Competitive Information for Arcanine [Diamond/Pearl]
Fire
Abilities:
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
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Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
Looking for a competitive moveset for Arcanine? These builds are optimized for Diamond/Pearl Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Diamond/Pearl metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Arcanine is here! This distinguished Pokémon is Fire-typed and ready to shine! Arcanine is a common Pokémon to see in the DP metagame. It is weak to Ground, Rock, and Water-typed attacks. Delve into Arcanine's movesets below and strategize for victory!
Item: Choice Band / Life Orb
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz
- Crunch
- Extreme Speed
- Thunder Fang
Taking on single battles? Arcanine is a superb Physical Sweeper. The purpose of this moveset is to overwhelm foes with destructive physical power. Choice Band will increase the damage of Arcanine's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Intimidate, on switch-in Arcanine lowers the attack of opponents by 1 stage.
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Extreme Speed is a physical priority-increased 80-base power Normal-type move (usually goes first).
◆ Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/eaa3b
Item: Razor Fang / Shell Bell
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Thunder Fang / Double-Edge
- Crunch / Bite
- Iron Head
In single battles, Arcanine's Physical Sweeper role is a terrific. It's meant to crush rivals using formidable physical moves. The Shell Bell item option is to help Arcanine recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Thunder Fang was added to provide additional threat coverage. With a Razor Fang equipped to it, Arcanine's attacks without a chance to flinch gain a 10% chance to flinch.
◆ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
◆ Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
◆ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/eba3b
Item: Life Orb / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Dragon Pulse
- Hyper Beam / Snore
- Solar Beam
For those intense single battles, Arcanine is pretty popular Special Sweeper. It's purpose is to take down the opponent's team with devastating special power. Choice Specs will increase the damage of Arcanine's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
◆ Dragon Pulse is a special 90-base power Dragon-type move that deals a large amount of damage.
◆ Hyper Beam is a special 150-base power Normal-type move (Arcanine cannot move next turn).
◆ Snore is a special 40-base power Normal-type move (Arcanine must be asleep. 30% chance to flinch target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
Link (click to copy):
https://hohoushome.com/b/eca3b
Movesets for Doubles
Need a strong doubles moveset for Arcanine? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Diamond/Pearl Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Diamond/Pearl metagame with these expert-crafted setups!
Item: Razor Fang / Shell Bell
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Thunder Fang / Double-Edge
- Crunch / Bite
- Iron Head
Ready for double battles? Arcanine is a magnificent Physical Sweeper. It is designed to overwhelm foes with powerful physical moves. The Shell Bell item option is to help Arcanine recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Thunder Fang was added to provide additional threat coverage. With a Razor Fang equipped to it, Arcanine's attacks without a chance to flinch gain a 10% chance to flinch.
◆ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
◆ Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
◆ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/faa3b
Item: Life Orb / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Overheat
- Dragon Pulse
- Hyper Beam / Snore
- Solar Beam
For those intense double battles, Arcanine is a first-rate Special Sweeper. This moveset design focuses to crush rivals using potent special moves. Choice Specs will increase the damage of Arcanine's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Arcanine's special attack by 2 stages).
◆ Dragon Pulse is a special 90-base power Dragon-type move that deals a large amount of damage.
◆ Hyper Beam is a special 150-base power Normal-type move (Arcanine cannot move next turn).
◆ Snore is a special 40-base power Normal-type move (Arcanine must be asleep. 30% chance to flinch target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
Link (click to copy):
https://hohoushome.com/b/fba3b
Movepool
Want to know what moves Arcanine can learn? Check out the full list of moves available in the Pokemon Diamond/Pearl generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Arcanine.
Damage Modifiers:
Combo List
These are a list of several common move combinations Arcanine can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive DP Move and Ability Combos for Arcanine
- Moves: Sunny day + Solar beam
- Moves: Safeguard + Thrash
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Reversal
- Ability: Intimidate + Move: Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect, Extreme Speed
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Arcanine's stats
- Agility
- Howl
Most notable and possible best moves for Arcanine
- Crunch
- Extreme Speed
- Flare Blitz
- Hidden Power Ground
- Howl
- Iron Head
- Morning Sun
- Overheat
- Protect
- Rest
- Thunder Fang
- Toxic
- Will-O-Wisp
Common Effort Values for Arcanine in Diamond and Pearl
- Jolly Nature ( 0/252/4/0/0/252/ )
- Hasty Nature ( 0/252/0/4/0/252/ )
- Optimize Arcanine's Defensive EV-spread for Pokemon Diamond and Pearl
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Arcanine. Top rated Arcanine Diamond/Pearl movesets. You can find Arcanine builds Diamond/Pearl. Arcanine movesets Diamond/Pearl are listed here. VGC Arcanine Competitive Movesets can be found here. Find various EV spreads, find the best nature for Arcanine in Diamond/Pearl along with competitive movesets. Basic info and Movesets for evolution