + Imprison
- Moves: Swagger + Psych up
- Moves: Psych up + Haze
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Ally Switch, Endure, Helping Hand, Protect, Shadow Sneak, Sucker Punch
- Moves that Break Screens: Brick Break
- Moves that inflict status (and combo with the move Hex): Will-O-Wisp, Toxic
Moves that boost Dusknoir's stats
- Calm Mind
- Charge Beam
- Curse
- Power-Up Punch
Most notable and possible best moves for Dusknoir
- Ally Switch
- Curse
- Destiny Bond
- Earthquake
- Gravity
- Helping Hand
- Ice Beam
- Ice Punch
- Memento
- Night Shade
- Poltergeist
- Protect
- Rest
- Rock Slide
- Shadow Sneak
- Taunt
- Thunder Punch
- Toxic
- Trick
- Trick Room
- Will-O-Wisp
Common Effort Values for Dusknoir in Sword and Shield
- Relaxed Nature ( 244/0/68/0/196/0 )
- Relaxed Nature ( 252/0/140/0/116/0 )
- Optimize Dusknoir's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Dusknoir. Top rated Dusknoir Sword/Shield movesets. You can find Dusknoir builds Sword/Shield. Dusknoir movesets Sword/Shield are listed here. VGC Dusknoir Competitive Movesets can be found here. Find various EV spreads, find the best nature for Dusknoir in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution