Competitive Information for Drifblim [Sun/Moon]
Ghost / Flying
Abilities:
If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.
While this Pokemon is burned, its special attacks have 1.5x power.
Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Movesets for Singles
Looking for a competitive moveset for Drifblim? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
HypnoShuckleKecleonAvaluggDittoMimikyuDarmanitanCryogonalMiniorCofagrigus
Meet Drifblim, an exquisite Pokémon ready to dominate with its Ghost and Flying typing! It's a sight to see Drifblim out in the 7th generation battlefield. It is weak to Dark, Electric, Ghost, Ice, and Rock-typed attacks. Uncover the best movesets for Drifblim below and optimize your gameplay!
Item: Sitrus Berry / Iapapa Berry
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Thunderbolt
- Shadow Ball / Hex
- Calm Mind
- Substitute
Drifblim is a marvelous Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Calm Mind is a status move (raises your Drifblim's special attack and special defense by 1 stage).
♦ Substitute is a status move (Drifblim takes 1/4 its max hp to put in a substitute).
Link (click to copy):
https://hohoushome.com/b/kaa1aa
Item: Power Herb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Return / Body Slam
- Knock Off / Sucker Punch
- Acrobatics / Fly
- Phantom Force / Astonish
Drifblim is an extraordinary Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. hits turn 2. breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/kba1aa
Item: Flame Orb / Ghostium Z
Ability: Flare Boost
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Shadow Ball / Hex
- Air Cutter / Gust
- Weather Ball / Hyper Beam
- Protect
Drifblim is an astounding Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Weather Ball is a special 50-base power Normal-type move (power doubles and type varies in each weather).
♦ Hyper Beam is a special 150-base power Normal-type move (Drifblim cannot move next turn).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/kca1aa
Item: Leftovers
Ability: Flare Boost
Nature: Timid (+Spe, -Atk)
EVs: 224 Hp / 240 SpA / 46 Spe
Moveset:
- Clear Smog
- Shadow Ball
- Sleep Talk
- Rest
Drifblim is a decent Special Tank. It is meant to take a decent amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Drifblim last longer regaining it's life every turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Sleep Talk is a status move (Drifblim must be asleep. uses another known move).
♦ Rest is a status move (Drifblim sleeps 2 turns and restores hp and status).
Link (click to copy):
https://hohoushome.com/b/kda1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Modest (+SpA, -Atk)
EVs: 231 Hp / 231 SpA / 48 Spe
Moveset:
- Dream Eater
- Hypnosis
- Thunder Wave
- Thunderbolt
Drifblim is a spectacular Special Tank. It is designed to take a good amount of hits from special attacks while dealing some decent damage. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Hypnosis is a status move (causes the target to fall asleep).
♦ Thunder Wave is a status move (paralyzes the target).
♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/kea1aa
Movesets for Doubles
Need a strong doubles moveset for Drifblim? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Tapu%20LeleAmoongussMewtwo-Mega-YShedinjaGroudonNecrozma-Dusk-ManeLudicoloNinetales-AlolaArcanineSmeargle
Item: Power Herb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Return / Body Slam
- Knock Off / Sucker Punch
- Acrobatics / Fly
- Phantom Force / Astonish
Drifblim is a remarkable Physical Sweeper. It's meant to take down the opponent's team with brute physical power. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. hits turn 2. breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/laa1aa
Item: Flame Orb / Flyinium Z
Ability: Flare Boost
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Air Cutter / Gust
- Shadow Ball / Hex
- Icy Wind
- Protect
Drifblim is popular Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/lba1aa
Movepool
Want to know what moves Drifblim can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Drifblim.
Damage Modifiers:
Combo List
These are a list of several common move combinations Drifblim can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Drifblim
- Moves: Swagger + Psych up
- Moves: Psych up + Haze
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Ability: Unburden + Move: Acrobatics
- Ability: Unburden + Item: Mirror herb
- Ability: Flare boost + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Ally Switch, Endure, Magic Coat, Protect, Sucker Punch
- Moves that Break Screens: Defog
- Moves that inflict status (and combo with the move Hex): Hypnosis, Will-O-Wisp, Thunder Wave, Toxic
Moves that boost Drifblim's stats
- Amnesia
- Calm Mind
- Charge Beam
- Ominous Wind
- Silver Wind
- Stockpile
Most notable and possible best moves for Drifblim
- Acrobatics
- Baton Pass
- Calm Mind
- Defog
- Destiny Bond
- Hex
- Hidden Power
- Hidden Power Fighting
- Knock Off
- Protect
- Rest
- Shadow Ball
- Stockpile
- Substitute
- Thunderbolt
- Toxic
- Will-O-Wisp
Common Effort Values for Drifblim in Sun and Moon
- Modest Nature ( 0/0/4/252/0/252/ )
- Timid Nature ( 252/0/0/0/2/252/ )
- Optimize Drifblim's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
THIS SECTION IS CURRENTLY UNDER CONSTRUCTION
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Drifblim. Top rated Drifblim Sun/Moon movesets. You can find Drifblim builds Sun/Moon. Drifblim movesets Sun/Moon are listed here. VGC Drifblim Competitive Movesets can be found here. Find various EV spreads, find the best nature for Drifblim in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution