Competitive Information for Ninetales [Sun/Moon]
Fire
Abilities:
On switch-in, this Pokemon summons Sunny Day.
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
Looking for a competitive moveset for Ninetales? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
ExeggutorDarmanitanArcanineCharizard-Mega-YHoundoom-MegaVenusaurUmbreonVaporeonDonphanCloyster
Get hyped for Ninetales, a lit Pokémon with Fire typing! It's a sight to see Ninetales out in the 7th generation battlefield. It is weak to Ground, Rock, and Water-typed attacks. Discover how Ninetales excels in battles with the movesets provided below.
Item: Heat Rock / Firium Z
Ability: Drought
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Solar Beam
- Flamethrower / Fire Blast
- Nasty Plot / Dark Pulse
- Will-O-Wisp
Ninetales stands out as a noteworthy Special Sweeper in single battles. This build is crafted to overwhelm foes with brute special power. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active. Equipping Heat Rock helps extend sunny weather effects this Pokemon creates from 5 turns to 8 instead. With a Firium Z equipped to it, if Ninetales has a fire move, this item allows it to use a fire z-move.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
◆ Nasty Plot is a status move (raises your Ninetales's special attack by 2 stages).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/kaa26
Item: Firium Z / Shell Bell
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Double-Edge / Return
- Foul Play / Payback
- Zen Headbutt
Prepare for single battles with Ninetales as a sensational Physical Sweeper. This moveset is formulated to overwhelm foes with formidable physical power. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Firium Z equipped to it, if Ninetales has a fire move, this item allows it to use a fire z-move.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Payback is a physical 50-base power Dark-type move (power doubles if your Ninetales moves after the target).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/kba26
Item: Firium Z / Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Energy Ball / Solar Beam
- Psyshock / Extrasensory
- Dark Pulse / Foul Play
In single battles, Ninetales's Special Sweeper role is a noteworthy. This approach seeks to overwhelm foes with forceful special power. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Firium Z equipped to it, if Ninetales has a fire move, this item allows it to use a fire z-move.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/kca26
Item: Leftovers
Ability: Drought
Nature: Quiet (+SpA, -Spe)
EVs: 123 Hp / 141 Def / 246 SpA
Moveset:
- Nasty Plot
- Toxic
- Solar Beam
- Flamethrower
Ninetales is an astounding Special Tank to use for single battles. This approach seeks to absorb special attacks and counter with decent force. Leftovers are always a great recovery option to ensure Ninetales last longer regaining it's healthiness every turn. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/kda26
Item: Fire Gem
Ability: Drought
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Power Swap
- Covet
- Overheat
- Confuse Ray
Dominating single battles, Ninetales is a first-rate Special Sweeper. This setup is intended to crush rivals using devastating special power. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active. This plan is pretty simple: Just Overheat+Fire Gem+Drought+STAB blast something to death, then saddle the next guy (preferably a special attacker) who gets -2 Special Attack with Power Swap) just to be an jerk lol With a Fire Gem equipped to it, Ninetales's first successful fire-type attack will have 1.3x power then the Fire Gem gets consumed.
◆ Covet is a physical 60-base power Normal-type move (if your Ninetales has no item, it steals the target's).
◆ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Ninetales's special attack by 2 stages).
◆ Confuse Ray is a status move (confuses the target).
Link (click to copy):
https://hohoushome.com/b/kea26
Item: Air Balloon
Ability: Drought
Nature: Timid (+Spe, -Atk)
EVs: 248 Hp / 12 SpA / 248 Spe
Moveset:
- Dark Pulse
- Calm Mind
- Fire Blast
- Solar Beam
In single battles, Ninetales's Support role is a sensational. Air Balloon makes the holder ungrounded, which means Ninetales is immune to Ground-type moves until the balloon pops when hit by a damaging move. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.
◆ Calm Mind is a status move (raises your Ninetales's special attack and special defense by 1 stage).
◆ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
Link (click to copy):
https://hohoushome.com/b/kfa26
Item: Safety Goggles
Ability: Flash Fire
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Nasty Plot
- Energy Ball
- Dark Pulse
- Fire Blast
Ninetales thrives as a spectacular Special Sweeper perfect for single battles. It is primarily designed to overwhelm foes with lethal special moves. Safety Goggles grant Ninetales immunity to powder and spore moves along with damage from hail and sandstorm. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. This set is targeted towards working with my Alolan Ninetales set Veil Attacker. That is the reason for it having Safety Goggles, so it doesn't take damage from the snow storm. I decided not to use its HA because while it gives access to Solar Beam, it removes or is removed by Alolan Ninetales Hail. If used in singles instead of doubles replace the ability with drought and the item with life orb.
