Competitive Information for Hitmontop [Sun/Moon]
Fighting
Abilities:
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
If this Pokemon flinches, its Speed is raised by 1 stage.
This Pokemon's moves of 60 power or less have 1.5x power, including Struggle.
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Movesets for Singles
Looking for a competitive moveset for Hitmontop? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Medicham-MegaCobalionBreloomKommo-oConkeldurrCharizard-Mega-XScraftyCharizard-Mega-YMiloticSylveon
Hitmontop is here! This outstanding Pokémon is Fighting-typed and ready to shine! It's a sight to see Hitmontop out in the 7th generation battlefield. Don't underestimate it; it can be a hidden gem in the meta. It is weak to Fairy, Flying, and Psychic-typed attacks. Ready to elevate your game with Hitmontop's movesets? They're right below!
Item: Leftovers / Sitrus Berry
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 4 SpD / 252 Spe
Moveset:
- Close Combat / Seismic Toss
- Fake Out / Rapid Spin
- Protect
- Toxic
When it comes to single battles, Hitmontop shines as a distinguished Support. The Sitrus Berry will restore 1/4th of Hitmontop's max HP when it reaches below half health and gets consumed. Leftovers are always a great recovery option to ensure Hitmontop last longer regaining it's health points every turn. With Intimidate, on switch-in Hitmontop lowers the attack of opponents by 1 stage.
◆ Seismic Toss is a physical STAB-boosted 0-base power Fighting-type move (does damage equal to your Hitmontop's level).
◆ Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. First turn out only. 100% flinch chance).
◆ Rapid Spin is a physical 20-base power Normal-type move (frees Hitmontop from hazards, binding, leech seed).
◆ Protect is a status move (prevents moves from affecting your Hitmontop this turn).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Link (click to copy):
https://hohoushome.com/b/kaaed
Item: Fightinium Z / Life Orb
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Rock Slide / Double-Edge
- Earthquake / Drill Run
- Thief / Sucker Punch
Ready for single battles? Hitmontop is an astounding Physical Sweeper. The main aim of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Hitmontop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Hitmontop's moves of 60 or less power get boosted by 1.5x power. Rock Slide was added to provide additional threat coverage. With a Fightinium Z equipped to it, if Hitmontop has a fighting move, this item allows it to use a fighting z-move.
◆ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
◆ Thief is a physical 60-base power Dark-type move (if your Hitmontop has no item, it steals the target's).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/kbaed
Item: Fightinium Z / Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Rock Slide / Double-Edge
- Earthquake / Drill Run
- Sucker Punch / Thief
For single battles, Hitmontop is a high-quality Physical Sweeper. This moveset was created to take down the opponent's team with lethal physical attacks. Life Orb boosts the power of Hitmontop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Hitmontop flinches its speed is raised by 1 stage. Rock Slide was added to provide additional threat coverage. With a Fightinium Z equipped to it, if Hitmontop has a fighting move, this item allows it to use a fighting z-move.
◆ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Thief is a physical 60-base power Dark-type move (if your Hitmontop has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/kcaed
Item: Focus Sash
Ability: Technician
Nature: Naughty (+Atk, -SpD)
EVs: 4 Hp / 252 Atk / 252 Def
Moveset:
- Bullet Punch
- Vacuum Wave
- Endeavor
- Quick Attack
Taking on single battles? Hitmontop is a spectacular Physical Tank. This moveset attempts to absorb physical damage and return fire with decent force. Focus Sash helps protect Hitmontop from being one-shotted and allowing it to atleast use a crucial move when brought out. With Technician, Hitmontop's moves of 60 or less power get boosted by 1.5x power. In this case it would boosts Bullet Punch, Vacuum Wave and Quick Attack.
◆ Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
◆ Endeavor is a physical 0-base power Normal-type move (lowers the target's hp to your Hitmontop's hp).
◆ Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/kdaed
Movesets for Doubles
Need a strong doubles moveset for Hitmontop? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
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Item: Fightinium Z / Life Orb
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Earthquake / Bulldoze
- Rock Slide / Rollout
- Thief / Double-Edge
Hitmontop excels as an awesome Physical Sweeper during double battles. This moveset is designed to overwhelm foes with overwhelming physical moves. Life Orb boosts the power of Hitmontop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Hitmontop's moves of 60 or less power get boosted by 1.5x power. In this case it would boosts Bulldoze, Rollout and Thief. Thief was added to provide additional threat coverage. With a Fightinium Z equipped to it, if Hitmontop has a fighting move, this item allows it to use a fighting z-move.
◆ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
◆ Thief is a physical 60-base power Dark-type move (if your Hitmontop has no item, it steals the target's).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/laaed
Item: Fightinium Z / Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Earthquake / Drill Run
- Rock Slide / Rollout
- Sucker Punch / Double-Edge
Prepare for double battles with Hitmontop as an incredible Physical Sweeper. It is primarily designed to take down the opponent's team with heavy-hitting physical moves. Life Orb boosts the power of Hitmontop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Hitmontop flinches its speed is raised by 1 stage. Sucker Punch was added to provide additional threat coverage. With a Fightinium Z equipped to it, if Hitmontop has a fighting move, this item allows it to use a fighting z-move.
◆ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/lbaed
Movepool
Want to know what moves Hitmontop can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Hitmontop.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hitmontop can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Hitmontop
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves boosted by Technician: Aerial Ace (BP: 60), Swift (BP: 60), Bulldoze (BP: 60), Bullet Punch (BP: 40), Covet (BP: 60), Fake Out (BP: 40), Feint (BP: 30), Hidden Power (BP: 60), Mach Punch (BP: 40), Mud-Slap (BP: 20), Pursuit (BP: 40), Quick Attack (BP: 40), Rapid Spin (BP: 20), Revenge (BP: 60), Rock Smash (BP: 40), Round (BP: 60), Snore (BP: 50), Tackle (BP: 40), Thief (BP: 60), Twister (BP: 40), Vacuum Wave (BP: 40), Rolling Kick (BP: 60), Rollout (BP: 30), Triple Kick (BP: 10)
- Moves with Priority: Detect, Endure, Helping Hand, Protect, Quick Guard, Wide Guard, Bullet Punch, Fake Out, Feint, Mach Punch, Quick Attack, Sucker Punch, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Hitmontop's stats
- Agility
- Bulk Up
- Curse
- Rapid Spin
- Work Up
Most notable and possible best moves for Hitmontop
- Bulk Up
- Bullet Punch
- Close Combat
- Earthquake
- Fake Out
- Hidden Power
- High Jump Kick
- Mach Punch
- Protect
- Rapid Spin
- Rest
- Seismic Toss
- Sucker Punch
- Toxic
Common Effort Values for Hitmontop in Sun and Moon
- Jolly Nature ( 252/0/0/0/4/252/ )
- Impish Nature ( 252/72/108/0/76/0/ )
- Optimize Hitmontop's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Hitmontop. Top rated Hitmontop Sun/Moon movesets. You can find Hitmontop builds Sun/Moon. Hitmontop movesets Sun/Moon are listed here. VGC Hitmontop Competitive Movesets can be found here. Find various EV spreads, find the best nature for Hitmontop in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution