Competitive Information for Machamp [Diamond/Pearl]
Fighting
Abilities:
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
Every move used by or against this Pokemon will always hit.
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Movesets for Singles
Looking for a competitive moveset for Machamp? These builds are optimized for Diamond/Pearl Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Diamond/Pearl metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover the strength of Machamp, a high-quality Pokémon known for its Fighting typing! It's a sight to see Machamp out in the 4th generation battlefield. Its only type-related weaknesses are Flying and Psychic. Explore the movesets of Machamp below to understand its battle capabilities.
Item: Leftovers / Focus Sash
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Dynamic Punch
- Ice Punch
- Payback
- Bullet Punch
Machamp thrives as a fabulous Physical Sweeper perfect for single battles. The purpose of this moveset is to overwhelm foes with forceful physical power. Leftovers are always a great recovery option to ensure Machamp last longer regaining it's HP every turn. Focus Sash helps protect Machamp from being one-shotted and allowing it to atleast use a crucial move when brought out. With No Guard, every move used by or against Machamp will always hit.
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Payback is a physical 50-base power Dark-type move (power doubles if your Machamp moves after the target).
◆ Bullet Punch is a physical priority-increased 40-base power Steel-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/eaa44
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Karate Chop
- Facade / Double-Edge
- Earthquake
- Protect
When it comes to single battles, Machamp shines as a brilliant Physical Sweeper. The main aim of this moveset is to crush rivals using intense physical power. Flame Orb will burn Machamp at the end of the turn which will activate Machamp's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Machamp is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machamp a sweet boost.
◆ Karate Chop is a physical STAB-boosted 50-base power Fighting-type move (high critical hit ratio).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Machamp is burn/poison/paralyzed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. Power doubles on dig).
◆ Protect is a status move (prevents moves from affecting your Machamp this turn).
Link (click to copy):
https://hohoushome.com/b/eba44
Item: Shell Bell / Life Orb
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Cross Chop / Close Combat
- Stone Edge / Rock Slide
- Double-Edge / Mega Kick
- Earthquake
Machamp proves to be an awesome Physical Sweeper for single battles. It tries to crush rivals using intense physical moves. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Machamp recover from the recoil damage it may take from Double-Edge. With No Guard, every move used by or against Machamp will always hit.
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
◆ Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Mega Kick is a physical 120-base power Normal-type move that deals a high amount of damage.
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. Power doubles on dig).
Link (click to copy):
https://hohoushome.com/b/eca44
Item: Leftovers
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 6 Spe
Moveset:
- Stone Edge / Thunder Punch
- Bullet Punch
- Dynamic Punch
- Earthquake / Ice Punch
Machamp proves to be an outstanding Physical Tank for single battles. This moveset attempts to withstand physical attacks and hit back effectively. Leftovers are always a great recovery option to ensure Machamp last longer regaining it's HP every turn. With No Guard, every move used by or against Machamp will always hit. Good endurance, strong attack, speed of a dead body... I'm currently using the 1st noticed moves, Dynamic Punch is a STAB 100 BP 100% Confuse move, and EdgeQuake combo to hurt.
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Bullet Punch is a physical priority-increased 40-base power Steel-type move (usually goes first).
◆ Dynamic Punch is a physical STAB-boosted 100-base power Fighting-type move (100% chance to confuse the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. Power doubles on dig).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/eda44
Item: Life Orb
Ability: No Guard
Nature: Brave (+Atk, -Spe)
EVs: 128 Hp / 252 Atk / 128 SpD
Moveset:
- Cross Chop / Poison Jab
- Dynamic Punch / Close Combat
- Rock Slide / Fire Punch
- Earthquake
Ready for single battles? Machamp is an impressive Physical Tank. It is primarily designed to take a substantial amount of physical hits while dealing some decent damage. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Machamp will always hit.
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Dynamic Punch is a physical STAB-boosted 100-base power Fighting-type move (100% chance to confuse the target).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. Power doubles on dig).
Link (click to copy):
https://hohoushome.com/b/eea44
Movesets for Doubles
Need a strong doubles moveset for Machamp? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Diamond/Pearl Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Diamond/Pearl metagame with these expert-crafted setups!
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Karate Chop
- Earthquake
- Facade / Double-Edge
- Protect
Machamp proves to be an exceptional Physical Sweeper for double battles. This moveset was constructed to take down the opponent's team with devastating physical attacks. Flame Orb will burn Machamp at the end of the turn which will activate Machamp's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Machamp is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machamp a sweet boost.
◆ Karate Chop is a physical STAB-boosted 50-base power Fighting-type move (high critical hit ratio).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. Power doubles on dig).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Machamp is burn/poison/paralyzed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Protect is a status move (prevents moves from affecting your Machamp this turn).
Link (click to copy):
https://hohoushome.com/b/faa44
Item: Shell Bell / Life Orb
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Cross Chop / Close Combat
- Stone Edge / Rock Slide
- Earthquake
- Double-Edge / Mega Kick
Ready for double battles? Machamp is a decent Physical Sweeper. This moveset is tailored to overwhelm foes with devastating physical moves. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Machamp recover from the recoil damage it may take from Double-Edge. With No Guard, every move used by or against Machamp will always hit.
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
◆ Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. Power doubles on dig).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Mega Kick is a physical 120-base power Normal-type move that deals a serious amount of damage.
Link (click to copy):
https://hohoushome.com/b/fba44
Movepool
Want to know what moves Machamp can learn? Check out the full list of moves available in the Pokemon Diamond/Pearl generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Machamp.
Damage Modifiers:
Combo List
These are a list of several common move combinations Machamp can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive DP Move and Ability Combos for Machamp
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Guts + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Helping Hand, Protect, Bullet Punch, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Machamp's stats
- Bulk Up
- Meditate
Most notable and possible best moves for Machamp
- Bullet Punch
- Dynamic Punch
- Earthquake
- Ice Punch
- Light Screen
- Other
- Payback
- Protect
- Rest
- Stone Edge
- Substitute
- Toxic
Common Effort Values for Machamp in Diamond and Pearl
- Adamant Nature ( 0/252/4/0/0/252/ )
- Adamant Nature ( 40/252/4/0/0/212/ )
- Optimize Machamp's Defensive EV-spread for Pokemon Diamond and Pearl
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Machamp. Top rated Machamp Diamond/Pearl movesets. You can find Machamp builds Diamond/Pearl. Machamp movesets Diamond/Pearl are listed here. VGC Machamp Competitive Movesets can be found here. Find various EV spreads, find the best nature for Machamp in Diamond/Pearl along with competitive movesets. Basic info and Movesets for evolution