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/kga26
Item: Sitrus Berry
Ability: Drought
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psyshock
- Nasty Plot
- Fire Blast
- Solar Beam
In single battles, Ninetales's Special Sweeper role is an interesting. This technique aims to overwhelm foes with powerful special attacks. The Sitrus Berry will restore 1/4th of Ninetales's max HP when it reaches below half health and gets consumed. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.
◆ Nasty Plot is a status move (raises your Ninetales's special attack by 2 stages).
◆ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
Link (click to copy):
https://hohoushome.com/b/kha26
Movesets for Doubles
Need a strong doubles moveset for Ninetales? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
ExeggutorDarmanitanArcanineCharizard-Mega-YHoundoom-MegaVenusaurUmbreonVaporeonDonphanCloyster
Item: Firium Z / Shell Bell
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Flare Blitz / Flame Charge
- Double-Edge / Return
- Foul Play / Payback
- Zen Headbutt
Prepare for double battles with Ninetales as a brilliant Physical Sweeper. This configuration strives to take down the opponent's team with lethal physical moves. The Shell Bell item option is to help Ninetales recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Firium Z equipped to it, if Ninetales has a fire move, this item allows it to use a fire z-move.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ninetales's speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Payback is a physical 50-base power Dark-type move (power doubles if your Ninetales moves after the target).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/laa26
Item: Firium Z / Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Incinerate
- Energy Ball / Solar Beam
- Psyshock / Extrasensory
- Dark Pulse / Foul Play
Ninetales thrives as an exquisite Special Sweeper perfect for double battles. It tries to crush rivals using lethal special attacks. Life Orb boosts the power of Ninetales's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Ninetales's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Firium Z equipped to it, if Ninetales has a fire move, this item allows it to use a fire z-move.
◆ Incinerate is a special STAB-boosted 60-base power Fire-type move (destroys the foes berry/gem).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/lba26
Item: Leftovers
Ability: Drought
Nature: Modest (+SpA, -Atk)
EVs: 144 Hp / 252 SpA / 112 Spe
Moveset:
- Toxic
- Sunny Day
- Fire Blast / Flamethrower
- Solar Beam
Ninetales shows a magnificent Special Tank prowess in double battles. It is designed to handle special hits and respond with decent damage. Leftovers are always a great recovery option to ensure Ninetales last longer regaining it's health points every turn. Drought changes the weather to Intense Sunlight when Ninetales is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active. While Ninetales normally has no business staying in on either Tyranitar or Politoed, a well-timed Sunny Day can actually force them out! Not only is the opponent's attempt to change the weather negated, but SolarBeam no longer has a charge-up period. Should the opponent be foolish enough to keep their weather inducer in, their cold-blooded creature will be instantly vaporized by a super effective SolarBeam. With sufficient entry hazard support, Ninetales can back the opposing weather inducer into a tight corner. Either stay in and eat a SolarBeam, or switch out and take massive damage.
◆ Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
◆ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
Link (click to copy):
https://hohoushome.com/b/lca26
Movepool
Want to know what moves Ninetales can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Ninetales.
Damage Modifiers:
Combo List
These are a list of several common move combinations Ninetales can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Ninetales
- Moves: Sunny day + Solar beam
- Moves: Mimic + Imprison
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Ability: Drought + Item: Heat rock
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Inferno
- Moves with Priority: Bide, Endure, Protect, Baby-Doll Eyes, Quick Attack
- Moves that inflict status (and combo with the move Hex): Hypnosis, Will-O-Wisp, Toxic
Moves that boost Ninetales's stats
- Calm Mind
- Curse
- Flame Charge
- Howl
- Nasty Plot
- Ominous Wind
- Rage
- Skull Bash
Most notable and possible best moves for Ninetales
- Calm Mind
- Dark Pulse
- Extrasensory
- Fire Blast
- Flamethrower
- Hidden Power
- Hidden Power Ground
- Hidden Power Ice
- Hidden Power Rock
- Howl
- Hypnosis
- Nasty Plot
- Overheat
- Pain Split
- Protect
- Psyshock
- Reflect
- Rest
- Safeguard
- Solar Beam
- Toxic
- Toxic
- Will-O-Wisp
Common Effort Values for Ninetales in Sun and Moon
- Timid Nature ( 0/0/0/252/4/252/ )
- Timid Nature ( 0/0/4/252/0/252/ )
- Optimize Ninetales's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
THIS SECTION IS CURRENTLY UNDER CONSTRUCTION
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Ninetales. Top rated Ninetales Sun/Moon movesets. You can find Ninetales builds Sun/Moon. Ninetales movesets Sun/Moon are listed here. VGC Ninetales Competitive Movesets can be found here. Find various EV spreads, find the best nature for Ninetales in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution