Competitive Information for Machamp [Sun/Moon]
Fighting
Abilities:
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
Every move used by or against this Pokemon will always hit.
If this Pokemon flinches, its Speed is raised by 1 stage.
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Movesets for Singles
Looking for a competitive moveset for Machamp? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Charizard-Mega-XCresseliaVenusaurBlastoiseAlakazamStakatakaCamerupt-MegaUxieStarmieAerodactyl
Get hyped for Machamp, a magnificent Pokémon with Fighting typing! It's a sight to see Machamp out in the 7th generation battlefield. It is weak to Fairy, Flying, and Psychic-typed attacks. Want to master Machamp's movesets? Dive into our detailed strategies below!
Item: Flame Orb / Leftovers
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Dynamic Punch / Close Combat
- Ice Punch
- Knock Off
- Bullet Punch
In single battles, Machamp is known as a noteworthy Physical Tank. This moveset is tailored to take a nice amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Machamp last longer regaining it's health points every turn. Flame Orb will burn Machamp at the end of the turn. With No Guard, every move used by or against Machamp will always hit.
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Bullet Punch is a physical priority-increased 40-base power Steel-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/kaa44
Item: Flame Orb / Fightinium Z
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Facade / Double-Edge
- Earthquake
- Detect / Protect
Ready for single battles? Machamp is a distinguished Physical Sweeper. This moveset is formulated to take down the opponent's team with overwhelming physical attacks. Flame Orb will burn Machamp at the end of the turn which will activate Machamp's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Machamp is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machamp a sweet boost. With a Fightinium Z equipped to it, if Machamp has a fighting move, this item allows it to use a fighting z-move.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Machamp is burn/poison/paralyzed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Detect is a status move (prevents moves from affecting your Machamp this turn).
◆ Protect is a status move (prevents moves from affecting your Machamp this turn).
Link (click to copy):
https://hohoushome.com/b/kba44
Item: Fightinium Z / Life Orb
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Cross Chop / Close Combat
- Stone Edge
- Knock Off / Mega Kick
- Earthquake
Machamp is a first-rate Physical Sweeper to use for single battles. This moveset was constructed to crush rivals using intense physical attacks. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Machamp will always hit. Knock Off was added to provide additional threat coverage. With a Fightinium Z equipped to it, if Machamp has a fighting move, this item allows it to use a fighting z-move.
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
◆ Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Mega Kick is a physical 120-base power Normal-type move that deals a huge amount of damage.
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/kca44
Item: Fightinium Z / Shell Bell
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Double-Edge / Return
- Earthquake
- Knock Off / Throat Chop
For those intense single battles, Machamp is a terrific Physical Sweeper. It's meant to crush rivals using brute physical moves. The Shell Bell item option is to help Machamp recover from the recoil damage it may take from Double-Edge. With Steadfast, if Machamp flinches its speed is raised by 1 stage. With a Fightinium Z equipped to it, if Machamp has a fighting move, this item allows it to use a fighting z-move.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Link (click to copy):
https://hohoushome.com/b/kda44
Item: Leftovers
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 6 Spe
Moveset:
- Stone Edge / Thunder Punch
- Bullet Punch
- Dynamic Punch
- Earthquake / Ice Punch
When it comes to single battles, Machamp shines as an astounding Physical Tank. The intention of this moveset is to absorb physical damage and return fire with decent force. Leftovers are always a great recovery option to ensure Machamp last longer regaining it's HP every turn. With No Guard, every move used by or against Machamp will always hit. Good endurance, strong attack, speed of a dead body... I'm currently using the 1st noticed moves, Dynamic Punch is a STAB 100 BP 100% Confuse move, and EdgeQuake combo to hurt.
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Bullet Punch is a physical priority-increased 40-base power Steel-type move (usually goes first).
◆ Dynamic Punch is a physical STAB-boosted 100-base power Fighting-type move (100% chance to confuse the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/kea44
Item: Life Orb
Ability: No Guard
Nature: Brave (+Atk, -Spe)
EVs: 128 Hp / 252 Atk / 128 SpD
Moveset:
- Cross Chop / Poison Jab
- Dynamic Punch / Close Combat
- Rock Slide / Fire Punch
- Earthquake
In single battles, Machamp's Physical Tank role is a terrific. This configuration strives to take a nice amount of physical hits while dealing some decent damage. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Machamp will always hit.
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Dynamic Punch is a physical STAB-boosted 100-base power Fighting-type move (100% chance to confuse the target).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/kfa44
Movesets for Doubles
Need a strong doubles moveset for Machamp? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Charizard-Mega-XCresseliaVenusaurBlastoiseAlakazamStakatakaCamerupt-MegaUxieStarmieAerodactyl
Item: Flame Orb / Fightinium Z
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Earthquake / Bulldoze
- Knock Off / Facade
- Detect / Protect
Taking on double battles? Machamp is a remarkable Physical Sweeper. This approach seeks to overwhelm foes with powerful physical moves. Flame Orb will burn Machamp at the end of the turn which will activate Machamp's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Machamp is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machamp a sweet boost. With a Fightinium Z equipped to it, if Machamp has a fighting move, this item allows it to use a fighting z-move.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Machamp is burn/poison/paralyzed).
◆ Detect is a status move (prevents moves from affecting your Machamp this turn).
◆ Protect is a status move (prevents moves from affecting your Machamp this turn).
Link (click to copy):
https://hohoushome.com/b/laa44
Item: Fightinium Z / Life Orb
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Cross Chop / Close Combat
- Rock Slide / Stone Edge
- Earthquake / Bulldoze
- Knock Off / Double-Edge
Machamp shows a sensational Physical Sweeper prowess in double battles. It is primarily designed to crush rivals using brute physical attacks. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Machamp will always hit. Knock Off was added to provide additional threat coverage. With a Fightinium Z equipped to it, if Machamp has a fighting move, this item allows it to use a fighting z-move.
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/lba44
Item: Fightinium Z / Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Earthquake / Bulldoze
- Rock Slide
- Knock Off / Double-Edge
Machamp proves to be a phenomenal Physical Sweeper for double battles. This build is crafted to crush rivals using overwhelming physical attacks. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Machamp flinches its speed is raised by 1 stage. Knock Off was added to provide additional threat coverage. With a Fightinium Z equipped to it, if Machamp has a fighting move, this item allows it to use a fighting z-move.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/lca44
Movepool
Want to know what moves Machamp can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Machamp.
Damage Modifiers:
Combo List
These are a list of several common move combinations Machamp can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Machamp
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Guts + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- OHKO Combo - Ability: No Guard + Move: Fissure
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Bide, Detect, Endure, Helping Hand, Protect, Quick Guard, Wide Guard, Bullet Punch, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Machamp's stats
- Bulk Up
- Curse
- Meditate
- Power-Up Punch
- Rage
- Skull Bash
- Work Up
Most notable and possible best moves for Machamp
- Bullet Punch
- Close Combat
- Dynamic Punch
- Earthquake
- Facade
- Fire Punch
- Hidden Power
- Ice Punch
- Incinerate
- Knock Off
- Light Screen
- Metronome
- Protect
- Rain Dance
- Rest
- Smelling Salts
- Stone Edge
- Thunder Punch
- Toxic
Common Effort Values for Machamp in Sun and Moon
- Adamant Nature ( 252/252/0/0/4/0/ )
- Brave Nature ( 252/252/0/0/4/0/ )
- Optimize Machamp's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Machamp. Top rated Machamp Sun/Moon movesets. You can find Machamp builds Sun/Moon. Machamp movesets Sun/Moon are listed here. VGC Machamp Competitive Movesets can be found here. Find various EV spreads, find the best nature for Machamp in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution