Competitive Information for Hitmontop [Sword/Shield]
Fighting
Abilities:
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
If this Pokemon flinches, its Speed is raised by 1 stage.
This Pokemon's moves of 60 power or less have 1.5x power, including Struggle.
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Movesets for Singles
Looking for a competitive moveset for Hitmontop? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover Hitmontop, an outstanding Pokémon with Fighting attributes! Hitmontop is a common Pokémon to see in the SS metagame. It has the potential to be a game-changer in the meta. It is weak to Fairy, Flying, and Psychic-typed attacks. Discover Hitmontop's movesets below and unleash its potential in battles!
Item: Eject Button / Eject Pack
Ability: Intimidate
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Atk / 44 Def / 204 SpD / 4 Spe
Moveset:
- Close Combat
- Fake Out
- Helping Hand
- Wide Guard
In single battles, Hitmontop's Special Wall role is a superior. This moveset attempts to handle special hits and respond with decent damage. With Intimidate, on switch-in Hitmontop lowers the attack of opponents by 1 stage. With a Eject Button equipped to it, if Hitmontop survives a hit, it immediately switches out to a chosen ally then the Eject Button gets consumed. With a Eject Pack equipped to it, if Hitmontop's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. First turn out only. 100% flinch chance).
◆ Helping Hand is a status move (one adjacent ally's move power is 1.5x this turn).
◆ Wide Guard is a status move (protects allies from multi-target moves this turn).
Link (click to copy):
https://hohoushome.com/b/maaed
Item: Eject Pack / Choice Band
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Triple Axel
- Brutal Swing / Rock Slide
- Earthquake / Drill Run
Hitmontop excels as an astounding Physical Sweeper during single battles. This moveset design focuses to crush rivals using potent physical attacks. Choice Band will increase the damage of Hitmontop's physical moves by 1.5x at the cost of locking you into the first move you pick. With Technician, Hitmontop's moves of 60 or less power get boosted by 1.5x power. In this case it would boosts Triple Axel and Brutal Swing. Brutal Swing or Rock Slide are added to provide additional threat coverage. With a Eject Pack equipped to it, if Hitmontop's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
◆ Triple Axel is a physical 20-base power Ice-type move (hits 3 times. Each hit can miss, but power rises).
◆ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/mbaed
Item: Eject Pack / Choice Band
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Sucker Punch / Rock Slide
- Earthquake / Drill Run
- Triple Axel
Taking on single battles? Hitmontop is an astounding Physical Sweeper. It's meant to take down the opponent's team with destructive physical power. Choice Band will increase the damage of Hitmontop's physical moves by 1.5x at the cost of locking you into the first move you pick. With Steadfast, if Hitmontop flinches its speed is raised by 1 stage. Sucker Punch or Rock Slide are added to provide additional threat coverage. With a Eject Pack equipped to it, if Hitmontop's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
◆ Triple Axel is a physical 20-base power Ice-type move (hits 3 times. Each hit can miss, but power rises).
Link (click to copy):
https://hohoushome.com/b/mcaed
Item: Focus Sash
Ability: Technician
Nature: Naughty (+Atk, -SpD)
EVs: 4 Hp / 252 Atk / 252 Def
Moveset:
- Bullet Punch
- Vacuum Wave
- Endeavor
- Quick Attack
Hitmontop shows a magnificent Physical Tank prowess in single battles. It attempts to absorb physical damage and return fire with decent force. Focus Sash helps protect Hitmontop from being one-shotted and allowing it to atleast use a crucial move when brought out. With Technician, Hitmontop's moves of 60 or less power get boosted by 1.5x power. In this case it would boosts Bullet Punch, Vacuum Wave and Quick Attack.
◆ Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
◆ Endeavor is a physical 0-base power Normal-type move (lowers the target's hp to your Hitmontop's hp).
