Competitive Information for Arcanine [Ruby/Sapphire]
Fire
Abilities:
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
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Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
Looking for a competitive moveset for Arcanine? These builds are optimized for Ruby/Sapphire Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Ruby/Sapphire metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Prepare for battle with Arcanine, an exceptional Pokémon boasting Fire attributes. It's to see Arcanine show up as a Ruby/Sapphire opponent. It is weak to Ground, Rock, and Water-typed attacks. Discover how Arcanine excels in battles with the movesets provided below.
Item: Leftovers / White Herb
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Extreme Speed
- Howl
- Roar
- Toxic
Ready for single battles? Arcanine is a high-quality Physical Tank. It's primary goal is to take a great amount of physical hits while dealing some decent damage. Prior to Generation IV, a move's damage category was determined by its type. White Herb will reset Arcanine's negative stat changes once. Leftovers are always a great recovery option to ensure Arcanine last longer regaining it's HP every turn. With Intimidate, on switch-in Arcanine lowers the attack of opponents by 1 stage.
◆ Howl is a status move (raises your Arcanine's attack by 1 stage).
◆ Roar is a status move (forces the target to switch to a random ally).
◆ Toxic is a status move (badly poisons the target).
Link (click to copy):
https://hohoushome.com/b/caa3b
Item: Leftovers / White Herb
Ability: Intimidate
Nature: Naive (+Spe, -SpD)
EVs: 80 Hp / 252 SpA / 176 Spe
Moveset:
- Fire Blast / Flamethrower
- Howl
- Roar
- Toxic
Arcanine makes an a marvelous Mixed Sweeper in single battles. Years before Generation IV, a move's damage category was determined by its type. White Herb will reset Arcanine's negative stat changes once. Leftovers are always a great recovery option to ensure Arcanine last longer regaining it's stamina every turn. With Intimidate, on switch-in Arcanine lowers the attack of opponents by 1 stage.
◆ Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
◆ Howl is a status move (raises your Arcanine's attack by 1 stage).
◆ Roar is a status move (forces the target to switch to a random ally).
◆ Toxic is a status move (badly poisons the target).
Link (click to copy):
https://hohoushome.com/b/cba3b
Item: Shell Bell / Silk Scarf
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Dig
- Rock Smash
- Toxic
When it comes to single battles, Arcanine shines as a remarkable Physical Sweeper. It's meant to take down the opponent's team with powerful physical moves. Remember prior to Generation IV, a move's damage category was determined by its type. The Shell Bell item option is to help Arcanine recover from the recoil damage it may take from Double-Edge. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Silk Scarf equipped to it, Arcanine's normal-type attacks have 1.1x power.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
◆ Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ Toxic is a status move (badly poisons the target).
Link (click to copy):
https://hohoushome.com/b/cca3b
Item: Charcoal
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Crunch / Bite
- Toxic
- Roar
Arcanine excels as a noteworthy Special Sweeper during single battles. It attempts to crush rivals using heavy-hitting special moves. In the old days prior to Generation IV, a move's damage category was determined by its type. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Charcoal equipped to it, Arcanine's fire-type attacks have 1.1x power.
◆ Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
◆ Crunch is a special 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
◆ Bite is a special 60-base power Dark-type move (30% chance to make the target flinch).
◆ Toxic is a status move (badly poisons the target).
◆ Roar is a status move (forces the target to switch to a random ally).
Link (click to copy):
https://hohoushome.com/b/cda3b
Movesets for Doubles
Need a strong doubles moveset for Arcanine? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Ruby/Sapphire Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Ruby/Sapphire metagame with these expert-crafted setups!
Item: Shell Bell / Silk Scarf
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Dig
- Rock Smash
- Toxic
For those intense double battles, Arcanine is a renowned Physical Sweeper. This configuration strives to take down the opponent's team with devastating physical power. In the dark days prior to Generation IV, a move's damage category was determined by its type. The Shell Bell item option is to help Arcanine recover from the recoil damage it may take from Double-Edge. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Silk Scarf equipped to it, Arcanine's normal-type attacks have 1.1x power.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
◆ Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ Toxic is a status move (badly poisons the target).
Link (click to copy):
https://hohoushome.com/b/daa3b
Item: Charcoal
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Overheat
- Crunch / Bite
- Toxic
- Roar
Arcanine excels as a stupendous Special Sweeper during double battles. The objective of this moveset is to take down the opponent's team with brute special moves. Prior to Generation IV, a move's damage category was determined by its type. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Charcoal equipped to it, Arcanine's fire-type attacks have 1.1x power.
◆ Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Arcanine's special attack by 2 stages).
◆ Crunch is a special 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
◆ Bite is a special 60-base power Dark-type move (30% chance to make the target flinch).
◆ Toxic is a status move (badly poisons the target).
◆ Roar is a status move (forces the target to switch to a random ally).
Link (click to copy):
https://hohoushome.com/b/dba3b
Movepool
Want to know what moves Arcanine can learn? Check out the full list of moves available in the Pokemon Ruby/Sapphire generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Arcanine.
Damage Modifiers:
Combo List
These are a list of several common move combinations Arcanine can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Arcanine
- Moves: Safeguard + Thrash
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect, Extreme Speed
- Moves that inflict status: Toxic
Moves that boost Arcanine's stats
- Agility
- Howl
Most notable and possible best moves for Arcanine
- Extreme Speed
- Fire Blast
- Flamethrower
- Hidden Power Fighting
- Hidden Power Grass
- Howl
- Overheat
- Protect
- Rest
- Roar
- Toxic
Common Effort Values for Arcanine in Ruby and Sapphire
- Adamant Nature ( 252/252/4/0/0/0/ )
- Brave Nature ( 252/252/0/4/0/0/ )
- Optimize Arcanine's Defensive EV-spread for Pokemon Ruby and Sapphire
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Arcanine. Top rated Arcanine Ruby/Sapphire movesets. You can find Arcanine builds Ruby/Sapphire. Arcanine movesets Ruby/Sapphire are listed here. VGC Arcanine Competitive Movesets can be found here. Find various EV spreads, find the best nature for Arcanine in Ruby/Sapphire along with competitive movesets. Basic info and Movesets for evolution