Competitive Information for Azumarill [Black/White]
Water
Abilities:
This Pokemon's Attack is doubled.
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.
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Note: Pokemon with the Sap Sipper ability are immune to Grass attacks.
Movesets for Singles
Looking for a competitive moveset for Azumarill? These builds are optimized for Black/White Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Black/White metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
LatiosPolitoedKeldeoFerrothornThundurus-TherianTerrakionGarchompVolcaronaDonphanNinetales
Azumarill is here! This sensational Pokémon is Water-typed and ready to shine! It's a sight to see Azumarill out in the 5th generation battlefield. Its only type-related weaknesses are Electric and Grass. Want to master Azumarill's movesets? Dive into our detailed strategies below!
Item: Shell Bell / Life Orb
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 248 Hp / 252 Atk / 4 Def / 4 SpD
Moveset:
- Aqua Tail / Waterfall
- Double-Edge / Return
- Superpower / Brick Break
- Ice Punch
Azumarill stands out as an exceptional Physical Sweeper in single battles. The purpose of this moveset is to crush rivals using overwhelming physical power. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Azumarill recover from the recoil damage it may take from Double-Edge. With Huge Power, Azumarill's attack is doubled.
◆ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to make the target flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/gaab8
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 248 Hp / 4 Def / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Surf / Scald
- Ice Beam / Icy Wind
- Hyper Voice / Hyper Beam
- Grass Knot
In single battles, Azumarill's Special Sweeper role is a superb. It is meant to overwhelm foes with overwhelming special power. Choice Specs will increase the damage of Azumarill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity.
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
◆ Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Hyper Beam is a special 150-base power Normal-type move (Azumarill cannot move next turn).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/gbab8
Item: Leftovers
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 239 Hp / 245 Atk / 9 SpD / 17 Spe
Moveset:
- Aqua Jet
- Sleep Talk
- Rest
- Ice Punch
When it comes to single battles, Azumarill shines as a top-notch Physical Tank. It was designed to withstand physical attacks and hit back effectively. Leftovers are always a great recovery option to ensure Azumarill last longer regaining it's life every turn. With Huge Power, Azumarill's attack is doubled.
◆ Sleep Talk is a status move (Azumarill must be asleep. Uses another known move).
◆ Rest is a status move (Azumarill sleeps 2 turns and restores hp and status).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/gcab8
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Aqua Jet
- Superpower
- Body Slam
- Ice Punch
Ready for single battles? Azumarill is a terrific Physical Tank. This moveset is formulated to take a mighty amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Azumarill's attack is doubled.
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/gdab8
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Bulldoze / Ice Punch
- Aqua Jet / Waterfall
- Superpower
- Body Slam
Dominating single battles, Azumarill is popular Physical Tank. This build is crafted to withstand physical attacks and hit back effectively. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Azumarill's attack is doubled.
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
◆ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to make the target flinch).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/geab8
Item: Grip Claw
Ability: Sap Sipper
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 228 SpD / 28 Spe
Moveset:
- Whirlpool
- Perish Song
- Protect
- Toxic / Scald
Azumarill makes an a pretty decent Troll in single battles. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity. Whirlpool is used to prevent the opposing Pokemon from switching out. The Grip claw will ensure whirlpool lasts the max amount of turns that it can while Perish Song takes the opponent's Pokemon out as long as Azumarill can survive until its last needed turn. With a Grip Claw equipped to it, Azumarill's partial-trapping moves always last 7 turns.
◆ Perish Song is a status move (all active pokemon will faint in 3 turns).
◆ Protect is a status move (prevents moves from affecting your Azumarill this turn).
◆ Toxic is a status move (badly poisons the target).
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/gfab8
Movesets for Doubles
Need a strong doubles moveset for Azumarill? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Black/White Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Black/White metagame with these expert-crafted setups!
LatiosPolitoedKeldeoFerrothornThundurus-TherianTerrakionGarchompVolcaronaDonphanNinetales
Item: Life Orb / Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 248 Hp / 252 Atk / 4 Def / 4 SpD
Moveset:
- Aqua Tail / Waterfall
- Superpower / Brick Break
- Ice Punch / Double-Edge
- Bulldoze / Dig
Azumarill shows a decent Physical Sweeper prowess in double battles. This approach seeks to crush rivals using destructive physical power. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Azumarill's attack is doubled. Ice Punch was added to provide additional threat coverage.
◆ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to make the target flinch).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
Link (click to copy):
https://hohoushome.com/b/haab8
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 248 Hp / 4 Def / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Surf / Scald
- Hyper Voice / Hyper Beam
- Icy Wind / Ice Beam
- Grass Knot
Prepare for double battles with Azumarill as a brilliant Special Sweeper. It was designed to crush rivals using formidable special attacks. Choice Specs will increase the damage of Azumarill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity.
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Hyper Beam is a special 150-base power Normal-type move (Azumarill cannot move next turn).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/hbab8
Movepool
Want to know what moves Azumarill can learn? Check out the full list of moves available in the Pokemon Black/White generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Azumarill.
Damage Modifiers:
Combo List
These are a list of several common move combinations Azumarill can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Azumarill
- Moves: Defense curl + Rollout
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Perish song + Protect
- Moves: Whirlpool + Perish song
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Helping Hand, Protect, Aqua Jet
- Moves that Break Screens: Brick Break
- Moves that inflict status: Scald, Toxic
Moves that boost Azumarill's stats
- Amnesia
- Belly Drum
- Defense Curl
- Work Up
Most notable and possible best moves for Azumarill
- Aqua Jet
- Hydro Pump
- Ice Beam
- Ice Punch
- Knock Off
- Light Screen
- Perish Song
- Protect
- Protect
- Rest
- Scald
- Superpower
- Toxic
- Waterfall
Common Effort Values for Azumarill in Black and White
- Adamant Nature ( 248/252/4/0/4/0/ )
- Adamant Nature ( 248/252/0/0/8/0/ )
- Optimize Azumarill's Defensive EV-spread for Pokemon Black and White
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Azumarill. Top rated Azumarill Black/White movesets. You can find Azumarill builds Black/White. Azumarill movesets Black/White are listed here. VGC Azumarill Competitive Movesets can be found here. Find various EV spreads, find the best nature for Azumarill in Black/White along with competitive movesets. Basic info and Movesets for evolution