◆ Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/mdaed
Movesets for Doubles
Need a strong doubles moveset for Hitmontop? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Sitrus Berry
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 132 Spe
Moveset:
- Close Combat
- Quick Guard
- Sucker Punch
- Fake Out
Hitmontop thrives as an exceptional Physical Sweeper perfect for double battles. Previously, this build dominated competitions. It's primary goal is to take down the opponent's team with destructive physical attacks. The Sitrus Berry will restore 1/4th of Hitmontop's max HP when it reaches below half health and gets consumed. With Intimidate, on switch-in Hitmontop lowers the attack of opponents by 1 stage.
◆ Quick Guard is a status move (protects allies from priority attacks this turn).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. First turn out only. 100% flinch chance).
Link (click to copy):
https://hohoushome.com/b/naaed
Item: Eject Pack / Choice Band
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Earthquake / Bulldoze
- Brutal Swing / Thief
- Rock Slide
For those intense double battles, Hitmontop is a first-rate Physical Sweeper. It's purpose is to crush rivals using destructive physical moves. Choice Band will increase the damage of Hitmontop's physical moves by 1.5x at the cost of locking you into the first move you pick. With Technician, Hitmontop's moves of 60 or less power get boosted by 1.5x power. In this case it would boosts Bulldoze, Brutal Swing and Thief. With a Eject Pack equipped to it, if Hitmontop's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ Thief is a physical 60-base power Dark-type move (if your Hitmontop has no item, it steals the target's).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
Link (click to copy):
https://hohoushome.com/b/nbaed
Item: Eject Pack / Choice Band
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Earthquake / Drill Run
- Rock Slide
- Brutal Swing / Double-Edge
Hitmontop proves to be a distinguished Physical Sweeper for double battles. This moveset was constructed to take down the opponent's team with heavy-hitting physical moves. Choice Band will increase the damage of Hitmontop's physical moves by 1.5x at the cost of locking you into the first move you pick. With Steadfast, if Hitmontop flinches its speed is raised by 1 stage. Brutal Swing was added to provide additional threat coverage. With a Eject Pack equipped to it, if Hitmontop's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/ncaed
Movepool
Want to know what moves Hitmontop can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Hitmontop.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hitmontop can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Hitmontop
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves boosted by Technician: Aerial Ace (BP: 60), Swift (BP: 60), Brutal Swing (BP: 60), Bulldoze (BP: 60), Bullet Punch (BP: 40), Covet (BP: 60), Fake Out (BP: 40), Feint (BP: 30), Mach Punch (BP: 40), Mud-Slap (BP: 20), Quick Attack (BP: 40), Rapid Spin (BP: 50), Revenge (BP: 60), Rock Smash (BP: 40), Round (BP: 60), Snore (BP: 50), Tackle (BP: 40), Thief (BP: 60), Twister (BP: 40), Vacuum Wave (BP: 40), Rollout (BP: 30), Triple Axel (BP: 20), Triple Kick (BP: 10)
- Moves with Priority: Detect, Endure, Helping Hand, Protect, Quick Guard, Wide Guard, Bullet Punch, Fake Out, Feint, Mach Punch, Quick Attack, Sucker Punch, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Hitmontop's stats
- Agility
- Bulk Up
- Curse
- Rapid Spin
- Work Up
Most notable and possible best moves for Hitmontop
- Close Combat
- Coaching
- Earthquake
- Fake Out
- Feint
- Helping Hand
- Mach Punch
- Protect
- Rapid Spin
- Rest
- Sucker Punch
- Toxic
- Triple Axel
- Vacuum Wave
- Wide Guard
Common Effort Values for Hitmontop in Sword and Shield
- Careful Nature ( 252/4/44/0/204/4 )
- Adamant Nature ( 252/52/52/0/148/4 )
- Optimize Hitmontop's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Hitmontop. Top rated Hitmontop Sword/Shield movesets. You can find Hitmontop builds Sword/Shield. Hitmontop movesets Sword/Shield are listed here. VGC Hitmontop Competitive Movesets can be found here. Find various EV spreads, find the best nature for Hitmontop in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution