Competitive Information for Dusclops [Ruby/Sapphire]
Ghost
Abilities:
If this Pokemon is the target of a move, that move loses one additional PP.

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Movesets for Singles
Looking for a competitive moveset for Dusclops? These builds are optimized for Ruby/Sapphire Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Ruby/Sapphire metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get ready to meet Dusclops, the impressive Ghost-typed Pokémon! It's to see Dusclops show up as a Ruby/Sapphire opponent. Its only type-related weaknesses are Dark and Ghost. Discover Dusclops's movesets below and unleash its potential in battles!
Item: Leftovers
Ability: Pressure
Nature: Careful (+SpD, -SpA)
EVs: 248 Hp / 8 Def / 252 SpD
Moveset:
- Night Shade
- Pain Split
- Rest
- Will-O-Wisp
Dominating single battles, Dusclops is a stupendous Special Wall. This moveset focuses to handle special hits and respond with decent damage. Before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Dusclops last longer regaining it's vitality every turn. With Pressure, if Dusclops is the target of a move that move loses one additional pp.
◆ Pain Split is a status move (shares hp of Dusclops and target equally).
◆ Rest is a status move (Dusclops sleeps 2 turns and restores hp and status).
◆ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/caa164
Item: Shell Bell / Choice Band
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Shadow Ball / Night Shade
- Double-Edge / Return
- Earthquake / Mud-Slap
- Rock Slide
In single battles, Dusclops is known as popular Physical Sweeper. This moveset was created to take down the opponent's team with devastating physical power. Before Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Dusclops's physical moves by 1.5x at the cost of locking you into the first move you pick. The Shell Bell item option is to help Dusclops recover from the recoil damage it may take from Double-Edge. With Pressure, if Dusclops is the target of a move that move loses one additional pp.
◆ Night Shade is a physical STAB-boosted 0-base power Ghost-type move (does damage equal to your Dusclops's level).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. Power doubles on dig).
◆ Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
Link (click to copy):
https://hohoushome.com/b/cba164
Item: Never-Melt Ice
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Ice Beam / Ice Punch
- Psychic / Future Sight
- Fire Punch
- Thunder Punch
Dusclops shows a renowned Special Sweeper prowess in single battles. It attempts to overwhelm foes with brute special moves. Keep in mind back before Generation IV, a move's damage category was determined by its type. With Pressure, if Dusclops is the target of a move that move loses one additional pp. With a Never-Melt Ice equipped to it, Dusclops's ice-type attacks have 1.1x power.
◆ Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Future Sight is a special 80-base power Psychic-type move (hits two turns after being used).
◆ Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).
◆ Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/cca164
Movesets for Doubles
Need a strong doubles moveset for Dusclops? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Ruby/Sapphire Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Ruby/Sapphire metagame with these expert-crafted setups!
Item: Shell Bell / Choice Band
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Earthquake / Mud-Slap
- Rock Slide
- Double-Edge / Return
- Shadow Ball / Night Shade
For those intense double battles, Dusclops is a fabulous Physical Sweeper. The objective of this moveset is to crush rivals using overwhelming physical moves. In the old days before Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Dusclops's physical moves by 1.5x at the cost of locking you into the first move you pick. The Shell Bell item option is to help Dusclops recover from the recoil damage it may take from Double-Edge. With Pressure, if Dusclops is the target of a move that move loses one additional pp.
◆ Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Shadow Ball is a physical STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Night Shade is a physical STAB-boosted 0-base power Ghost-type move (does damage equal to your Dusclops's level).
Link (click to copy):
https://hohoushome.com/b/daa164
Item: Never-Melt Ice
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Icy Wind / Ice Beam
- Psychic / Future Sight
- Fire Punch
- Thunder Punch
For double battles, Dusclops is an astounding Special Sweeper. The main aim of this moveset is to take down the opponent's team with heavy-hitting special moves. Don't forget before Generation IV, a move's damage category was determined by its type. With Pressure, if Dusclops is the target of a move that move loses one additional pp. With a Never-Melt Ice equipped to it, Dusclops's ice-type attacks have 1.1x power.
◆ Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Future Sight is a special 80-base power Psychic-type move (hits two turns after being used).
◆ Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).
◆ Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/dba164
Movepool
Want to know what moves Dusclops can learn? Check out the full list of moves available in the Pokemon Ruby/Sapphire generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Dusclops.
Damage Modifiers:
Combo List
These are a list of several common move combinations Dusclops can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Dusclops
- Moves: Mimic + Imprison
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Helping Hand, Protect, Snatch
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Dusclops's stats
- Calm Mind
- Curse
Most notable and possible best moves for Dusclops
- Calm Mind
- Destiny Bond
- Earthquake
- Focus Punch
- Ice Beam
- Ice Beam
- Night Shade
- Pain Split
- Protect
- Rest
- Shadow Ball
- Taunt
- Toxic
- Will-O-Wisp
Common Effort Values for Dusclops in Ruby and Sapphire
- Careful Nature ( 248/0/8/0/252/0/ )
- Bold Nature ( 252/0/252/0/4/0/ )
- Optimize Dusclops's Defensive EV-spread for Pokemon Ruby and Sapphire
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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Here are the best movesets for Dusclops. Top rated Dusclops Ruby/Sapphire movesets. You can find Dusclops builds Ruby/Sapphire. Dusclops movesets Ruby/Sapphire are listed here. VGC Dusclops Competitive Movesets can be found here. Find various EV spreads, find the best nature for Dusclops in Ruby/Sapphire along with competitive movesets. Basic info and Movesets for evolution